Gamers: AAA Titles Generally Aren't Shit.

Recommended Videos

getoffmycloud

New member
Jun 13, 2011
440
0
0
Zhukov said:
That depends entirely on what standard you are judging them by.

EDIT:
Well, since this topic has been dragged up from the depths, I may as well elaborate.

See, I place a lot of weight in story, dialogue, character and all that. And in that regard most games, triple-A or otherwise, are shit. Complete and utter shit.

Sure, most triple-A games will have reasonably polished gameplay and visuals, but if the writing is so bad that I feel embarrassed playing it, and I frequently do, then I will still consider them to be roughly 50% shit.

This isn't a matter of, "ooh, look at me, I hate popular stuff, I'm so cool". It's simply a case of, "I value particular aspects of games I find most games way below my standards in regard to those aspects."
Really what your saying there is I don't like it because its not what I look for in a game not this game is bad in every possible way imaginable therefore it isn't really a shit game its just not your cup of tea.
 

Xanadu84

New member
Apr 9, 2008
2,946
0
0
ResonanceGames said:
Xanadu84 said:
There's a HUGE gap between being shit and being contrary to your taste. You can not like GOW, and that's fine. I don't like Zelda games.
I'm NOT going to let this devolve into "The Difference Between Subjective and Objective 101" for the 10,000th time, but I do want to go on record totally disagreeing with this statement.

Zoop said:
Easy. Taste is subjective.

Point proven.
You're right, but this tree has been barked up too many times. Some people just don't get it.
This is kind of like asking what Pi is, but your sick of all this math stuff. Sorry but subjectivity and objectivity are the lifeblood of this discussion, and if you don't want to discuss that, you don't want to be discussing this whole idea.
 

Neonsilver

New member
Aug 11, 2009
289
0
0
sean16 said:
There was a video i watched a while a go on this site about how games should spend more time in pre-production and the big companies could adopt the Pixar business model (i can't remember where it is) and it made sense as to improving games.
I think that was in Extra Credits.

I can only agree that aaa titles aren't shit in general. But aaa titles are hyped and this raises the standard that is used to judge them.

SWTOR is probably a good example for it, it was promised to be different from other MMORPGs but what I have seen in videos and pictures looks a lot like WoW. I have not played SWTOR, so I don't want to say it's a bad game.

Another thing that many people probably hate about aaa titles, is that they are often just copied games with some new maps and a higher number in it's title.
I tried cod:modern warfare 2, but i lost interest in it because it's exactly like modern warfare 1.
 

ResonanceGames

New member
Feb 25, 2011
732
0
0
Xanadu84 said:
This is kind of like asking what Pi is, but your sick of all this math stuff. Sorry but subjectivity and objectivity are the lifeblood of this discussion, and if you don't want to discuss that, you don't want to be discussing this whole idea.
No, that's really not a good analogy. The quality of a game is subjective, period, and any serious discussion about what games are good and what games are bad must be based on that premise, otherwise the discussion turns into this:

http://www.escapistmagazine.com/forums/read/9.336109-Is-Game-Quality-strictly-Subjective#13571642

Enjoy.
 

Vegosiux

New member
May 18, 2011
4,381
0
0
ResonanceGames said:
The quality of a game is subjective, period.
No. It's not. Or rather, it's only subjective on the positive end of the scale. But if a game is full of crippling bugs and can't run for 30 minutes without crashing, there's nothing subjective about it being, in essence, a shit game.
 

Relaver

New member
Jun 5, 2010
69
0
0
People are assholes who like to tear others down. People think Skyrim is shit, I disagree but every body has their opinions, I guess. The AAA industry games are not shit, people lust like to complain.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
7,131
0
0
I honestly think people have a problem telling the difference between "I don't like this" and "this game is low quality." Few people can say "I hate this game, but it's a good game." They conflate their opinion and the actual judgement of quality in the game design. Interesting enough they seem to be able to say "this is a bad game, but I like it" because they understand guilty pleasures but less opinions are the exact opposite.
 

Joccaren

Elite Member
Mar 29, 2011
2,601
3
43
Xanadu84 said:
I, and millions of others, enjoyed the shit out of that game. Hypothesis rejected.
Ahem. Let me slightly reword this statement:
Xanadu84 said:
There's a HUGE gap between being shit and being contrary to your taste.
"There's a HUGE gap between being good and being to your tastes". It goes both ways. Ever head the saying a million drunks can't be wrong?
What objectively makes the game good, leaving out personal opinions (Kinda a double standard when you say someone else's opinion is invalid as there is a difference between an opinion and fact, but then say YOUR opinion proves a point as if it is fact).

OT: Not all Triple A games are shit, hell, few are. Mediocre would be a better way of putting it. AAA games aren't great a lot of the time, but they certainly aren't terrible.
There are, of course, exceptions;
Duke Nukem
To a lesser extent DA2
But generally AAA titles shouldn't get classed as terrible or bad, as they aren't.
 

Xanadu84

New member
Apr 9, 2008
2,946
0
0
ResonanceGames said:
Xanadu84 said:
This is kind of like asking what Pi is, but your sick of all this math stuff. Sorry but subjectivity and objectivity are the lifeblood of this discussion, and if you don't want to discuss that, you don't want to be discussing this whole idea.
No, that's really not a good analogy. The quality of a game is subjective, period, and any serious discussion about what games are good and what games are bad must be based on that premise, otherwise the discussion turns into this:

http://www.escapistmagazine.com/forums/read/9.336109-Is-Game-Quality-strictly-Subjective#13571642

Enjoy.
If that were true, Duke Nukem Forever would be as liked as Portal, and it would be pointless to put any effort into design. The experience may be subjective, but what goes into crafting that experience is not. It may be complicated beyond much of our understanding, but it is no pres objective.

