DaHero said:
I'm a hardcore gamer and currently in Phi Theta Kappa with a 4.0 (or 5, depends on the college) GPA, their argument is invalid.
One person's anecdotal evidence does not equal study changing data. I have a friend who smoked more weed than Cheech and Chong combined and spent every weekend drinking instead of studying, but was a member of Phi Theta Kappa and graduated Summa Cum Laude with a Biology degree. All that means is that she could do it. It doesn't mean that everyone else that tries will have the same results. Learn to scientific method. Please read the article before jumping to conclusions. The study appears to be more about reading and extra-curricular activities improving ones chances for college and a job rather than video games hindering them. The article author just made an inflammatory title and opening paragraph to get attention from readers and the OP of this thread did the same damn thing.
Xzi said:
I'm not sure tracking people from 1970 is the best example for a gaming study. Given that we didn't really see any games until 1986, that would put these people at 16 before being exposed. Right around the time when they were in high school and should be deciding on which college to attend.
Maybe track people who have been exposed to gaming from a very young age. Like me, who started gaming at six and has therefore had his fair share of it already. I also read regularly. So which am I? Less or more likely to attend college? Well, I'm in college now, so I guess there's your answer.
The author of the study said
"The main thing I would highlight, because this is the 1970 cohort, when they played video games in 1986, that's not very many people. And the state of video games in 1986 is nothing like it is now." This is the big problem with attempting long-term studies about games (and most technology in general). Things are moving so fast that, by the time you get to the end, it becomes somewhat irrelevant.
There are a lot of people jumping on this study with anecdotal evidence bragging about university, which makes me a little sad that they don't seem to understand how research works. The article even says
"The research suggests teenagers who spend a lot of time playing video games should not worry too much about their career prospects. Playing computer games frequently did not reduce the likelihood that a 16-year-old would be in a professional or managerial job at 33, the research finds." This study followed 17,000 people for almost 25 years, that has a bit more impact than a hand full of personal stories on a mostly anonymous gaming site.
Also, correlation does not equal causation. If they looked at people that spent an extensive amount of time knitting instead of studying, they would probably have similar results. It seems to have more to do with some of these people having a lack of motivation towards school as well as looking for distractions, rather than gaming being the road block that kept them out of college.
P.S. I mad.