Games are art. This website proves it. Well, so long as you believe anthropology and how it classifies social constructs like art.
Why does it matter the other way around? Why does it need to avoid the topic? Games being seen as art recently granted them protection from content regulations. That is a pretty big reason to argue for them being art.imahobbit4062 said:Even after all the threads on this topic...I still don't see why games need to be classified as art. Why can't we just enjoy games as games like we have for the past what? 30 years? Why does it need to be seen as art?
What springs to mind here is John Cage's 4:33 [http://en.wikipedia.org/wiki/4%E2%80%B233%E2%80%B3]. Rather than the popular interpretation of it being a piece composed of silence, it's supposed to be the noises in the background which make up the piece, e.g. birds tweeting outside the concert hall, people coughing, cars driving by etc. So in that sense, the piece is different every time it is performed. Is that not art? I'm not much a fan of Cage myself, but it's the kind of stuff that seems to turn arty people on.DioWallachia said:he thinks you can't have art if there is that amount of malleability in the narrative. In other words, Shakespeare could not have written 'Romeo and Juliet' as a game because it could have had a happy ending
And what the message behind such action? to ilustrate how all experiences are ultimately the same regardless in what order you experience them? I can SORT OFF see how that is similar to a videogame that we have today, in the sense that its slightly different everytime (like playing Fallout 3 with another set of skills or talking different to people) but ultimately it is still limited by what the developers have made avaliable. In fact, i am sure that in that recording you will never heard sounds of aliens invading Earth or a crazy guy with a chainsaw killing people. Just like games, it will be limited to the surroundings/setting itself, and you will still heard just variations of the concert hall, people coughing (and whispers and goship), cars driving (and maybe a crash every once in a while) and birds tweeting (and getting eating by a car or something)WoW Killer said:What springs to mind here is John Cage's 4:33 [http://en.wikipedia.org/wiki/4%E2%80%B233%E2%80%B3]. Rather than the popular interpretation of it being a piece composed of silence, it's supposed to be the noises in the background which make up the piece, e.g. birds tweeting outside the concert hall, people coughing, cars driving by etc. So in that sense, the piece is different every time it is performed. Is that not art? I'm not much a fan of Cage myself, but it's the kind of stuff that seems to turn arty people on.DioWallachia said:he thinks you can't have art if there is that amount of malleability in the narrative. In other words, Shakespeare could not have written 'Romeo and Juliet' as a game because it could have had a happy ending
Forgot to mention, is Ebert against logic and possibility? Sure, the tragic ending is more potent and powerful, but can the setting and story demostrate that to the player/audience in a way that its belivable as soon we are given the power of alter the narrative? that isnt a problem of the medium per se, but a problem that the writer has to solve.WoW Killer said:What springs to mind here is John Cage's 4:33 [http://en.wikipedia.org/wiki/4%E2%80%B233%E2%80%B3]. Rather than the popular interpretation of it being a piece composed of silence, it's supposed to be the noises in the background which make up the piece, e.g. birds tweeting outside the concert hall, people coughing, cars driving by etc. So in that sense, the piece is different every time it is performed. Is that not art? I'm not much a fan of Cage myself, but it's the kind of stuff that seems to turn arty people on.DioWallachia said:he thinks you can't have art if there is that amount of malleability in the narrative. In other words, Shakespeare could not have written 'Romeo and Juliet' as a game because it could have had a happy ending
To explain why would require me to go over the entire history of art starting in medival times all the way up to the current day. Im not going to do that, so heres a shamefully simple explanation. Art as seen as today has moved beyond the means of definition and because the definition is so unstable many people seek to interpret things as art.imahobbit4062 said:Even after all the threads on this topic...I still don't see why games need to be classified as art. Why can't we just enjoy games as games like we have for the past what? 30 years? Why does it need to be seen as art?
Care to share how many "artists" are in the videogame industry? Acording to the "King in Yellow" Yahtzee, Silent Hill 2 is art, and yet it was made by several people doing their work rather than just a visionary.Windcaler said:To explain why would require me to go over the entire history of art starting in medival times all the way up to the current day. Im not going to do that, so heres a shamefully simple explanation. Art as seen as today has moved beyond the means of definition and because the definition is so unstable many people seek to interpret things as art.imahobbit4062 said:Even after all the threads on this topic...I still don't see why games need to be classified as art. Why can't we just enjoy games as games like we have for the past what? 30 years? Why does it need to be seen as art?
Games have to be refered to as art if they are to maintain their legal status as such and be free from censorship
IMO no other medium asks such hard questions or as effectively expresses intentions of developers (read: the artists) as games.