Also, you admit that subjectivity is important in this discussion.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
It depends what aspects of a game you value.

For example, imagine if someone put voice acting as their most important aspect of the game.

Do you expect them to enjoy Just Cause 2?

"My name is BO-LO San-to-ZEEE, and I am the LEE-duh of the revolootionaree ah-mee KNOWN as thuh REEE-puhhs."

That's a dumb example, but its idea holds. Similarly, if someone cares mostly about the combat, they're going to hate The Path, or Mirror's Edge, games that I hold in very high regard.
 

ResonanceGames

New member
Feb 25, 2011
732
0
0
Xanadu84 said:
If that were true, Duke Nukem Forever would be as liked as Portal, and it would be pointless to put any effort into design.
What? No.

Discussion of design is an attempt to dissect WHY we thought something worked or it didn't. Most people hated Duke Nukem Forever, and articulated their problems with it. Some didn't, and those people articulated why they liked it. The liking or not liking of the design is SUBJECTIVE. The mechanics of the design are OBJECTIVE, but quality judgements about them are always, always, always down to the observer.

So to say that "Duke Nukem Forever used linear level design and is therefore shit" (substitute "linear level design" for any objective element you like) is to make a subjective statement.
 

Yellowbeard

New member
Nov 2, 2010
261
0
0
What even IS a "AAA" game? I mean I've heard of AAA beef...does someone actually decide this, or is it a budget category?

Personally I judge games I haven't played on their ideas.
 

Legion

Were it so easy
Oct 2, 2008
7,190
0
0
ResonanceSD said:
Most are not, you're right. However, lots, like dragon age 2 for example, have huge resources behind them, and are still massively hyped. Even though the end products are terrible.



Oh yeah, people who are into sports titles arent onthis site.

And i ran a poll, 2% of respondents said they had a wii. Most people who answered are pc and ps3 gamers
Even then, they are not *that* bad.

Okay, consider this hyopthesis:

Dragon Age 2 was not a sequel to Dragon Age: Origins.
It was not made by Bioware.
It was not advertised as being choice-heavy.

Remove that perspective and apart from the re-usage of levels and occasional bugs, it's a pretty solid game.

Most of the hatred behind sequels stems from fans expecting something due to either the previous title or from their experience with games from the developer, not the actual game itself.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
Vegosiux said:
ResonanceGames said:
The quality of a game is subjective, period.
No. It's not. Or rather, it's only subjective on the positive end of the scale. But if a game is full of crippling bugs and can't run for 30 minutes without crashing, there's nothing subjective about it being, in essence, a shit game.
That doesn't explain why people adore Fallout: New Vegas, or day-of-release Skyrim.
 

Xanadu84

New member
Apr 9, 2008
2,946
0
0
Joccaren said:
Xanadu84 said:
I, and millions of others, enjoyed the shit out of that game. Hypothesis rejected.
Ahem. Let me slightly reword this statement:
Xanadu84 said:
There's a HUGE gap between being shit and being contrary to your taste.
"There's a HUGE gap between being good and being to your tastes". It goes both ways. Ever head the saying a million drunks can't be wrong?
What objectively makes the game good, leaving out personal opinions (Kinda a double standard when you say someone else's opinion is invalid as there is a difference between an opinion and fact, but then say YOUR opinion proves a point as if it is fact).

OT: Not all Triple A games are shit, hell, few are. Mediocre would be a better way of putting it. AAA games aren't great a lot .of the time, but they certainly aren't terrible.
There are, of course, exceptions;
Duke Nukem
To a lesser extent DA2
But generally AAA titles shouldn't get classed as terrible or bad, as they aren't.
What makes a game good? Many things, but clearly, one thing that is a valid thing for games to do is be fun for lots of people. CoD was fun for lots of people. By any non pretentious definition, that's a success. Yeah, I put plenty of less popular games on a much higher pedestal for there innovation and design sense, but CoD set a worthwhile goal and wildly exceeded those goals.
Ever hear the saying,"99% of lawyers give the rest a bad name?" The opinions of the masses is important when your raison de'etair is to have a good opinion from the masses. That 99% ARE important. When millions have fun with a thing that's is trying to be fun, by what possible metric has it failed?
 

Xanadu84

New member
Apr 9, 2008
2,946
0
0
ResonanceGames said:
Xanadu84 said:
If that were true, Duke Nukem Forever would be as liked as Portal, and it would be pointless to put any effort into design.
What? No.

Discussion of design is an attempt to dissect WHY we thought something worked or it didn't. Most people hated Duke Nukem Forever, and articulated their problems with it. Some didn't, and those people articulated why they liked it. The liking or not liking of the design is SUBJECTIVE. The mechanics of the design are OBJECTIVE, but quality judgements about them are always, always, always down to the observer.

So to say that "Duke Nukem Forever used linear level design and is therefore shit" (substitute "linear level design" for any objective element you like) is to make a subjective statement.
If games lacked any objective element, there would be no mechanism to distinguish one from another. When millions of people agree on something, and a fraction of that disagree, something is happening outside of the subjective. Sure, it a hell of a lot more complex then any single mechanic, but that doesn't make it any less objective. Chalking it all up to subjectivity amounts to nothing more then laziness.