When was the last time we got game espcially for men :O
Girls can just play games that are good, SIMPLES.
Girls can just play games that are good, SIMPLES.
I have to disagree with you there, it's true that some games/stories only progress simply to get to the next adventure, however on your point about shonen one of my more favourite animes is Naruto and Naruto Shippuuden. I don't see what happens in that shonen anime as a simple progression from each adventure, for example we see how Sakura mature's a begins to put aside a crush to develop her skills and how Naruto becomes stronger to save a close friend from a path of revenge. You come to know these characters and it doesn't simply become leaping from one plot to another. True it's not the same type of growth and development as shojou, but it's there and it's driven by character personality as well as the need for story progression. The story progresses because of Naruto's determined nature and stubborness to never give up on those he loves. So if it can happen in a shonen anime why can't it happen in a game?Seldon2639 said:Responding above got me thinking about the real difference. It's not so much a division between "forces of evil stuff" and "deep characters/story", but a question of what drives the story forward. All due respect to Bioware, but they suck at making character-driven stories. They went so far toward freedom that they neglect those of us who don't really like being forced to make up wholecloth backgrounds and personalities for our characters.Little Bo Peep said:I agree with you there, I don't think any of the games I picked out scream girly. Maybe that's a good thing though? That slashing and shooting can be added easily to a game with tons of relationships and a heap of angst as well? I think games that do that become popular with both genders because it usually tailors to everyones taste.
But that's just a generalisation of course.
I think it's near enough impossible to find a game which classes as a "deep character/story" game without any of the Forces of Evil-ness. But DA:O got me hooked not only for the easy gameplay but because I found the story genuinely interesting and the characters well thought out, so maybe the characters don't have to be deep as long as the stories immersive. So maybe that's why Mass Effect, DA:O and Half Life are considered girls games, because it's more about the story than the gameplay?
What about more puzzle based games, would you say they're gender specific? Just curious.
And thank you, been lurking here for a while now, but only just got brave enough to post!
Feel free to stop me if you think I'm talking nonsense.
The question is this: what makes the story progress? In a shonen anime, it's progression for progression's sake. The characters either don't care, or aren't shown to be cognizant enough to care, and instead just go from adventure to adventure, advancing the plot. In a shojou anime, the plot is progressed because of who the characters are. Their motivations are of prime important. Sousuke Sagara goes through growth and development, going so far as to defy orders to rescue Kaname. His personality informs the story.
I want a game in which the story is deep, but in which the story is based on the characters. Otherwise I feel like I'm just playing with action figures. Cardboard cut-outs whose personalities are irrelevant to the need for the story to move forward. *shrugs*, the organic progression of "what would the characters do" feels more realistic and fun than "we have to go from point A to point B and accomplish this goal".
We talk a lot about gameplay and story segregation, maybe we should talk about gameplay/character story segregation.
I'm a guy and i like Peggle.Don´t you be dissin' my Peggle.Aqualung said:I am a gurl and I liek Peggle. Lololololol.
Having not played through all the permutations of DA:O, yet, I can still see how different characters could be with you or not.Uilleand said:Oh wow...I so disagree with you there...especially in BioWare games. How my character reacted made the difference as to whether the game ended with various characters being alive or dead...including herself!
Yes, we're disagreeing on what makes a character-driven story. But, more specifically, we're butting heads about whether "I've made up a personality for my character, and try to abide by that" is the same thing as "a writer defined a character, and that character is acting of his own accord consistently with his personality". I don't really consider the first to be "character-driven" because the story itself remains unperturbed. The game itself doesn't recognize your character's personality as impacting the overarching story, nor does it recognize consistency of characterization, nor does it recognize character development.Little Bo Peep said:I have to disagree with you there, it's true that some games/stories only progress simply to get to the next adventure, however on your point about shonen one of my more favourite animes is Naruto and Naruto Shippuuden. I don't see what happens in that shonen anime as a simple progression from each adventure, for example we see how Sakura mature's a begins to put aside a crush to develop her skills and how Naruto becomes stronger to save a close friend from a path of revenge. You come to know these characters and it doesn't simply become leaping from one plot to another. True it's not the same type of growth and development as shojou, but it's there and it's driven by character personality as well as the need for story progression. The story progresses because of Naruto's determined nature and stubborness to never give up on those he loves. So if it can happen in a shonen anime why can't it happen in a game?
