Seems lots of people are bringing up WoW. I have no problems seeing how that might be; it's severely flawed in many respects. I happen to like it quite well, though I am far from the raging fanboy I used to be.
But WAR. Now there is a game that pissed me off. What brings it to mind quicker and more persistantly than the world's most stubborn pointer when I read this thread is, I hate it so much BECAUSE my friends like it.
Pretty much every single thing in this game is a carbon copy of WoW. One might say the storyline is better than WoW, but that's because One is a moron. The storyline is NOT better, only OLDER. They are both stock-character power-fantasy-fests. There are indications that Wrath of the Lich King will bring some attempts at epic story arc unfoldingness, and I'm eager to see it, but fact is, storyline and fluff in these games, while fun, is hardly Nobel laureate quality literature; it comes down to, as Yahtzee so pointedly said, grind and spiders. If you present it well and make it fun, you win, otherwise you fail.
For me, WAR fails to engage in any way. There are a couple of "new" things introduced... problem is, giving something a new name does not make it a new thing. PQs are little more than daily-quest repgrinds. Calling PvP RvR doesn't make it different from PvP. Scenarios are the same thing as WoW's battlegrounds; there are more of them and you can signup whenever and wherever you want, these are good things. Some of them are good, some of them are bad, most of them are average. The best ones are better than WoW's, in my opinion, but while Warsong Gulch stands out in my mind as the worst subgame ever, a few of the ones in WAR are not too much better.
So the games are basically the same game, is what you're saying then, Wither? Oh heavens no. For instance, my WAR character has two skills. The book is filled with various others, but they are all demonstrably worse in all thinkable and un-thinkable situations than the two I have, so why would I EVER consider using anything else? You CAN make that happen in WoW too, by speccing towards one-trick-pony-ism, but it's far less likely. But my main hatred goes to keep capture, and my objection to that is: it's broken.
Basically, a keep is assaulted by knocking own the outer wall door, then the fort door, and then killing the Keep Lord. Fine and dandy. Here are the numerous problems with it, from my perspective:
Defenders have it too easy. I know, that's why they have keeps, so as to make the position they occupy hard to take for an enemy, right? Well, yes. But that's why assailants of any given keep would usually do a couple of clever things. If the door is too well-defended to take, you can attack a wall. You know, knock it down, climb it with a ladder, sneak people in to bother the defenders on the walls and sabotage things, dig tunnels, build siege towers with which to assault the walls... possibilities are many. Not in WAR though. You want in? There is THE ONE DOOR. There are more than five defenders? Ah well, maybe later.
All the forts, no matter the race or side that built it, are the same. They were built by different races sure, but they were designed by the same architect, absolutely every single one of them; they have the same chokepoints, the same defenders, the same EVERYTHING!
There are lots of things that could make this interesting. I mentioned some of them already, but they can be summed up as "offer strategic and tactical choice". Make it possible to build and wheel over a siege tower to assault the wall if the door is too heavily defended. Make it so that when you assault one of the Battle Objective things out there, one of them offers the opportunity to dig a tunnel into the outer courtyard of the keep. Let skirmish-type characters grapplehook/climb up the walls. In short, make the defense need to pay attention and be on the lookout for sneaky back attacks. It would make defense more rewarding, too.
Other things that would add realism AND fun are such things as... when there is an attack on a keep, the defenders get continuously weaker unless they break the siege for a while; they are running out of supplies. And while there is an assault on the door, while it is convenient gameplay-wise to let people teleport through the door, it also annoys. Make it so that you have to drive the enemy away from a door before you can actually open it to let your guys in. Oh. And make the godforsaken things a LITTLE different; balance doesn't even come into play since any side can occupy any keep, meaning that you don't NEED to make them all the same in order to be "fair".
So yea. WAR infuriates me with its mediocrity. Personally I think WoW is a better game, though it too has its downsides... hell, let's be frank, LOTS of downsides. But that's OK, I hardly intend to force anyone to like it; that's something WAR fans monopolize in my surroundings. There's not enough "force people to like what you like" left for us WoW players around here, the WAR fans use it all up.