game with most unused potential

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CleverCover

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Nov 17, 2010
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Wierdguy said:
DA2 - Unlike a lot of people here I -really- liked that game (ignoring the lack of enviromental varity) but they could have done SO much more with the whole 10-year deal. As it was it didnt feel at all as if that much time had pased.
Relationships could have developed a LOT more (maybe even marriage? 10 years is quite some time after all), the people and city could of changed significantly much more, the 'jumps' in time via varrics cutscenes should of been used in a different way to make the player actually feel as if time is flowing.

If theres ever been any game where Ive seen lost potential its this right here.
Wait until the modders are allowed to it. Someone will make a mod to marry Anders and it will stem from there. It's the only reason why I wish I had the PC version of DA:O and DA2.

But DA2 in general. It had a great idea, just didn't implement it well enough. (Or have enough time to.)
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Palademon said:
The Fable sequels, Darksiders, and Duke Nukem Forever.
I have hopes for Darksiders 2.
I agree about darksiders, I never managed to finish it

I found the plot felt like listening in on somone else's conversation about somthing you know nothing about, in other words I didnt know what was going on when I felt like I should (or mabye I wasnt paying close enough attention)

the charachter of war....ugghhh they could have at least tried to make him more interesting (or smile more) I just dont get him,

anyway I got up to the bit where you had to free the angel of death...
 

Michael Brunson

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Jun 4, 2011
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Alpha Protocol. It had potential, but even after a massive delay days before it was supposed to release they still screwed it up.
 

TheScientificIssole

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Jun 9, 2011
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New Vegas could have been way better if they hadn't copy/pasted, but I can forgive it because revolvers. Bioshock 2 could have been better, had it been held back for more multiplayer polishing and overall improvement of gameplay and mechanics.
 

Palademon

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Vault101 said:
Palademon said:
The Fable sequels, Darksiders, and Duke Nukem Forever.
I have hopes for Darksiders 2.
I agree about darksiders, I never managed to finish it

I found the plot felt like listening in on somone else's conversation about somthing you know nothing about, in other words I didnt know what was going on when I felt like I should (or mabye I wasnt paying close enough attention)

the charachter of war....ugghhh they could have at least tried to make him more interesting (or smile more) I just dont get him,

anyway I got up to the bit where you had to free the angel of death...
That dungeon is cool. Redirecting light to the main chamber.
The ending is certainly pretty awesome, even if you don't like the boss fight.

I finished it on normal and stopped in my apocalyptic playthrough in the dungeon you're talking about, since there's one point wher eit introduces a new super armoured enemy, then right after killing it it brings ot two more before I'm allowed to leave the room. I might be able to defeat them, but it may involve using chaos form which would make it harder to level up weapons, which I'm really trying to do.
 

Jakub324

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Jan 23, 2011
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creationis apostate said:
Jakub324 said:
Fable or Mindjack.
How does mindjack have potential? by the same argument so does Kane & lynch and haze
If Mindjack had done the mind hacking thing well, it would have been really good. The mind hacking was a good idea, but it was just executed poorly.
 

mirror's edgy

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Sep 30, 2010
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I didn't think too much about my username. I just have an inescapable fondness for the less than perfect Mirror's Edge. But when Mirror's Edge 2 DOES come out, it WILL be a beautiful use of all that potential that was awkwardly handled in the original. Otherwise, there is no god.
 

BrotherSurplice

ENEMY MAN
Apr 17, 2011
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Fire Warrior. Most definitely Fire Warrior.

I don't know how they could f*ck up a Warhammer 40,000 FPS, but they still did it.
 

WanderingFool

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Apr 9, 2009
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I would say Homefront. It was good, but at the price it was sold at, not worth it. I honestly thought alot of what they did for the MP was great, it was much more Battlefield than COD, like so many people seem to keep saying. But the single player was just bad... to name a few:
- Doors. If you just tried it for a little while, you'll know exactly what I mean.
- Length. Shouldnt need to be touched on that much.

If they released Homefront at less than $40, or hell, $30, it might have been more decent.

Also Brink... Thank God I love the gameplay, cause the story is pretty "meh".

*Edit*

Michael Brunson said:
Alpha Protocol. It had potential, but even after a massive delay days before it was supposed to release they still screwed it up.
Shit.

How could I forget AP. IT could have been great; it even had gameplay aspects that would put other games to shame. So much lost potential...
 

Ewyx

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Dec 3, 2008
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alpha protocol. So much brilliance in that game, seriously, some mechanics, some ideas are like gems in a mine.

Some bad decisions, probably bad marketing and people thinking it's a first person shooter is what made it bad.
 

Raikov

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Mar 1, 2010
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Homeworld 2. Great controls, nice graphics and good scale.

But no real feeling, not even close to HW1 or Cataclysm. I was actually disappointed -.-
 

EvilPicnic

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Sep 9, 2009
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The first Assassins Creed. Fantastic design and gameplay, but full of stupidly repetitive and inconsequential (but mandatory) missions.

What's the point of having a massively detailed and beautiful gameworld if you're only going to fill it with useless flags and pointless 'eavesdropping' missions.

Luckily they largely fixed these flaws in the sequel.
 

veloper

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Jan 20, 2009
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Alpha protocal was the biggest waste of effort.
This game could have been so much more palatable if only obs had just cut out the stupid mini games, especially the hacking parts. Then it would have been decent.
Fix the combat and it would have been great.