Game Voice Actors Reject Contract Due to Low Pay

Recommended Videos

brewbeard

New member
Nov 29, 2007
141
0
0
From what I understand, pretty much any job in the games industry is best described as 'underpaid, overworked,' though it's generally the latter that gets the most attention. The question that should be asked is, 'if you're not paying people with it, where is all of that money going?' Especially when it seems as if 90% of the memorable titles to come out in a given year are independent games developed on significantly lower budgets than their AAA rated cousins.
 

Lovelocke

New member
Apr 6, 2009
358
0
0
Not sure if its been brought up, but it was totally neglected by the article: SAG negotiates actor contracts based on total production budget... in film. For example, actors are more integral to the production of a film then they are videogames (programmers, modelers, animators, etc.): Therefore, I wouldn't be surprised if a game company states an "actor budget" separate from the "production budget".

In this case, I believe the actors have a pretty limp case... if, for example, I was making a movie on a $100,000 budget... the minimum SAG rate for an actor is approximately $300 *A DAY*: That's an 8-hour work day w/ breaks and meals. That is the minimum an actor could accept as a member... remembering that actors would typically have to drive/fly themselves somewhere, work out in the elements and so on... and that would be each day over the course of a full production.

That said, actors can always ask for (and usually do) get more than that.

One other "losing cause" for SAG actors: For filmmakers, it benefits a production to have "at least one" SAG actor involved... because then, as a "SAG Film" it is eligible for many film festivals that non-union movies are not - THERE IS NO INCENTIVE FOR VIDEO GAME DEVELOPERS TO USE SAG ACTORS: What are they gonna do? *Not* sell the game on Amazon.com because they didn't get Bruce Campbell to voice an NPC? They can drag any "aspiring actor" off the street, pay him a flat $500 for 3 days of voice acting for X characters and call it a day... they will still sell the game everywhere on all platforms.

Me = Filmmaker... I've become pretty familiar with a lot of the fun SAG practices.
 

bjj hero

New member
Feb 4, 2009
3,180
0
0
Thats why you should join a union. None union employees easily get the shaft.

The rate of pay is sickening though.

ShadowKirby said:
Believe me, voice actors can't afford a Lamborgini. The 4 hours at 200.00$/hour is maybe the only gig they will get in the whole month.
That still makes it one of the highest paid, unskilled weekend jobs on earth. It's not like flipping burgers. You can tell me its a skill but I'm guessing most people here could put in an hour or two voice acting. Lets see the same people put an hour or two in as a paramedic. Thats a skilled job and paramedics dont get $200 an hour.
 

Lovelocke

New member
Apr 6, 2009
358
0
0
brewbeard said:
The question that should be asked is, 'if you're not paying people with it, where is all of that money going?' Especially when it seems as if 90% of the memorable titles to come out in a given year are independent games developed on significantly lower budgets than their AAA rated cousins.
Forgive the (probable) double post: The money goes to equipment. "Peggle", "I Maed a Gaem with Zombies Init!!!11!" and "Diner Dash" didn't need Maya systems working in conjunction with motion capturing hardware, actors and the like on a $5,000 an hour Greenscreen "Virtual Stage"... nor the $1,000 an hour audio recording facility and the $5,000,000 national ad campaign slathering billboards, TV every 10 minutes during primetime and more.

Afterthought: There are also only a handful of motion capture facilities in the world, much less the United States... the same facility could be used for hundreds of projects in film and videogames a year - So they WILL pay a price to get in those extremely in-demand places.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
0
0
If all else fails, game studios will just go back to using random office temps and their girlfriends for voice work in their games. Having SOME sort of standard for professionalism is necessary, and those professionals want a piece of the action for their trouble.
 
Feb 13, 2008
19,430
0
0
Booze Zombie said:
Game companies don't respect voice acting talent, I've been hearing about this for some time.
Given some games even sell themselves on the voices, you can hardly give them grief over it. Especially when Hollywood can't get some accents right.

Let's face it: Robin Williams, Mike Myers or Eddie Murphy can sell a movie with their voice. Jim Cummings sold Balder's Gate. Don't know who he is?

Well, he's 7.5 characters in Balder's Gate...you may have just heard this [http://www.minscandboo.com/quotes/Go-for-the-eyes-Boo.WAV] before...

