shrekfan246 said:
I have considered getting into the HoMM franchise before. I've heard varying tales of which ones are worth playing (though also bear in mind that I would be going in without any preconceived notions about any of the games), so are III and V the ones you recommend?
If you're just starting, I'd recommend HoMM 5 - it's mostly 3 but with better graphics and some nice additions. Namely, it gets the good bits of Heroes 4 and tunes them to be even better while placing them in Heroes 3 frame. The game looks quite good and it's easy to pick up because the explanations of the abilities...hold on, let me backtrack, there
are explanations for the abilities - that's
good. Even better is that it's easy to look them up - just right click on the ability.
shrekfan246 said:
It mostly depends on how clunky the UI is. If I can figure out how to manage and navigate everything, then it shouldn't be much of a problem.
It's not, really. It may be a bit ugly (because its resolution is 800 by 600 px), but it isn't hard to control or anything. Where it falls short, I guess, would be the abilities, which I hinted above, here is an example:
Heroes 3, you needed a manual to find out what some units did, like, for example, the Death Knights have an ability called
Death Blow. And you can see it activate occasionally on their attacks - it looks like a weapon falling on the enemy and then the Death Knights attack. What does it do? Well,
Death Blow gives 20% chance to deal double damage on an attack. Not easy to grasp, considering most passive attack based abilities activate in the same way - the unit attacks and an animation shows up above the target. Compare this with the
Dread Gaze of Gorgons - it shows an animation of...a Wight[footnote]one of the Necropolis creatures. And Necropolis is a different faction to the Fortress who have the Gorgon[/footnote]. Unlike
Death Blow,
Dread Gaze does is it
automatically kills units. There is also some maths to determine how many are killed but I have to look it up - but basically, the more Gorgons you have, the more enemy units die automatically[footnote]Needless to say, it's extremely devastating against the highest tier units - there is nothing like hitting, say, 10 Archangels and then 4 or 5 automatically perishing.[/footnote]
Don't get me wrong, Heroes 3 is still good - I still prefer playing that to 5 (mostly because 3 is faster) it's just that I think Heroes 5 is better for newcomers. Also, they don't have to deal with some of the failings if H3 - namely, the skills. Some of them are COMPLETELY useless. Also, for "Heroes of Might and Magic", the latter seems wa-a-ay, more powerful than the former. "Linear warriors, quadratic wizards", I guess.
Heroes 5 is not without criticism. I guess the main one is how friggin complicated the skills are: you'd need this [http://www.celestialheavens.com/viewpage.php?id=520] to make any sort of plans. It's an interesting system and I do like the idea, but the execution is a bit convoluted - you have the main skills with three levels each (basic, advanced, expert - so far this is the same as Heroes 3) but then you get sub-skills (an idea from Heroes 4) but also, based on your skills/sub-skills, you may unlock OTHER subskills. Since you can only have 3 sub-skills per each main skill, that means that if you make the wrong choice, you may get locked out of some other subskills. Especially the more interesting ones have more prerequisites. But wait, there is more! Each race has a different selection of sub skills available. And even if some do have the same subskill, the prerequisites are not necessarily the same[footnote]Here is an example: For humans, the "Banish" subskill from Summoning Magic requires only the "Master of Conjuration" subskill of the same, for Necromancers "Banish" requires both "Master of Conjuration" and "Master of Life" from Summoning Magic, as well as "Banshee Howl" from their racial skill.[/footnote]. I find that I can't really play without the Skill Wheel.
But I'd still recommend Heroes 5. Especially the Tribes of the East expansion - that's just awesome - it adds another reworked mechanic from Heroes 4 - alternative upgrades for creatures. I think it's pretty awesome - you can upgrade units to do different things, and you can always change them from the one variation to the other (well, for money). Moreover, TotE adds the Barbarian faction and they are just awesome - they can't cast magic (well, they have a bit of an alternative with Shouts) so they can't pick up the likes of Destruction Magic, Light Magic and so on. But they have replacement skills called Shatter X Magic which allow them to neutralise enemy spellcasters, which is an awesome idea (well, it does tend to make them a bit specialised, though).
shrekfan246 said:
HoMM 4 has mixed reactions. I personally enjoyed it, it had some nice improvements in Hero development over 3, but that's my RPG fan talking. Also it does not have a demonic faction.
