Games everyone else loves that you hate

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jezz8me

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Mar 27, 2008
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Any Mario platformer. Thety are dull and uninteresting, the same setting is used over and over and there is no use playing past the first level. I like my platformers with something a bit different like kirby and the enemy skill absorbing.
 

perfectimo

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Sep 17, 2008
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I'm glad some other don't like the same games as me.

Here is my list:

-WoW:
Although I do like how the title can be used for sarcasm.

-Bioshock:
I paid so little attention to the story that I didn't know what my friend was talking about the "Would you kindly... ?" thing, and I've finished the game and he hasn't.

-Gears of War:
Can't be stuffed explaining any more, I might start a fire.

-COD4
-FF VII: Have to say this. I couldn't see appeal, mine wouldn't load, I can't have fun watching a blank screen.
-EA Sports

Among others.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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Super Smash Brothers series. It's just not fun AT ALL on your own. And there are better games to play with people.
 

Eiseman

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Jul 23, 2008
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Well this puts me in an awkward position.

I've enjoyed pretty much... no, absolutely every single game I've ever owned or played. I can't talk shit at all. I am literally doomed to throw a fit in this thread if I actually try to read through it. So I'll just consolidate all my potential nerd-rage into one referential mad-lib.

Hey, you. Yeah, I'm talking to you, (insert username). Did you seriously hate (insert game)? Because that game was frikkin' awesome, and you're a right bastard for thinking otherwise. But whatever, I guess these days it's considered "cool" and "non-conformist" to hate on games like (insert game). So enjoy your hipster cred, (insert username), you self-important snob.

I may or may not be joking.
 

WitherVoice

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Sep 17, 2008
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Seems lots of people are bringing up WoW. I have no problems seeing how that might be; it's severely flawed in many respects. I happen to like it quite well, though I am far from the raging fanboy I used to be.

But WAR. Now there is a game that pissed me off. What brings it to mind quicker and more persistantly than the world's most stubborn pointer when I read this thread is, I hate it so much BECAUSE my friends like it.

Pretty much every single thing in this game is a carbon copy of WoW. One might say the storyline is better than WoW, but that's because One is a moron. The storyline is NOT better, only OLDER. They are both stock-character power-fantasy-fests. There are indications that Wrath of the Lich King will bring some attempts at epic story arc unfoldingness, and I'm eager to see it, but fact is, storyline and fluff in these games, while fun, is hardly Nobel laureate quality literature; it comes down to, as Yahtzee so pointedly said, grind and spiders. If you present it well and make it fun, you win, otherwise you fail.

For me, WAR fails to engage in any way. There are a couple of "new" things introduced... problem is, giving something a new name does not make it a new thing. PQs are little more than daily-quest repgrinds. Calling PvP RvR doesn't make it different from PvP. Scenarios are the same thing as WoW's battlegrounds; there are more of them and you can signup whenever and wherever you want, these are good things. Some of them are good, some of them are bad, most of them are average. The best ones are better than WoW's, in my opinion, but while Warsong Gulch stands out in my mind as the worst subgame ever, a few of the ones in WAR are not too much better.

So the games are basically the same game, is what you're saying then, Wither? Oh heavens no. For instance, my WAR character has two skills. The book is filled with various others, but they are all demonstrably worse in all thinkable and un-thinkable situations than the two I have, so why would I EVER consider using anything else? You CAN make that happen in WoW too, by speccing towards one-trick-pony-ism, but it's far less likely. But my main hatred goes to keep capture, and my objection to that is: it's broken.

Basically, a keep is assaulted by knocking own the outer wall door, then the fort door, and then killing the Keep Lord. Fine and dandy. Here are the numerous problems with it, from my perspective:

Defenders have it too easy. I know, that's why they have keeps, so as to make the position they occupy hard to take for an enemy, right? Well, yes. But that's why assailants of any given keep would usually do a couple of clever things. If the door is too well-defended to take, you can attack a wall. You know, knock it down, climb it with a ladder, sneak people in to bother the defenders on the walls and sabotage things, dig tunnels, build siege towers with which to assault the walls... possibilities are many. Not in WAR though. You want in? There is THE ONE DOOR. There are more than five defenders? Ah well, maybe later.

All the forts, no matter the race or side that built it, are the same. They were built by different races sure, but they were designed by the same architect, absolutely every single one of them; they have the same chokepoints, the same defenders, the same EVERYTHING!