Now, even with our favourite mute - Gordon Freeman - there's Merle Dandridge providing Alyx's coo, Michael Shaprio as Barney and the G-Man and who will ever forget the voices of Ellen McLain? or Vince Valenzuela, Jim French, Jen Taylor and Earl Alexander for where Left 4 Dead.
(Pop Quiz: Without looking guess who played which)

Now if you don't think Heavy Weapons Guy, GLADos, Minsc, Kyle "Shadow" Simmons, Demoman, The Joker, Lucan D'Lere aren't worth that much money, then I'm sure you can voice them with the bods around the office.

Don't think it'll sell that well though.

You don't HAVE to have great voices in the same way you don't HAVE to have great music, graphics, or anything else. Hell, Peggle gets away with cutesy pictures, Ode to Joy and a bagatelle board.

But if you want a quality voice to go with the character, at least let the guys live off it.

Imagine Jessica Rabbit with Fran Drescher's voice...THAT's why they paid for Kathleen Turner.

bjj hero said:
That still makes it one of the highest paid, unskilled weekend jobs on earth.
Unskilled?

Uhuh...wanna record yourself doing one of Master Chief's infamous lines? Coz I'm damn sure it won't be as good as Steve Downes.
 

Marik2

Phone Poster
Nov 10, 2009
5,462
0
0
johnx61 said:
You know I don't even make $100 for four hours on the job before taxes! And I make fairly decent pay for what I do. Fucking Hollywood crybabies, get a real job and then you can complain. You don't want that $800? Where the hell do I sign?
I know like what $800 an hour isn't good enough for you? Random question but how do you make the words bold?
 

Noone From Nowhere

New member
Feb 20, 2009
568
0
0
This could lead to a few very positive outcomes.
1. Voice actors get wage increases (obviously).
2. Standards for voice acting go up accordingly.
3. Game companies stop falling back so hard on voice acting (though many games would suffer as a result. Hit mute next time you play Bat Man: Arkham Asylum or pretty much anything from Bioware and see how much of the impact of the cutscenes is lost. It would be no better than[gasp] Final Fantasy 7!).
 

Vierran

None here.
Oct 11, 2009
276
0
0
Like the article says this isn't going to really do much when the majority of VA's are not represented by SAG.
 

Spiner909

New member
Dec 3, 2009
1,699
0
0
Games that need voice acting only come along so often, so it's best to pay generously while you can.
 

TheMadDoctorsCat

New member
Apr 2, 2008
1,163
0
0
hypothetical fact said:
20 characters for one voice actor!? These people have clearly never seen Oblivion.
And talking of Oblivion... what you do is hire one or two big-name voice actors, then have their characters die at the very start of the game so you can hype the heck out of them while only actually having to pay them for thirty minutes' work.

(Also it helps if their character names sound like a brand of toilet cleaner. Yes, I'm looking at you, Patrick Stewart alias Uriel Septim.)
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
4,687
0
0
Hitman Grant said:
Quit your job, try to get into voice acting, or ANY acting... see how often that $800 dollars comes around.
This is an excellent point.
I work full time as a radio producer, but I'm trying to get into VO work. I have no capital for classes or an agent, and I'm starting with MOD work, but even that is tricky to get. It's hard, especially with a life and a job already. I certainly understand why these VO actors rejected this contract, and hope they get a better deal.
I also hope that the gaming industry as a whole takes the VO work as seriously as textures and animations. It all, every bit, adds to the experience. And if you want people to be lost in this world you've created, then you've got to make it believable.
 

Carlston

New member
Apr 8, 2008
1,554
0
0
Well if you want me to be 3 people over 90 minutes of time 270 minutes total for 800 bucks I'm in.

You want me to make voices for 20 people over 90 minutes 1800 minutes for 800, I'll tell you where to stick it.

And if I want to be 3 extras for 12 lines each for 800 bucks, I'll take it but the company is moronic then.
 

j0frenzy

New member
Dec 26, 2008
958
0
0
Because what the games industry as a whole needs right now is to increase production costs to hire more voice actors. Yes, the treatment of voice actors could be better, but the industry can't really afford to keep increasing how much is needed to make a game.
Also, unlike movies, voice actors are not the crutch of the game. If acting in a movie sucks, then the movie sucks. If the voice acting in a game sucks, it brings down the experience, but is does not completely ruin the experience. It is the developers who do the majority of the work in a game and who deserve the bulk of the money for their work.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
Greg Tito said:
The proposed contract would pay actors $800 for a four-hour session and voicing up to 20 characters of 300 words each.
Oh, cry me a river and drown the world!
 

Danpascooch

Zombie Specialist
Apr 16, 2009
5,231
0
0
$800 for a four hour session!?

