The problem is there are different kinds of art. There are those pieces that are meant to be enjoyed by those with vision and a deep understanding. This is stuff generally made by the artist for the artist and a select few others. This is art that, to most people, is bad, offensive, or cannot be understood.
The other kind of art, which video games fall into, is for the masses. This art can be just as good as the above mentioned art, but it must be made on a level that the masses can understand and appreciate. This presents a unique challenge. Maintaining the depth and creativity of the art while making it understandable by the masses is quite a difficult problem, especially when video games are a conglomerate of many different traditional art forms. Every piece, from the pictures and videos to the music and story, have to be made in a way that the masses can appreciate.
This is where ME3 fails. It was designed as a deep, thought provoking, piece of art. It was made to be like the first type of art I mentioned. That is fine at face value. The problem is it was then marketed to the masses. It was designed as art for the few but sold as art for everyone. This is somewhat similar to marketing music by Mozart for the masses. Sure everyone can listen to it but most people will not understand the deep meaning of it.
The people defending Bioware are correct, it is their art and they don't have to change it for the masses. The problem is it shouldn't be marketed for the masses if it isn't intended for them.
The other kind of art, which video games fall into, is for the masses. This art can be just as good as the above mentioned art, but it must be made on a level that the masses can understand and appreciate. This presents a unique challenge. Maintaining the depth and creativity of the art while making it understandable by the masses is quite a difficult problem, especially when video games are a conglomerate of many different traditional art forms. Every piece, from the pictures and videos to the music and story, have to be made in a way that the masses can appreciate.
This is where ME3 fails. It was designed as a deep, thought provoking, piece of art. It was made to be like the first type of art I mentioned. That is fine at face value. The problem is it was then marketed to the masses. It was designed as art for the few but sold as art for everyone. This is somewhat similar to marketing music by Mozart for the masses. Sure everyone can listen to it but most people will not understand the deep meaning of it.
The people defending Bioware are correct, it is their art and they don't have to change it for the masses. The problem is it shouldn't be marketed for the masses if it isn't intended for them.