There are lots of things that could make this interesting. I mentioned some of them already, but they can be summed up as "offer strategic and tactical choice". Make it possible to build and wheel over a siege tower to assault the wall if the door is too heavily defended. Make it so that when you assault one of the Battle Objective things out there, one of them offers the opportunity to dig a tunnel into the outer courtyard of the keep. Let skirmish-type characters grapplehook/climb up the walls. In short, make the defense need to pay attention and be on the lookout for sneaky back attacks. It would make defense more rewarding, too.

Other things that would add realism AND fun are such things as... when there is an attack on a keep, the defenders get continuously weaker unless they break the siege for a while; they are running out of supplies. And while there is an assault on the door, while it is convenient gameplay-wise to let people teleport through the door, it also annoys. Make it so that you have to drive the enemy away from a door before you can actually open it to let your guys in. Oh. And make the godforsaken things a LITTLE different; balance doesn't even come into play since any side can occupy any keep, meaning that you don't NEED to make them all the same in order to be "fair".

So yea. WAR infuriates me with its mediocrity. Personally I think WoW is a better game, though it too has its downsides... hell, let's be frank, LOTS of downsides. But that's OK, I hardly intend to force anyone to like it; that's something WAR fans monopolize in my surroundings. There's not enough "force people to like what you like" left for us WoW players around here, the WAR fans use it all up.
 

TheIceface

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May 8, 2008
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Hasn't this topic been done to death already? I even seem to remember creating a thread like this a while ago.
 

penguin123

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Aug 15, 2008
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Medic Heavy said:
penguin123 said:
got a few
1. halo 3 story sucks just like yahtzee said and has any one here got a phone call from a friend and they say"hey dude come over to my house and lets play some halo 3 story mode.
Yes i have about 5 times when me and my friend were playing halo 3 when it came out.
i meant now -_-
 

PureChaos

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Aug 16, 2008
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any game thats like command and conquer with the point and click. i just don't get along with it, its too slow and there isnt much interaction other than 'build that there' and 'you go here and attack them' then they do it all for you. people who play it say that you do build a lot of stuff and have to be quite quick but its not the same as something like zelda, smash bros, metroid and other real time games where you do about 4 things at once and its really gripping.
 

Slayer_2

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Jul 28, 2008
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Halo 1, 2 and 3 multiplayer. I don't understand the hype. Quake did the same thing better years before Halo 1. The singleplayer is ok but the multiplay is trash.
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
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- Halo 3
- Pretty much any JRPG that was well received (Including all Final Fantasy games. I can't stand the genre)
- Braid (Yup, seriously. I didn't find it very fun. Looked cool, not fun for me)
- Warcraft 3
- Starcraft (I was too busy playing Total Annihilation, which was WAY better in my opinion)
- GTA: San Andreas (Worst of the GTAs, for me anyways)
- Any of the Metal Gears (They were 'ok', but not as godly as some say)
 

Arachon

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Jun 23, 2008
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Psychonauts, I can't see what's so great about it, it was visually unappealing, the characters where shallow, gameplay and camera bordering to horrible, and the story was pretty meh. All-in-all, it kind of felt like a Disney-film, without the singing...
 

gerrymander61

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Sep 28, 2008
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Mario 64
Any sports game
Halo 3 when played seriously, although I love playing it and messing around like when you're teamkilling or throwing your objectives into unreachable corners or driving your team off a cliff.
 

K.B. Troopa

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Oct 26, 2008
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Arachon said:
Psychonauts, I can't see what's so great about it, it was visually unappealing, the characters where shallow, gameplay and camera bordering to horrible, and the story was pretty meh. All-in-all, it kind of felt like a Disney-film, without the singing...
...shallow characters? Seriously? I'll give you the other points, but every character in this game was completely fleshed out. That's pretty much what was great about it, in fact.
 

crimson5pheonix

It took 6 months to read my title.
Legacy
Jun 6, 2008
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Madden. I don't like sports games in general but Madden is the most popular.
 

Drift-Bus

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Sep 17, 2008
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METAL GEAR SOLID 4



Jesus Christ that game sucked the fat one big time. Such a boring, confused shooter.
"Am I Splinter Cell, am I GTA, am I a long winded boring anime? Well I'm only gonna take the worst parts of each and leave you on your own for this one, SO SUCK IT!"

I've got to ask though, I only played half an hour of this, because before I could control anything it takes HALF AN HOUR. Still count?