Games/mechanics that make you feel "badass"

Recommended Videos

AwesomeDave

New member
Feb 10, 2011
87
0
0
Saltyk said:
I feel most bad ass when I have teams that work incredibly well together. So well that they manage to easily handle genuinely hard content.

Back when I played FFXI, I had a party that was killing enemies fast. Hell, the party leader had me always leave to pull enemies when the enemy was at 10-20% HP. We actually saved a group with a Power Leveler multiple times. All of this was in Garlaige Citadel which some of you may know as Garbage Shitadel.

And in Destiny I had several groups that could handle the Raids with ease. One could almost down Croata in two swords on Hard Mode (the sword carrier was insanely good and could hit Croata 4 times each time he went down). We actually had to be aware of that fact lest we make it impossible to win. Keep in mind, this was when this was when before the second expansion.
Ah the good ol' Shitadel. Nothing like when some LS that couldn't handle Serket trained him to the zone past all the exp parties pre-despawn patch. The good ol' days. =D
 

LysanderNemoinis

Noble and oppressed Kekistani
Nov 8, 2010
468
0
0
It's a small thing, but in The Last of Us (my favorite game), you can fling bricks and bottles at enemies to stun then. If you have a melee weapon like a 2x4, metal pipe, etc., you can run at them and do essentially a dash attack that breaks their heads open like a ripe watermelon. Not only is it incredible effective in saving precious ammo, but it's just so viscerally satisfying to use. There's not often when TLoU makes you feel badass, because that's not the point of the game, but I cannot do that attack enough.
 

Saltyk

Sane among the insane.
Sep 12, 2010
16,755
0
0
AwesomeDave said:
Saltyk said:
I feel most bad ass when I have teams that work incredibly well together. So well that they manage to easily handle genuinely hard content.

Back when I played FFXI, I had a party that was killing enemies fast. Hell, the party leader had me always leave to pull enemies when the enemy was at 10-20% HP. We actually saved a group with a Power Leveler multiple times. All of this was in Garlaige Citadel which some of you may know as Garbage Shitadel.

And in Destiny I had several groups that could handle the Raids with ease. One could almost down Croata in two swords on Hard Mode (the sword carrier was insanely good and could hit Croata 4 times each time he went down). We actually had to be aware of that fact lest we make it impossible to win. Keep in mind, this was when this was when before the second expansion.
Ah the good ol' Shitadel. Nothing like when some LS that couldn't handle Serket trained him to the zone past all the exp parties pre-despawn patch. The good ol' days. =D
Oh, I remember the joy of watching a party (or survivors) running to the exit trailing 10-20 crawlers in Crawler's Nest. Even high level players would run as there was nothing you could do against 20 level 40 crawlers attacking you all at once. If you didn't know and entered the Nest, you could be dead before you even had a chance to react.

The good old days. When FFXI really wanted you to know that it hated you.
 

Mcgeezaks

The biggest boss
Dec 31, 2009
864
0
21
Sweden
Country
Sweden
Gender
Male
Metal Gear Solid V, the game really made you feel like you were a legendary soldier, soldiers salutes you as you walk by and they will randomly praise you in the distance. Even when you're on the battlefield you will hear enemy soldiers talk about you ''Heard about that one eyed dushman? They say he fights like a demon and then vanishes without a trace''.
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,411
16
23
Power stealth. Games like Hitman and Dishonored, where you are to be feared, not someone who is hiding in fear.
 

gyrobot_v1legacy

New member
Apr 30, 2009
768
0
0
God Hand's level system. When you reach die you know you are a badass as your enemy has to step it up to beat you. Beats the style and combo system that is used to show godlike you are
 

TheMysteriousGX

Elite Member
Legacy
Sep 16, 2014
8,580
7,215
118
Country
United States
Punch Out for the Wii has a mechanic where if you hit (-) at the right time after taking enough damage for your final fall, you won't actually fall. Activating that and using the smidgen of health you recover going Hulkamania to beat the other guy is incredibly satisfying.
 

Tanis

The Last Albino
Aug 30, 2010
5,264
0
0
Far Cry 4:
Carpet bombing an outpost is somehow VERY bad ass feeling.
 

Bad Jim

New member
Nov 1, 2010
1,763
0
0
When a game is difficult without making me ragequit. When I finally start to master it I feel like I'm kicking ass rather than just mowing down joke enemies.
 