Those POOR people!!!

How could ANYONE scrape by on a mere $200 and hour?

Where oh where can we find more people with voices!
 

Danpascooch

Zombie Specialist
Apr 16, 2009
5,231
0
0
lacktheknack said:
Greg Tito said:
The proposed contract would pay actors $800 for a four-hour session and voicing up to 20 characters of 300 words each.
Oh, cry me a river and drown the world!
Lol, seriously.

Poor us! we only make $200 an hour! To FUCKING TALK!
 

Danpascooch

Zombie Specialist
Apr 16, 2009
5,231
0
0
Therumancer said:
Booze Zombie said:
Game companies don't respect voice acting talent, I've been hearing about this for some time.
I have mixed opinions on the subject.

In the past I've talked about corruption in the games industry and the fact that I think people are being overpaid. When I look at some of the price tags attached to games it's pretty ridiculous, I mean even with hundreds of employees when your spending a quarter of a billion dollars to produce a video game something is wrong. I think a big part of it is the fact that a lot of people in the industry have simply gotten TOO greedy and are demanding what amounts to lavish fees for doing very little. Much like Hollywood.

I point this out because the sheer amount of money tossed into games is one of the excuses used to try and justify the high prices. Albeit the high prices are also largely because nobody in the goverment cares enough to prevent them from engaging in price fixing (like when the industry as a whole pulled a $10 price hike), and the simple fact that with price fixing it means that a game costing a quarter of a billion (I refer to Modern Warfare 2 here), and one developed on a shoestring both wind up costing the same price upon release.

Going into voice acting I am looking at people basically whining about getting paid $200.00 an hour, and I think that represents a mentality that is destroying the game industry, and hurting us gamers as a whole. Sure, it can be argued that 'voice actors' are a skilled profession but so are a lot of things that make a lot less money than they do. I think the basic issue is the fact that they feel they CAN demand more money given these ridiculous budgets so they are going to do so.

Truthfully this is pretty lulzworthy because back when I was seriously following Anime a lot of magazines and such did articles on voice actors since they were just coming into demand to produce quality dubs and such. The basic gist of it was that these guys were doing it for peanuts and were lucky if they could support themselves at it, mostly sticking in voice acting as a labor of love.

Now voice acting is taking off because video games want to use these guys too, and while I can see wanting to be able to support themselves, saying that a contract is "unfair" if they make $200.00 an hour is absolutly ridiculous. I think in this case the "Screen Actors Guild" is pretty much demonstrating the worst aspects of union behavior.

What's more demands this this trickle down to use consumers, because really the game industry is so excessively greedy and wasteful today, they aren't just going to "eat" the costs. Rather they will wind up hiking the price of a game another $5-$10 to cover it and leave us holding the check so to speak.

So basically my attitude is that they should pretty much tell the Voice Actors "have a nice life" and work around them with synthetic voice programs, volunteers, or whatever. Truthfully I'd rather suffer a year worth of cr@ppy voice acting... which we get half the time anyway... than have these guys dictating their pay rate quite this way because in the long run that hurts me.

I mean honestly, it's guys going from "I'm happy to make a living, and still have to do other jobs" to "Well geez, I need more money so I can afford that second Lamborgini and a garage expansion to hold it because of the space my boat is taking up next to the first one". There *IS* a middle ground. Nobody who makes $3,200 a month for working 4 hours a week is going to tug at my heart strings. Even if they do 20 differant voices and read a thousand lines in that time, it's still only four bloody hours. Plus for all their cries about strain I'd feel it's a safe bet that these guys are doing other jobs, and probably hitting every studio needing voice work in town that they can find.
A quarter billion? Has ANYONE, EVER, spent a quarter billion making a game?
 

Danpascooch

Zombie Specialist
Apr 16, 2009
5,231
0
0
bjj hero said:
Thats why you should join a union. None union employees easily get the shaft.

The rate of pay is sickening though.

ShadowKirby said:
Believe me, voice actors can't afford a Lamborgini. The 4 hours at 200.00$/hour is maybe the only gig they will get in the whole month.
That still makes it one of the highest paid, unskilled weekend jobs on earth. It's not like flipping burgers. You can tell me its a skill but I'm guessing most people here could put in an hour or two voice acting. Lets see the same people put an hour or two in as a paramedic. Thats a skilled job and paramedics dont get $200 an hour.
I could totally be a paramedic, I mean, all those people I tried to help would die, but I could totally do it.