WeepingAngels said:
As for me, I wish this love affair with indies would die sooner rather than later. Their brand of innovation seems mostly to be about reviving mechanics and looks of old games. I don't see that I need to play a Mario clone when I can play the real thing on a number of devices.
I think that's only a problem when the indie or the media advertises the game as "innovative" when it's just a Mario clone. I certainly wouldn't call Braid a Mario clone
at all. Sure, Braid is a platformer, but a slow-paced puzzle-platformer, whereas Mario is a fast-paced action-platformer. But I'm not sure I'd call Braid "innovative" in the same way that Minecraft and Papers, Please are, since none of its mechanics are new themselves, but are used to craft interesting puzzles (as well as attempt, with debatable success, to make an artistic statement: something I don't often see from AAA devs).
Personally, as a person aspiring to be an indie dev, I'm not interested in being "innovative"; rather, I'm interested in making games I want to play, and/or that I think might be fun/interesting to play. None of my current ideas are new genres at all, but use existing genres/mechanics to present an experience or an idea I don't see much, if at all. It's easy to copy Mario (as the glut of platformers in the 80s and 90s shows), but it's quite another to take the run/jump mechanic and use it to create a different experience.
Sonic (and I'm referring to classic Sonic, here) is the exact same genre as Mario, but they're not at all the same experience. However, each new main 2D entry in the classic Mario series (that is, 1, American 2, 3, World, and Yoshi's Island) added new features and mechanics that made each one feel completely unique (with the exception of Super Mario Brothers 2, aka The Lost Levels). The five original main entries in the Sonic franchise, on the other hand (that is, 1, 2, CD, 3, and Knuckles) each add very little to the overall formula beyond a few tweaks and maybe one or two new mechanics, making the games feel VERY similar to each other.
EDIT: By the way, pretty much all the "arguments" in Game Theory are at least half-jokes, if not full-on jokes. There are few exceptions, and I don't think this episode was one of them.