Wow, people keep talking to me. I enjoy it, but dang. Okay... prepare for another wall-o-text.
As for not knowing if the game is intended to have meaning and such, welcome to the world of the English/Literature major. Analyzing works of art is always like that. It's not for everyone; it's fine if you have no interest in that kind of analysis. I'm simply saying it's important to know that it's there, and it's significant.
I am not saying that you personally should deconstruct and artistically evaluate all works of art. But understanding that a certain medium is in fact artistic is vital to the growth of said medium. If people recognized video games as a valid way to communicate messages artistically, do you think Six Days in Fallujah would have been shot down like it was? Would the airport scene in Modern Warfare 2 have been as controversial as it was? Would video games be allowed to cover controversial topics and explore more ways to make interactivity an effective storytelling tool? All these things are being held back by the lack of public acceptance of video games as art. Heck, on November 2nd, if the Supreme Court of the United States decides video games are not art, they will be subject to regulation no different from a controlled substance. You don't need to study and appreciate something as art, you simply need to understand its status as such. Until that happens with video games, the medium will be held back by public misconception.Impposter said:How can not caring be selfishness in this case? There is no purpose for intent for video games to be art. Do you think that developers really care about the video game they are making to be considered art? I bet most of them are praying that their video game coming out will not bust and put them in the red. Maybe in about 20 plus years from now, the makers will care that people will appreciate their game they made back then, but as art? I don't know. In my opinion, the number one reason why I don't care about video games being considered art. The word "game". I define game to playing it. Not looking at it to find some meaning out of it. But I do find sometimes that playing a game has meaning, but the game itself, I don't know what the game means or if it is supposed to mean something enhence I don't care to think about the game except to grade a game whether it is good or bad by it's play.
But don't be offeneded by that because I think like that about video games. I do that to movies as well. I don't go to watch a movie for it's artistic value. For whatever $$ it cost me to go watch it, it better be entertaining, period. That's it.
As for not knowing if the game is intended to have meaning and such, welcome to the world of the English/Literature major. Analyzing works of art is always like that. It's not for everyone; it's fine if you have no interest in that kind of analysis. I'm simply saying it's important to know that it's there, and it's significant.
I definitely understand that, but there is a bit more at stake here. Imagine what games could be if people looked at them more artistically, and if gamers cried out for more artistic games. We would have more games that challenge our perception of morality, that shake our moral views and inspire us to think more deeply into who we are and what we believe, more games that will actually make us cry, or inspire us to be better than we currently are. Again, watch that video, then watch pretty much all the rest of theirs, mainly the one after that, entitles Enriching Lives. I admit I cannot say it nearly as well as they do.Anoctris said:See, instead of labelling games art (which given the choice here I would happily make) I'd be more interested in stopping 'hidden-agenda puritanical moralists' from being placed in positions of power. Because, once they're done with this issue, who knows what bat-shit crazy thing they're going to try next?
You are right about that: games are worth more than simply competition. I admit I was being a bit narrow on the value of games; I thought you were talking about how our culture values sports. But I still don't see logic in your idea as to why video games are not art. You seem to be saying that simply because games are games, they are not art. Which really doesn't follow. So can you clarify as to why interactivity disqualifies video games from being art? Or for that matter, why a game cannot blend gameplay and story into one cohesive creation?More Fun To Compute said:@Thaius; Very impressive description on the vital importance of story telling to the existence of humanity. I'm pretty sure that research totally backs up play as an important part of child development. Especially in terms of things like developing an imagination and socialisation.
I'm not sure why you narrowed down on competition as something that is required to make games important. Competition often adds spice to a game and is very important games that need spectators but it isn't a requirement for a game. Nor is playing with other people. Playing the game of walking home while avoiding the cracks on the pavement is a pretty common game and can be played solitaire with no real consequence for failure.
Being on TV like Starcraft in Korea isn't any sort of good measure of the importance of games since you are not fully engaging with the games by watching someone play them on TV. Lot's of people play video games, a lot of them single player.
Am I saying that games and narrative can never be joined? No, you can clearly attach a narrative to a game but it is a fallacy of definition to say that doing so somehow makes the game art. There is some crossover in how the two elements can be combine, like creating a story about how if you step on a crack in a pavement you will fall in to a shadow world, but the two are not the same thing. Creating the story about falling into the cracks without allocating more significance to the act of actually avoiding the cracks is less interesting.
So, games are mainly fun and games, not art, but playing is something we are hard wired to enjoy and we gain something from it. Play can also take many forms from riddles and word games to develop language, solitary imaginative play to develop more introspective and creative skills, mimic type play where you copy actions to learn skills, social type play where you learn rules of socialisation and organisation. Probably many others. Sure, video games can be made with all of those things that have a high level of challenge and competition but that isn't needed for them to have importance. Any more than stories are not important to you unless you are the best at reading and interpreting hard books or writing screen plays for oscar winning movies.
I didn't post that link to say, "This is what art is." I posted it to say that, "art is a heck of a lot more than just painting and drawing; however debatable the term may be, this [that art is more than just painting and drawing] is general consensus." All I was saying was that art is generally considered to be far more than just drawing and painting; very few of those definitions were exclusive to that type of art (and those that were are pretty far down in priority). "Art" is a term that is very hard to define, so I definitely wasn't trying to do that. But you have to understand that "art" does not only refer to pictures, but to a great many products of human creativity combined with skill (or at least an attempt at it). But if you're going to insist that art is that narrow, I'm not sure this discussion can go anywhere.omega 616 said:That link basically says everything is art, which means the word is useless. "the products of human creativity; works of art collectively" Everything needs some level of creativeness to be made.Thaius said:How we learned of art in school is too simple to be relevant. In the US, at least: our school system is beyond crap. Point being, art is a heck of a lot more than just painting and drawing; however debatable the term may be, this is general consensus. [http://www.google.com/search?sourceid=chrome&ie=UTF-8&q=define:+art]omega 616 said:I don't think of books/films as art. When you took art at school it was drawing/painting etc not "lets film a scene".
As for my argument regarding Fight Club, yeah, you missed the point. I was assuming you understood film's place as an art form. The point was that, if not for its artistic quality (its status as art is not up for debate), it would not be as entertaining. Any work of art (again, this includes film and other storytelling mediums) is dependent on the quality of the many artistic elements that comprise the whole; in the case of the movie, good writing, good cinematography, good story, good music, etc. In any artistic medium, good artistry equates good quality; even mindless action movies depend on good fight choreography, good animations and special effects, good cinematography, and good music to be effectively good at what it's trying to accomplish.
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If you cut the word (or other forms of the word) "art" out of your post it still makes sense, if even one part of the film's making was crap it would bring down the rest of the film in terms of quality, that isn't to say that quality is artistic quality.