Games as a True Artform.

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ohgodalex

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Halo Fanboy said:
All games ever made ever.

But mostly Halo.
You know, I really liked Halo. But still, I want to be pretentious and popular, so I'll flame you just to fit in. Blah blah blah Halo is popular so it can't be art blah blah blah.

But really, I'm in agreement. Halo 3 especially had some stunning views. As long as we're viewing nice paintings as art, I think spectacular 3D landscapes should qualify too.
 

Pendragon9

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The Armored Core series.

Beats every single mecha series EVER. And I mean EVUUUUUUUR. Why?

Let's see Gundam or Robotech give you the UDDER FREEDOM that Armored Core gives you in pure customization. Let's see them give you the power to sculpt your own mech from almost scratch, turning it into a mobile artform of destruction. Let's see them allow you through a thousand missions of fights, brawls, combat, and wars fought across four consoles, a handheld and a mobile phone.

Best of all, no angsty anime teens cutting themselves over random stuff. That is art, people. That is a true mecha series right there. Right up there with the legendary GIGANTOR.
 

Cowabungaa

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LimaBravo said:
paintings are art even landscapes & portraits because an individuals skill is required to make the product it has marks of being made on it.
What the hell? So every average Joe can make fantastic photographs, can direct brilliant movies and make the best games in the world? Please...give me a break, that's just ridiculous.
Art is the creation of an original piece of work distinct in style & distinctiveness for a purpose.
And how the hell does that not include movies, photographs and games?
Take this Fable 2 screenshot:

How does that meet every criteria you post there? Please don't tell me that that doesn't need any skill to make, and that it's not an original piece of work distinct in style and distinctivness for a purpose.
 

AgentNein

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LimaBravo said:
I find it incredible in this day & age so few people can read :(
I personally find it incredible that anyone in this day an age can have such an archaic view of what art is and is not (seriously? photographs aren't art? Where have you been in the last hundred years?)

I'll accept your view as long as you accept the fact that you're in the extreme minority in said view. It's honestly primitive. For future reference, DON'T take your obsolete view of something and then start flaming others for not sharing it.
 

HardRockSamurai

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cobra_ky said:
HardRockSamurai said:
NeonZombie said:
Okami obviously
I know I'm going to get a lot of hate for this, but I don't think so. Sure, Okami had a really beautiful calligraphy art style, but I think for a game to truly be considered art is has to be special. Art comes from an artist's unique expression, and Okami, while it looked pretty and played great, didn't really innovate all too much.

My choices would be Braid, Psychonauts, and Shadow of the Colossus; since these games provided a more "newborn" experience than the rehashed ones we have to sit through today.

EDIT: Just wanted to add Half-Life 2. Yeah it's "another FPS," but it's constructed so well I just had to include it. Put it this way: if Braid is a pretty painting, then Half-Life 2 is a gigantic sculpture; unoriginal, but amazing none the less.
so what you're saying is:

Okami looked and played great, but it didn't innovate so it's not art.
HL2 didn't innovate, but it looked and played great so it is art.

am i missing something here?

also what exactly was so innovative about Psychonauts?
I never said Half-Life 2 didn't innovate: it did, but the whole FPS label kept people from realizing it. The difference between Half-Life 2 and Okami is that one felt entirely unique while the other one felt like a Zelda game (I've played BOTH, honest.)

Same goes for Psychonauts; it didn't play/feel like a rip off of the more popular platforming games.
 

Cowabungaa

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LimaBravo said:
Are you being deliberately obtuse & trolling to get a rise or are you truly unable to read ?

Movies photographs & games arent art their 'captures of reality' games are mechanisms of play.
The art resources USED by a game are art, the game itself isnt if you cant read or differentiated between art resources & the game your playing your too shallow minded to participate in this conversation. A game is not its art resources, If you took the above graphics & put them in pong, pong would not be art. The art for pong would be art. Pong is a mechanism.

Reading is a very important skill as is knowing what words mean.

Games are games, Art is art. Games use art but in themselves cannot be artistic cause its a game. The components of the game can be artistic, story line, resources , music but the game cannot be.

Just so you understand name one game mechanism stripped of its art & sound resources which is artful. ?
Wow, you really sound like you want to turn this in a flamewar with that arrogant tone of yours. Take a chillpill.

Anyway, yea movies (what about animated movies?) and photographs are 'captures of reality', but why does that mean they can't be art? I did read, you're twisting your own words here. You said that "paintings are art even landscapes & portraits because an individuals skill is required to make the product it has marks of being made on it." You cannot ignore the fact that that counts for movies, games and photography as well and that has nothing to do with the fact that movies and photography are 'captures of reality'. If you say that movies, games and photography does not take any skill to make...well, sorry for these words, but then you're simply talking out of your ass. I can't believe that you could say with a straight face that does things do not require skill.
You also said 'Art is the creation of an original piece of work distinct in style & distinctiveness for a purpose.' and again, I don't know why that cannot include movies and photography. Movies and photographes are still a piece of work, they're images made by us.
In the end, your whole argument lacks...well, actual arguments and it's incredibly incoherent. It doesn't make any sense to me.

