Game Stories that make you rage

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Towels

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Feb 21, 2010
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Hey, another thread inspired me to write this. Games tend to provoke rage to motivate us players along. What is a memorable moment that you felt empowered by rage from a moment of the Game's story?

I'm looking more for emotional catharsis, rather than the time you got frustrated at a game's mechanic and threw your controller across the wall.

For me, I'd have to say during Dragon Age Origins.
I was playing a elven mage, who came upon the elvin denerage with "plague problems." People from the Tevinter Impirum were "curing" them (I.E: kidnapping them for slavery). My rightous smiting was to this awesome trombone and kettle drum beating. I felt like an elven Conan.
Yup, I have to say fighting some Slavers provokes some strong rage.
 

Drakmeire

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at the end of brutal legend. your fighting the second general (you think there will be three campaigns) and the final boss shows up out of nowhere to fight you and then you beat him and the game is over. THERE WAS ANOTHER WHOLE AREA TO GO TO! sure it was just a pallet swap of the first area, but I wanted to battle there.
 

C95J

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If you are reading this spoiler, the chances are you know what happened, therefore I will only say this:

Damn.
 

subject_87

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kanada514 said:
Seriously guys, who the hell pays attention to the story in a game? It's just an accessory.
While I respect your opinion, I disagree. F'rinstance, would Half-Life 2 have been half as good without Dr. Breen's speeches and the betrayal by Mossman and the relation with Alyx?

OT: In Portal, when you have to kill the cube, I wanted to tear GLaDOS apart.

(Note: from the previous comments, it is worth stating that I am not a Valve fanboy.)
 

Woodsey

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kanada514 said:
Seriously guys, who the hell pays attention to the story in a game? It's just an accessory.
Get back in your hole from 2005, Carmack.

OT: Splinter Cell: Conviction made me angry (for many reasons, but just talking about the story here) when, in the SECOND FUCKING LEVEL

Sarah is revealed to be alive. They really should have had the balls to destory Sam, and then let him know that Lambert betrayed him.

I want to see him ripped to shreds.

Seriously, gaming needs more tragic heroes, like Thomas Angelo (Mafia) and the Prince (SoT trilogy).

They could have really delivered that in Conviction and they went for the cheap option; some characters just aren't meant to be happy.
 

Maveron

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Dec 5, 2010
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Fallout 2. In fallout 2 I was issued with a spear and told to have at it. 30 motherfucking seconds later 6 dudes with sodding pistols jumped me. I took this as a challenge and vowed to be the hardest guy in the entire wasteland. and lo, it was so. This happened in Dead rising too. Those bloody convicts with the jeep were just unfair
 

Azure Knight-Zeo

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Jun 7, 2010
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I think the stories that make me rage the most is the whole "the bad guy's just misunderstood" thing. Now I can understand killing thousands to create a utopia, or just destroying things because he (or she) is a hate filled punk, and you have to try to talk some sense into them. But "oh wait this was just a big misunderstanding" pisses me off!

I can't think of any games that do this, but I did just read about the Gundam 00 movie plot, I was not amused.
 

icame

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Red dead redemption because you spend the entire game doing jobs for people just so they'll do the one damn thing you need them for no matter how small.
 

_Janny_

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Emotional catharsis? Basically any time one of those "we/I will hold the line!" situations come up. I love it when the odds are bleak and everyone tells you to run/quit but there's still a small chance to beat the enemy.

Also any time an enemy harms one of the friendly NPCs that hang around you. I was playing Baldur's Gate 2 the other day and after Jaheira got poisoned I dropped every single quest I had lined up and ran after the bastard. It was one of those "oh, now it's personal..." moments.
 

subject_87

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kanada514 said:
subject_87 said:
kanada514 said:
Seriously guys, who the hell pays attention to the story in a game? It's just an accessory.
While I respect your opinion, I disagree. F'rinstance, would Half-Life 2 have been half as good without Dr. Breen's speeches and the betrayal by Mossman and the relation with Alyx?

OT: In Portal, when you have to kill the cube, I wanted to tear GLaDOS apart.

(Note: from the previous comments, it is worth stating that I am not a Valve fanboy.)
-snip-
Some very good points there, and I think it'd be best for all of us here to just call a truce and drop this discussion before it escalates into a total flame war.
 

SangRahl

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Ending cinematic of AC:B... followed by the short snippet of dialogue during the credits (Which I missed, because it was the friggin' CREDITS. The only reason I know that they happened was seeing the caption for the last line, "No.", the moment before it disappeared...)
 

Woodsey

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Aug 9, 2009
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kanada514 said:
Woodsey said:
kanada514 said:
Seriously guys, who the hell pays attention to the story in a game? It's just an accessory.
Get back in your hole from 2005, Carmack.

OT: Splinter Cell: Conviction made me angry (for many reasons, but just talking about the story here) when, in the SECOND FUCKING LEVEL

Sarah is revealed to be alive. They really should have had the balls to destory Sam, and then let him know that Lambert betrayed him.

I want to see him ripped to shreds.

Seriously, gaming needs more tragic heroes, like Thomas Angelo (Mafia) and the Prince (SoT trilogy).

They could have really delivered that in Conviction and they went for the cheap option; some characters just aren't meant to be happy.
Read my answer to Subject 87 on this same post, get educated, get enlightened, apologize to me, thank me and then move along like the rest of your kind.
It was a joke, bright spark.

Scratch that last bit xD

Although I'd love to know what the rest of my kind is meant to be.