Maybe I should edit my original post.honeybunch said:Since when is the complexity of a story indicative of its quality or depth?PunkRex said:I think it depends greatly from game to game. SotC doesnt have all that deep a story, you summed it up in two and a half lines, its just really well told in the mechanics and the aesthetics.
Shadow of the Colossus is a simple story told well, and with impressive emotional depth. Unlike the Mass Effect series, which is well told around and in spite of a simple (and rather silly) story, SotC bases a complex emotional narrative directly on top of its admittedly simple plot. To compare it to more traditional media, it would be like saying that The Old Man and the Sea lacks depth because it's just about an old guy trying to catch a fish. That's not an argument that's going to fly. Of course, I personally The Old Man and the Sea didn't care for the book at all, but I don't deny that it is a deep and complicated narrative, even though it has a very simple story.
So, yes, while the mechanics and the aesthetics contribute to my opinion that SotC is a work of art, I also consider its story one of the best told in video games, partially because of its emotional depth coupled with the simplicity of its plot.
Im not saying SotC didnt have a great story im saying it was told differently. Im an aesthetics man, a game can have a story with a synopsis 10 words long and if it had the visual depth SotC had id love it to death.
I was trying to ask the OP what he was looking for, a story that could work in other media like Mass Effect or one that really needs that spectacle like SotC.
For the record I never actually played SotC, I watched my big brother complete it SIX times. It was epic, I ask him all the time to lend me it but my PS2 thinks its a DVD player.