I think that Roger Ebert even compared games to Chess at one point. That the reason they are not art is because you "win" a game, that they are like sports.wombat_of_war said:i take a very simple view of it.
look at chess. a game thats been around forever played by millions of people world wide and is taken completely seriously in its own right in the niche its carved for itself.
no one could acuse chess of being "art" but look at some chess sets, they amount of craftsman ship and beauty involved makes them a work of art. same with games. games dont have to be art, they can carve out their own path
Considering I dont work in the industry I am not privy to numbers so its impossible to acurately answer that question but if you considered every team to be a group of artists creating a single work (similar to the concept of communal art) then I would say its a lot. Even more so if (and this is a big if) you would include testers, critics, and the general populace which may or may not have an effect on how the artistic project eventually takes shapeDioWallachia said:Care to share how many "artists" are in the videogame industry? Acording to the "King in Yellow" Yahtzee, Silent Hill 2 is art, and yet it was made by several people doing their work rather than just a visionary.Windcaler said:To explain why would require me to go over the entire history of art starting in medival times all the way up to the current day. Im not going to do that, so heres a shamefully simple explanation. Art as seen as today has moved beyond the means of definition and because the definition is so unstable many people seek to interpret things as art.imahobbit4062 said:Even after all the threads on this topic...I still don't see why games need to be classified as art. Why can't we just enjoy games as games like we have for the past what? 30 years? Why does it need to be seen as art?
Games have to be refered to as art if they are to maintain their legal status as such and be free from censorship
IMO no other medium asks such hard questions or as effectively expresses intentions of developers (read: the artists) as games.
Suda51 is a good starting point. According to the Ordre des Arts et des Lettres (a French thing) Miyamoto is one (I'd agree). It's usually lead designers and such, as opposed to "the staff." Compare to star architects like Zaha Hadid or Frank Gehry, none of whom built those amazing "works of art" on their own. I've worked for some of these people, and I would never consider myself an artist for the project, but would consider the designer one, even though I was involved in its production.DioWallachia said:Care to share how many "artists" are in the videogame industry? Acording to the "King in Yellow" Yahtzee, Silent Hill 2 is art, and yet it was made by several people doing their work rather than just a visionary.
I am just asking because apparently people forget that MOVIES also had a shitload of people in their production and they are still considered art. However, the artist (most of the time) is considered the director, rather than the writer who made the world itself. The idea is that if there isnt a single mind controlling everyone else for a SINGLE purpose/message/whatever then it ISNT art. Having a bunch of dudes making their best as profesionals in their area doesnt cut it.Windcaler said:Considering I dont work in the industry I am not privy to numbers so its impossible to acurately answer that question but if you considered every team to be a group of artists creating a single work (similar to the concept of communal art) then I would say its a lot. Even more so if (and this is a big if) you would include testers, critics, and the general populace which may or may not have an effect on how the artistic project eventually takes shape
The issue I see in your argument is you dont have to sit there and study and entire game to think of it as art. Sometimes it is just that one moment that makes you think or feel that a game is a work of art. To find the art in some games like Dark souls I agree you do have to sit there and really think about it before you begin to see the patterns but thats not true for all games and its not true for other artistic mediums either.Tom_green_day said:Personally, I don't play games to watch a visual art, I play them to blow off steam and have fun. If I wanted to see/hear art, surprise surprise I'd watch/listen to some kind of art, be it film or music.
There have only rarely been moments in games where they've actually touched my inner emotions and stuff, like the end of Fallout 3, the beginning of Mass Effect 3 or any of the beautiful vistas in Skyrim, and those are less of what I am shown and more of what I feel from it, like the loneliness or sense of adventure which in turn encourages you to continue playing. At the end of the day games are a commercial business and it's more important for everyone that they break even than be awe-inspiring.
Also, some of the games that are meant to be like 'art' in my opinion look kinda boring. Unfinished Swan, Journey, they all look like they could be interesting but I just want to relax and have fun, I don't want to come home from a hard day and then be mentally challenged even more.
So that means that the writers of Alien or Prometheus will be overshadowed by Ridley Scott? What if Ridley had other vision in mind but the script by the writer made was so good that he followed HIS instructions? Would Ridley be considered an artist still?144 said:Suda51 is a good starting point. According to the Ordre des Arts et des Lettres (a French thing) Miyamoto is one (I'd agree). It's usually lead designers and such, as opposed to "the staff." Compare to star architects like Zaha Hadid or Frank Gehry, none of whom built those amazing "works of art" on their own. I've worked for some of these people, and I would never consider myself an artist for the project, but would consider the designer one, even though I was involved in its production.DioWallachia said:Care to share how many "artists" are in the videogame industry? Acording to the "King in Yellow" Yahtzee, Silent Hill 2 is art, and yet it was made by several people doing their work rather than just a visionary.
