Well, that's what I'm saying is important. You're being more discerning and skeptical, which, I believe, is what we all need to do. Once I started doing that, I found myself noticing not how many games are coming out now that are disappointing, but how many are coming out that are truly good. Not only has this calmed any fears I may have had about a decline in the quality of games, but it's probably saved me a good deal of money I may have otherwise spent on games that I would not like.Giygas said:Naw, I agree with you on some points. It's just personally I haven't been excited since the 360, Wii and PS3 generation startedComradeJim270 said:I'm surprised nobody's really commented on my little mini-essays on why this belief has become so prominent in recent years. Then again, nobody commented on my last not-so-mini essay on hype... am I too verbose?
Bad games being prominent in every generation? Nothing new, but am I as excited for GTA IV as I was San Andreas? Not at all
yeah, i concur with BioShock. i found it pretty damn boring compared to other FPS's, like Orange Box (all 3 parts of it!), and BioShock's spiritual predecessors (Deus Ex, System Shock).Giygas said:For instance Bioshock. I played it as soon as I got my 360 expecting a true GotY, but when I finally beat it I realized I didn't have any real fun with it and was left with a bland, tedious taste in my mouth
The last games I can remember having real fun with where Shadow of the Colossus, Mother 3 and Okami (well, there are a bit more I've had fun with these last few years, but those reign high on the list)
Is it me or are games becoming more shallow and boring as with each generation? Real pieces of art that suck you in like SotC only come once in a blue moon and games like Halo 3 and Smash Bros will always be touted as the "more important" games by the masses
Every once in a while, I have to plug this guy's idea when it's appropriate..._daxter_ said:Apart from that growing teams and production values of course mean less creative direction. It is plain impossible that a mainstream game is made by just one person with a great idea. That was possible at the time of Roberta Williams and Al Lowe.