I think it already has, to me DA:O is driven by characters, your character. You become your character and you do not merely go "I need to get to this point to win!" You think, what would she/he do? What would my party think? Is this the right thing to do and would my character even care? I feel the origin system in DA:O makes it much more of a character driven story than almost any other game. To a lesser extent Mass Effect did this too, but to me sometimes playing as Shepard didn't feel like immersive enough and I couldn't find myself thinking "What would she do?" instead I merely made choices I would make put in that situation and I don't really like that, I play to become someone else. To be the hero, because I'm normal every hour of every day anyway. We spend our days working or going school or looking after children, don't we all play to loose ourselves in the game. Be it blowing up aliens, or slaughtering darkspawn, or solving complex puzzles.
But yes, I would like to see much more character driven stories, of any variety really. But as we've both said before, what it boils down to is personal opinion and taste in games. Neither of us are wrong, it's just what we prefer. I think we can safely say though that gender doesn't effect the type of games we play.
And on the Bioware point, I think it all depends on what you consider a character-driven story.
Hi satan, how are you doing today?DariaMorgendorffer said:Walking around villages seducing people or, even better, killing them with one hit just then taking their gold and buying an even bigger sword makes me feel all warm and fuzzy.
It's not what I meant... it's more a matter of inclusion and exclusion. What can we do to make sure we don't exclude anyone. Take it like this;LordNue said:A "Games for Girls" mentality is beyond stupidity. Women aren't cats, we don't need to make little catnip mice for them to play with while we big burly men play with our manly games. I've never met a female gamer who looked at a game and went "IF ONLY IT HAD SPARKLES AND PONIES THEN I'D PLAY" Either they liked a game or they didn't like anyone else.
Yeah...this is definitely a taste thing. I find most (not all) JRPGs wildly dissatisfying because I don't find the gameplay compelling enough to pull me through the story. I'd rather just watch a well-written anime and not have to go through all the button mashing to get to the story, if I can't control the outcome.Seldon2639 said:Think about a good JRPG, conversely. Think about Persona 3. The entire story is told based on the characters. Every event is driven entirely by the characters' personalities, for better or worse. The story doesn't pull them along, it's driven by them. They do what they do because it's consistent with their personalities.
Have you played the original Fallouts? They're pretty great for that sort of thing.Uilleand said:And, I may still chase Seren to the end of the Galaxy ... but whether or not Wrex is with me to the end, or Kaidan or Ash is alive, or the Rachni are still around...those outcomes were up to me as the player. Even whether I fight Saren orAnd, as Mass Effect progresses through its next two iterations, I expect those small outcomes to build on each-other.just talk him into blowing his own freaking head off depends on how I play the game.
I'm much more of a "motivation leading to choices" rather than "choices leading to outcomes" focused. I care less about whether the outcomes change based on what I choose to do than whether the character's choices make sense for him. The issue is that in Bioware RPGs there is no "him". The character is nebulous at best, because at a whim I can go from stalwart hero to complete schmuck.Uilleand said:Yeah...this is definitely a taste thing. I find most (not all) JRPGs wildly dissatisfying because I don't find the gameplay compelling enough to pull me through the story. I'd rather just watch a well-written anime and not have to go through all the button mashing to get to the story, if I can't control the outcome.Seldon2639 said:Think about a good JRPG, conversely. Think about Persona 3. The entire story is told based on the characters. Every event is driven entirely by the characters' personalities, for better or worse. The story doesn't pull them along, it's driven by them. They do what they do because it's consistent with their personalities.
And, I may still chase Seren to the end of the Galaxy ... but whether or not Wrex is with me to the end, or Kaidan or Ash is alive, or the Rachni are still around...those outcomes were up to me as the player. Even whether I fight Saren orAnd, as Mass Effect progresses through its next two iterations, I expect those small outcomes to build on each-other.just talk him into blowing his own freaking head off depends on how I play the game.
As for Dragon Age - I was playing at the same time as a friend of mine and she IMed me, FURIOUS with the outcome she'd played to ... until she heard how MY game ended - which was COMPLETELY different from hers and about a kabillion times more heartbreaking. *grin* Gawd, I love sad endings...
You make a valid point here... You + 1, Me 0 ;o)LordNue said:However it might be an important part of his character depending on how they do it, which as silly as it might sound could happen and has.