That's a shame, though I'll admit I'm a huge fan of strategy games that have interesting RPG mechanics (thanks,
Warcraft III).
Heroes 4 was...over-enthusiastic, I suppose. I did play through the entire vanilla campaigns but never really got into playing anything more. The game is a big departure from previous installments - some ideas
were really interesting but the trouble is - not all of them were. And even if they were interesting and maybe even good on their own, there were just so many of them, things started falling apart. I could start listing all of them but I'll confine it to the biggest offenders:
- remember how you were told there was no demonic faction in H4? That's not completely true - most factions got combined two by two. And the demons and undead got stuck together in the Death faction. Which is a pretty fucking dumb idea, considering simply
having any undead in your army brings down the morale of your other (living) creatures. So you can sort of see how "demons" and "undead" don't mesh well together from the beginning.
- futher on the combinations - yes while each faction actually consists of two, you mostly can't have both. Not completely, anyway - working with the Death faction again, you get skeletons, some demonic critter (I think it was imps or something) and then you have to choose either an undead or a demon for a level 3 creatire. Same for level 4. And so on. This is the mechanic that was refined in Tribes of the East where you still have your creatures but can chose alterntive upgrades, as opposed to alternative
creatures.
- The skills were wa-a-ay too many. Well, OK, there was about 10 in total, I believe, but it's completely different to either Heroes 3 or 5 - in Heroes 3, your hero can pick up a total of 8 skills with three levels each (basic, advanced, expert), so you can reasonably have the hero finish with skills around level 20. And indeed, probably the biggest level you can get normally, is around 30. In Heroes 5, you have 6 skills at three levels each (basic, advanced, expert again) and each has 3 subskills (one level each - you either have them or not), so you can reasonably assume that your hero would be finished with skills at just around level 30, and indeed, Heroes 5 has a bit more XP to hand around, so it's fair. In Heroes 4, however, you have 5 skills each with 5 levels (basic, advanced, expert, master, grandmaster) and then three sub-skills...EACH WITH 5 LEVELS, AS WELL. That means you need 100 levels to pick up everything and that's way not reasonable. You
could try to be a jack of all trades but you would pretty much literally be master of none. The only reasonable way to play it is to pick two or maybe 3 abilities and develop those.
- speaking of abilities - the power creep is strong with them - hence why you do not want to be a jack of all trades. You can completely devastate the enemies with only two heroes in your squad (in H4, heroes are also units) when sufficiently levelled. They become angels of death wreaking so much destruction, now wonder the world of Heroes 3 blew up - seriously, I don't think a couple of heroes should be routinely facing, like, 30 black dragons and turning them into a smear on the floor. Well, OK, it
was fun but that's because I only played the campaign - it would have become boring soon after.
With everything said, I'd actually say you can go and get Heroes 4. It's pretty cheap anyway and I must say the campaign was fun. Not story-wise[footnote]I can't even
remember it, aside from, I think, the Chaos campaign where it was something about love...of all things. And that's pretty much all I remember[/footnote], but just going around and punching everything to death with just your heroes. They need to level up a bit to do that, so probably they'll be running with an army for the first two maps or so but then they turn into engines of destruction. It was overall an OK game but the flaws it had made it a bad fit for the Heroes franchise. You can probably tell by how it bankrupted 3DO at the time. But seriously, if it was just another strategy game, it may have been better received. Praised, even, for being a flawed gem.
With everything said up to now, if you're interested in Heroes of Might and Magic, I can also recommend Disciples 2. I've not played 1 and I've heard a bit disappointing things about 3 (well, apparently there is a better release out there but still it's supposed to be pretty "meh") but Disciples 2 is good. And the demons are one of the evil races, too[footnote]although I prefer the undead[/footnote].