DioWallachia said:Im not sure I understand what you're trying to say. At face value it looks like a strawman argument but maybe Im just not seeing the merit behind the question144 said:So that means that the writers of Alien or Prometheus will be overshadowed by Ridley Scott? What if Ridley had other vision in mind but the script by the writer made was so good that he followed HIS instructions? Would Ridley be considered an artist still?
Lets take it UP TO 11. Would Casey Hudson be considered an artist just for working 10 minutes on the ending? what would happen to the other writers that made the rest of the game so enjoyable and that werent consulted in the making of the ending?? They no longer count as artists? didnt the game had a workable theme/message before the ending? is it possible that a message can be inferior to another ONLY because it wasnt made by the artist/executive producer in question?
I think that Harlan Ellision makes my point very clearly (from a certain point of view):
Obviously there are exceptions to most everything, and I don't think your examples really "take it up to 11." I will continue to use architecture as an example here, because I know a bit about it. A lot of people who are famous architects now worked for other ones before, and may have done a lot of the designing themselves while earning no credit. However, sometimes they will work on a "breakout project," for which their involvement in the design of a project led by a more famous designer get recognized and they gain "designer" status. Before or after this, an architect desiring to make his creations known (and his name by association) will have to lead his own studio, which is risky and difficult, and only occasionally rewarding.DioWallachia said:So that means that the writers of Alien or Prometheus will be overshadowed by Ridley Scott? What if Ridley had other vision in mind but the script by the writer made was so good that he followed HIS instructions? Would Ridley be considered an artist still?144 said:Suda51 is a good starting point. According to the Ordre des Arts et des Lettres (a French thing) Miyamoto is one (I'd agree). It's usually lead designers and such, as opposed to "the staff." Compare to star architects like Zaha Hadid or Frank Gehry, none of whom built those amazing "works of art" on their own. I've worked for some of these people, and I would never consider myself an artist for the project, but would consider the designer one, even though I was involved in its production.DioWallachia said:Care to share how many "artists" are in the videogame industry? Acording to the "King in Yellow" Yahtzee, Silent Hill 2 is art, and yet it was made by several people doing their work rather than just a visionary.
Lets take it UP TO 11. Would Casey Hudson be considered an artist just for working 10 minutes on the ending? what would happen to the other writers that made the rest of the game so enjoyable and that werent consulted in the making of the ending?? They no longer count as artists? didnt the game had a workable theme/message before the ending? is it possible that a message can be inferior to another ONLY because it wasnt made by the artist/executive producer in question?
I think that Harlan Ellision makes my point very clearly (from a certain point of view):
And you're going to get a response.ShinyCharizard said:To be honest I'm not looking to start a discussion here. Instead merely to put to words my thoughts on the matter.
Which is just an excuse, because they can. People just wish to trivialise this.Critics of course say games are not art because they cannot deliver emotion like films.
Film and gaming are far more similar than film and paintings. There are some strong ties and valid comparisons. That's probably why.Why must we use the merits of a different art form like film and apply them to gaming? A very different medium. Would we compare Films to Paintings? . Or consider only those games that are being a bit different/experimental?
Enjoyment and art are not necessarily the same thing. And then there's the pinnacle thing, but I'm trying not to question Gears being up there.I say that the games that should be considered art are the ones that we individually think are the best gaming experience. For example I would consider Super Mario Galaxy 2, Super Metroid, Final Fantasy 6 and 7, hell even Gears of War to be art. Games that we personally find are the pinnacle of gaming. Therefore they should be considered art. Because games should be judged on the merits of their own medium.
Well, there's the legal question of protection under the law (and US Constitution), but we have that. There's also a tendency of people wanting their hobby to be accepted like everyone else's. I understand that, but I don't feel the same. I am a gamer and a pro wrestling fan and I don't care if either are accepted. Others do, however.imahobbit4062 said:Even after all the threads on this topic...I still don't see why games need to be classified as art. Why can't we just enjoy games as games like we have for the past what? 30 years? Why does it need to be seen as art?
Honestly though, isn't it better that way? The minute they can objectively define art, art has lost a lot of its value.Fappy said:People have been trying to define art for centuries. I'm not convinced we'll ever find an answer everyone is happy with >.>
I think Roger Ebert misses some of the point here, too. Shakespeare wrote disposable entertainment, and could in many ways be considered the Michael Bay of his time (at the time). We decided his plays were art retroactively, but not necessarily for artistic integrity. Shakespeare was known to rewrite plays as he was a businessman. Does that preclude his work as art? Does that make him an inferior artist? I bet Roger would say no. But somehow, this is different. In fact, I know how it's different. It's different because ponies.DioWallachia said:Rewritten versions of the play were actually produced with happy endings. "King Lear" was also subjected to rewrites; it's such a downer. At this point, taste comes into play. Which version of "Romeo and Juliet," Shakespeare's or Barker's, is superior, deeper, more moving, more "artistic"?