Abandon4093 said:
When is that ever what I said?
What I'm saying is that without the recognised status you can't take it for granted. Whether you believe it's important or not doesn't matter. That doesn't mean I think the gaming industry is run by North Korea.
Oh now come on, I clearly wasn't talking universally. Most of those countries have far more to worry about in terms of freedom than whether or not A Clockwork Orange was banned.
Journey has hit it off with the crowd that are interested in proving that games are an artform. If I went to any of my mates that just play AAA titles and said are they planning on getting 'journey' they'd ask me 'where to?'
I personally wouldn't say that journey is a good example of a game that pushed the boundaries into art anyway. The thing that everyone is finding so moving is the lack of communication. Aside from that it's just a slick platformer with a nifty art art style and an emphasis on taking a journey.
I'd personally say Silent Hill which you mentioned earlier is a much better example of a game with artistic merit.
That's not what I'm saying at all. My point about them being recognised is that they're covered from a legal standpoint. Nothing more. And obviously some people liked them, I'm one of them, I'm just pointing out how how hypocritical we are as a consumer base when when we're moaning about the lack of creativity in the industry whilst simultaneously ignoring games that are trying to innovate.
Yea, undoubtedly. To my recollection Speedy lost his wife, got hooked on heroine and lost his arm all in one very dark story arch.
But usually, and I suspect mostly because of the seemingly consequence free environment that these heroes live in, big potentially game changing revelations are just forgotten about a few weeks down the line when the status quo is returned.
I'm highlighting it because that's how most people still see it.
And the Darkness and Spawn, along with Hellboy are some of my favourite comics. I'd say they're certainly geared more towards an adult/adolescent fanbase than the average Marvel or DC title.
Also Hellboy (my favourite out of the 3) has been planned out (mostly) since the beginning. And is still written by Mignola. So it hasn't had to deal with retcons and writer changes that fuck up the average super hero's continuity.
But there are many more examples of well respected masterpieces in film and book, that are true explorations of the human condition. To argue that a medium as young as gaming is anywhere near to catching up with films or especially books, well it's downright madness.
And I'm not saying that recognition will be a magic pill. But it adds gravitas that we're currently lacking.
Stuff like that will always be niche.
Like I said, it's all legal. That's my whole stake in the matter. The rest will just happen naturally with time.
You obviously can't control other countries laws, but getting it recognised in one country is atleast a start.
I'm not arguing that the industry is heavily censored, just that without legal protection there's the possibility. With enough public outcry. 6 days is a perfect example of that.
Totally agree. But I think getting it recognised is a piece of the puzzle that needs to be achieved at some point.
That was the implication, wasn't it? Without recognition the gaming industry is liable to all sorts of bans and development. As if there's a tidal wave of it waiting for its universal rejection.
But the gaming industry is international, isn't it? But yes, about half of those bans are more about crushing dissent and speaking out than actual content.
I have two roommates. One only plays gaudy spectacle JRPGs and FPS's, and the other only plays Wii games and the Guild Wars MMO. Both were mesmerized. I know most people have never heard of Journey or would immediately think of the band, but I think a lot of people after actually playing it, even COD or GOW diehards, could get their head into it. But maybe I give them too much credit.
Journey was less about a lack of communication and more about alternative communication, but I can see that.
Or Shadow of the Colossus. Even though that was simple in its own right.
I agree with you that we can't be fickle and hypocritical about this, but I don't know if I can sit down and accept that people moaning about a lack of creativity and people ignoring games that innovate are the same party within the gaming community.
I can't agree that the status quo is ever returned so soon, or that because things become relatively 'normal' after the darker, deeper subplots in comic books, it doesn't count. It does it make it any less painful or inspiring to watch.
The inherently continuous nature of most comic books does eventually hurt them when writers have to change or material runs dry, that's true.
That's not what I'm arguing. I'm arguing gaming's potential going into the future is possibly more than that of film's, unless a massive shift happens in the film industry, because most of the best films and greatest staples of the medium or over 2 or 3 decades old. I could say gaming is just growing up very fast.
There's no disagreeing with the fact that legal backing would help, but I just don't buy that there's some cloud of rejection and contempt looming over the industry. I know the possibility is always there, but it would fail. In fact, if there were a large battle of games being recognized as art, I'm sure it would happen during a legal dispute over video game censorship.