Maldeus said:
Why do people feel like they're entitled to free healthcare? It used to be that poor people got no healthcare at all, but now we're giving them discounts on a few things and they feel like they're entitled to get everything free!
To be less sarcastic: They paid for the game and that's what they expected to get, the entire game. It does tend to irritate people when they expect us to buy stuff that would at one point have been put in the original release.
Except, it would have never been in the original goddamn release. it would've been cut, and left cut, and maybe fit into a sequel which you would pay another $60 for and be like OMG THEY ADDED SO MUCH NEW STUFF THIS SEQUEL IS GREAT!
60 dollar sequel?
or 30 dollars of DLC.
You decied.
Zhalath said:
-Drifter- said:
Zhalath said:
To me, DLC seems like something removed from the game or that should have been added, and then sold to you later. It's like having to buy some of the Pokemon in a Pokemon game (but none of the good ones, so you can still go through the game just fine).
I think it's already been established that that's not the case.
Well, that's what it feels like to me.
You are sadly incorrect, sir. DLC tends to be cut features, or stuff thought up after the crunch. As abysmal a comedy as Game Dogs was, it was very accurate on what it's like to work as a Game Developer in alot of cases - there's an entire episode devoted to 'feature creep', when idea's you NEVER WILL HAVE TIME TO FINISH start to crop up and you have to nix them.
atomictoast said:
I feel things should be free that are already built into the game at launch. Day-One DLC pisses me off because that really is just the developer attempting to grab a few more bucks from you for something that should have been part of the game already.
DLC after the game's launch that was built to expand the original game can be charged if the developer feels that's right. For this example, I feel that the price is justified, but in some cases there really is unfair DLC prices, the best example still being $10 Horse Armor for Oblivion.
In the end though, it's just the mentality of this demographic. Plus Valve keeps us PC gamers spoiled as hell with DLC. We've gotten about, maybe 12 major free updates now.
Valve operates on a different level because of Steam, though. It get's paid a flat amount to advertise other companies games and sell them, through steam, and to play TF2 you have to go through Steam.
It's like a complimentary dinner or a great priced restaurant/buffett at a Vegas casino. To get to the free/discount stuff, you have to go through the casino. Go to the bathroom? Go through the casino. That casino is a money sink, and they make more money off that casino then they spend on comp'd services. Therefore, Steam is Valve's casino - you have to go through it and use it to DO ANYTHING. This also gives Valve an extra layer of protection against piracy, which is why so many games are requiring Steam now.
Alot of developers, including console developers, don't have their own steam casino's. Infact, I think Stardock might be the only company besides Valve that owns it's own digital distribution center, and even then Impulse isn't as centralized as Steam is and thus can't be as much of a revenue source.
In short, Valve is making PLENTY of money off of you, it's just not where you expect. It's not a business model everyone can follow, so Valve is a very unique example.