What you said about games: you talk as if all those things are seperatly. I dissagree, those things aren't seperate, the game is a whole; the graphics, music, gameplay mechanics, story, etc etc etc all working together. In my opinion, it's the whole way all those parts work together and form a single, well-oiled machine that can make a game art.

PS: You talk about art as if art actually is something. I disagree, I think art is a label and not an actual thing.
LimaBravo said:
No skill exhibited = no artistic merit. Pointing a camera doesnt require skill it requires knowledge of lense aperature to light levels.
You gotta be kidding me? My grandma would like to have a word with you, and would like to give you a big slap in the face. Heck I think every proffesional, or even hobby, photographist would like to do that. http://en.wikipedia.org/wiki/Fine_art_photography There you go. I really really REALLY wonder how the hell you're going to argue how photography does not take any skill. Go on, please, I'd like to hear your arguments.
 

Alleged_Alec

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Okay. I'd love to respond to the previous posts, but I really need to get some sleep. I'll just say this.

All games made by Tale of Tales.
 

cobra_ky

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HardRockSamurai said:
cobra_ky said:
HardRockSamurai said:
NeonZombie said:
Okami obviously
I know I'm going to get a lot of hate for this, but I don't think so. Sure, Okami had a really beautiful calligraphy art style, but I think for a game to truly be considered art is has to be special. Art comes from an artist's unique expression, and Okami, while it looked pretty and played great, didn't really innovate all too much.

My choices would be Braid, Psychonauts, and Shadow of the Colossus; since these games provided a more "newborn" experience than the rehashed ones we have to sit through today.

EDIT: Just wanted to add Half-Life 2. Yeah it's "another FPS," but it's constructed so well I just had to include it. Put it this way: if Braid is a pretty painting, then Half-Life 2 is a gigantic sculpture; unoriginal, but amazing none the less.
so what you're saying is:

Okami looked and played great, but it didn't innovate so it's not art.
HL2 didn't innovate, but it looked and played great so it is art.

am i missing something here?

also what exactly was so innovative about Psychonauts?
I never said Half-Life 2 didn't innovate: it did, but the whole FPS label kept people from realizing it. The difference between Half-Life 2 and Okami is that one felt entirely unique while the other one felt like a Zelda game (I've played BOTH, honest.)

Same goes for Psychonauts; it didn't play/feel like a rip off of the more popular platforming games.
you said it was unoriginal. i assumed that meant it wasn't innovative. personally i didn't think psychonauts did anything really new for a platformer, but then again it's been a while since i played it.
 

HardRockSamurai

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cobra_ky said:
HardRockSamurai said:
cobra_ky said:
HardRockSamurai said:
NeonZombie said:
Okami obviously
I know I'm going to get a lot of hate for this, but I don't think so. Sure, Okami had a really beautiful calligraphy art style, but I think for a game to truly be considered art is has to be special. Art comes from an artist's unique expression, and Okami, while it looked pretty and played great, didn't really innovate all too much.

My choices would be Braid, Psychonauts, and Shadow of the Colossus; since these games provided a more "newborn" experience than the rehashed ones we have to sit through today.

EDIT: Just wanted to add Half-Life 2. Yeah it's "another FPS," but it's constructed so well I just had to include it. Put it this way: if Braid is a pretty painting, then Half-Life 2 is a gigantic sculpture; unoriginal, but amazing none the less.
so what you're saying is:

Okami looked and played great, but it didn't innovate so it's not art.
HL2 didn't innovate, but it looked and played great so it is art.

am i missing something here?

also what exactly was so innovative about Psychonauts?
I never said Half-Life 2 didn't innovate: it did, but the whole FPS label kept people from realizing it. The difference between Half-Life 2 and Okami is that one felt entirely unique while the other one felt like a Zelda game (I've played BOTH, honest.)

Same goes for Psychonauts; it didn't play/feel like a rip off of the more popular platforming games.
you said it was unoriginal. i assumed that meant it wasn't innovative. personally i didn't think psychonauts did anything really new for a platformer, but then again it's been a while since i played it.
Dude, just play the game alongside a regular action/adventure platformer; you'll quickly see how it stands out :)
 

AgentNein

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LimaBravo said:
AgentNein said:
LimaBravo said:
I find it incredible in this day & age so few people can read :(
I personally find it incredible that anyone in this day an age can have such an archaic view of what art is and is not (seriously? photographs aren't art? Where have you been in the last hundred years?)

