Agreed, and understood. The problem is, most people want the best, and most companies want to be the best. Wanting to be the best means that you have to pay the best developers, have the best equipment, etc. Why do people upgrade consoles, or upgrade their PCs? So they can play the best of what's out there. There's money in being the best, and the businesses need the money.LordZ said:Going over budget or simply setting your budget too high is not our problem. If you can't run your business in a way that is profitable that is your fault.Johnnyallstar said:They are expensive, but take a look at how much it costs to make each individual game. I'm not talking flash based indie games, I mean cutting edge Triple-A titles. Games aren't cheap because it's super expensive to make them. But even Braid, a much vaunted indie game was reported to cost the developer $170,000 to produce by himself. That's nothing to scoff at.
For reference: Call of Duty: Modern Warfare 2 cost somewhere between $40 and $50 million. Gran Tourismo 5 has already spent over $60 million, and still hasn't been released yet. God of War 3 spent $44 million.
The average game has a budget between $18 million and $28 million. Why are games so expensive? They cost so much to develop.
EDIT: All budget data was accumulated from Kotaku.com
Personally, I think most of the so-called AAA titles are trash. They have a lot of pretty graphics and not much else. Yeah, some are almost worth their price but those are few and far between. It doesn't change the fact that these companies need to learn to go with a budget and a price that is reasonable, if they want to survive.
Most of those Trip-A titles didn't go over budget, and look how they've done in terms of bringing money in. They charge $60 so it would take less total sales to recoup the costs of creating. And then they keep the price the same so it's fair to the initial consumers, and the more money they rake in, the more they are able to take the hit of a poor selling game, and the more games they're able to fund.