Bocaj2000 said:
Hope I didn't come off as aggressive; I love the conversations and think on art a lot (as an academic and artist), so it gets me going :-D.
I think we agree. I just used the more mainstream games to make my point, but I would definitely say something like Trauma Center or Lumines is an artistic experience, more so than Mass Effect. Or Etrian Odyssey, where you chart unknown worlds, moves more in the space of art than most JRPGs.
I think you're right, though on what you say about interactive art, and I agree that the notions of "winning" and "fun" are limiting to video games as artistic expression. I think my issue, really, is that I have limited experience with the interactive art in museums; I'm a literature guy, so most of my energy goes towards literary art.
I didn't mean to sound dismissive re: the Ono bit, just saying that in form, it looks like a poem. I'm not saying it can't serve as a part of a performance piece with audience participation and stuff like that; the point of any poem I've ever called good is to deliver an experience, whether that's to place the reader in a moment of understanding, or subvert that understanding, or disassociate us with our common understanding of language. I wasn't saying it's not art, just that it is poetry: that doesn't mean it can't also be other things, you know? Most people typically experience plays like novels, but they're still meant to be cast, performed, and directed, so a play can actually be several different kinds of art simultaneously.
And cool on FTL :-D. I agree with you; the emergent nature of gameplay is really special. But I dunno. I think the question that has to be answered for critics that want to defends video games as art is "what am I looking for out of art?" Basically, aesthetic, you know? What should art be doing, if anything? I'm not sure that catharsis and emotional experiences alone should be that. But I do think the space for telling our own stories is part of what makes game an interesting artistic endeavor: for me, FTL is this constantly feminine (although, apparently, racist, since all I have are white dudes on the Kestrel) thing where I always have a female captain piloting the ship. And I realize that it's different from the spaces other people create. Then there's this interesting thing (to me) where I'm wondering how feminist is it when I, as a guy, am doing this thing. But my take on art is that it's always doing some kind of sociocultural work, whether it means to or not.
Thanks for the response

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