I'll accept your view as long as you accept the fact that you're in the extreme minority in said view. It's honestly primitive. For future reference, DON'T take your obsolete view of something and then start flaming others for not sharing it.
Its hardly arcahic in facts its quite modern, see Ayn Rands take on 'Entitlement to the creator not the distributor'. As I stated earlier ' While art can be defined as something which evokes emotion thats usually an arguement put forward by liberal art college students trying to justify charging $5000 for shitting on a plate. Art is the creation of an original piece of work distinct in style & distinctiveness for a purpose. Driftwood is not art its nature, photographs are not art they are posed pictures of reality, paintings are art even landscapes & portraits because an individuals skill is required to make the product it has marks of being made on it.'

No skill exhibited = no artistic merit. Pointing a camera doesnt require skill it requires knowledge of lense aperature to light levels.
Do you see what you did here? You put fourth an ad hominem attack on liberal art college students in place of any actual refutation of the standard modern definition of art, and then you proceeded to give us your own personal definition. Doesn't take a rocket scientist to realize that we're not going to get anywhere with this.
 

cobra_ky

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HardRockSamurai said:
cobra_ky said:
HardRockSamurai said:
cobra_ky said:
HardRockSamurai said:
NeonZombie said:
Okami obviously
I know I'm going to get a lot of hate for this, but I don't think so. Sure, Okami had a really beautiful calligraphy art style, but I think for a game to truly be considered art is has to be special. Art comes from an artist's unique expression, and Okami, while it looked pretty and played great, didn't really innovate all too much.

My choices would be Braid, Psychonauts, and Shadow of the Colossus; since these games provided a more "newborn" experience than the rehashed ones we have to sit through today.

EDIT: Just wanted to add Half-Life 2. Yeah it's "another FPS," but it's constructed so well I just had to include it. Put it this way: if Braid is a pretty painting, then Half-Life 2 is a gigantic sculpture; unoriginal, but amazing none the less.
so what you're saying is:

Okami looked and played great, but it didn't innovate so it's not art.
HL2 didn't innovate, but it looked and played great so it is art.

am i missing something here?

also what exactly was so innovative about Psychonauts?
I never said Half-Life 2 didn't innovate: it did, but the whole FPS label kept people from realizing it. The difference between Half-Life 2 and Okami is that one felt entirely unique while the other one felt like a Zelda game (I've played BOTH, honest.)

Same goes for Psychonauts; it didn't play/feel like a rip off of the more popular platforming games.
you said it was unoriginal. i assumed that meant it wasn't innovative. personally i didn't think psychonauts did anything really new for a platformer, but then again it's been a while since i played it.
Dude, just play the game alongside a regular action/adventure platformer; you'll quickly see how it stands out :)
it certainly stands out in terms of artistic direction. i wasn't particularly impressed with the actual gameplay.
 

Zetona

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Flower. It's the rare game that stirs emotion in the player, and the rarer one that does it so simply.
 

Cowabungaa

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LimaBravo said:
Dont pick and choose quotes without using them in context. Additionaly how do you know I dont use a camera ?
Did I ever say you didn't? No I didn't. On the same note: I can use a pencil, heck anyone can wield a pencil, a camara is a little harder to operate but a lot of people can use one as well (it's pressing a few buttons and aiming), so are both not art?

LimaBravo said:
Also you realise wiki is not a source & since the first entry for definition is "Art photography": "Euphemism for nude photography" it scares me. So your grandmas a pornographer Im soory Im not sure how that helps you not understanding that taking a picture of reality is not creative, its pretty but its not creation. Art is defined as skilled workmanship, execution, or agency, as distinguished from nature. Special effects are art, animation is art, reality is not.
Ofcourse reality isn't art. Luckly, photo's and movies aren't reality. They're images of reality, little frames capturing a part of something in a certain way. You're really insulting a lot of people here saying that taking pictures can't be creative, you shouldn't generalise photography.
About the Wiki: Yea, sure, that's one euphimism, not the only one. Cherry picking much?
Is this not creative:

(note: not saying that I like it)

Photocamara's, paint brushes, chisels, filmcamara's and computers all have 1 thing in common: they're all tools used to create something. Basically you're saying: with these-and-these tools you cannot create art. I don't see why.
 

Sonicron

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Mar 11, 2009
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Games CAN be art, but it's only realized in the rarest of cases.

Conker: Bad Fur Day
Psychonauts
Shadow of the Colossus
Okami

And maaaaayyyybeeee Afro Samurai (very artsy in its execution, but since it's based on an anime with a story shallower than a puddle, the 'maybe' has to be pretty damn huge).