Dr. Thrax

New member
Dec 5, 2011
347
0
0
Bayonetta's Witch Time.
Dodging an attack at the last moment with Bayonetta's signature stylish dodges and punishing your enemies as time slows down for them is immensely satisfying. Even better is when you pull off a Moon of Mahaa-kalaa counter-attack, which not only blocks the attack, but hits back and activates Witch Time.

Supreme Commander's Experimental-class units, I'm talkin' Forged Alliance here, not SupCom2.
Experimental units are the final tier of technology for all the factions, and contains the most devastating units and structures. They take an immense amount of time and resources to build compared to your regular T1-T3 units, but can be instrumental in cracking bases or even defending your own. Your tanks and assault bots, even your ACU all look like ants compared to these monstrosities. They, however, do still need support to stay alive long enough to make it to your enemies, so you'll still need an escort for them.
 

Jonbodhi

New member
Sep 27, 2013
32
0
0
Another vote for stealth, in all its varieties. Dishonored and Deus Ex give me ghosting: come in, do what you need to do, and leave with none the wiser. The Arkham games give me predator: the bad guys KNOW you're there, they just can't stop you, or even find you, until the last gibbering fool is cowering in the corner. Skyrim let me kill a dungeon of bandits without them knowing I was hunting them.

Anything that gives me superhuman agility and dexterity: Witcher 3, Geralt can flick an arrow right back at an attacker and kill them with it. In Dragon's Dogma, my Strider killed a giant Cyclops, backflipped off it onto the back of a second Cyclops to continue the fight, without ever touching the ground. Glorious!

Anything that lets me turn enemies against each other. I guess it's not a Jedi Mind Trick, it's more like something a Sith Lord would do.
 
Sep 24, 2008
2,461
0
0
I'm tempted to say "free flow combat" from the arkham games, but it is so frustrating that you never know if a hit would be am instant down, or that batarang you threw to knock down the guy coming right at you, Bats would decide the guy 20 feet away deserved it more.

Saltyk said:
I feel most bad ass when I have teams that work incredibly well together. So well that they manage to easily handle genuinely hard content.
I remembered the cake walk that "left4dead" became. I expected the same for l4d2. And I got trounced. I remember the sweat dripping from my palms when I was playing the Parish. Bridge Crossing. We all know what that meant.

Melee combat through hordes of infected to pick up someone left behind, Nick runs ahead of me to drop a molly and pick off incoming with his shotty, Ellis mowing down invaders long enough for me to pick up Rochelle. I pass her my pills, Nick reloads and I pull out my m16, and we depopulate the infected while hauling ass to the chopper.

Just thinking about that beauty gives me chills.
 

Bob_McMillan

Elite Member
Aug 28, 2014
5,512
2,126
118
Country
Philippines
Zhukov said:
I'm sure I've said this before, but vaulting over objects makes me feel badass. I don't even know why.
Same. When I move over cover in Mass Effect 3 in the way you saw in all the trailers, it gives me boners.

Parkour in general makes me feel like a badass, which is probably why I tolerated AssCreed for so long.

I also enjoy games where they have a takedown mechanic that cannot be blocked. Games like Ghost Recon Future Soldier, Splinter Cell, and James Bond: Blood Stone allow you to run up to half blind grunts and karate chop the shit out of them. Its sooo casual, but I enjoy it so much for some reason. I'd say its the closest you'll ever get to playing John Wick in a game.

EDIT: Reviving in Battlefield games. When I commit to being a medic, its an awesome feeling. Like I'm the sole reason the enemy is being held back, saving lives left and right. There are games when I have more than 32 revives, which would mean I revived a shit ton of players more than once.
 

infohippie

New member
Oct 1, 2009
2,369
0
0
The vast majority of these, apart from this:
Saelune said:
Power stealth. Games like Hitman and Dishonored, where you are to be feared, not someone who is hiding in fear.
are all the mechanics/ideas/things that annoy hell out of me about games.
 

American Tanker

New member
Feb 25, 2015
563
0
0
Bob_McMillan said:
Reviving in Battlefield games. When I commit to being a medic, its an awesome feeling. Like I'm the sole reason the enemy is being held back, saving lives left and right. There are games when I have more than 32 revives, which would mean I revived a shit ton of players more than once.
Youtuber Matimio did a video where he got top of the scoreboard without a single kill. I'll see if I can't track it down...

That should be it. Pretty insane, really.
 

Bob_McMillan

Elite Member
Aug 28, 2014
5,512
2,126
118
Country
Philippines
American Tanker said:
Bob_McMillan said:
Reviving in Battlefield games. When I commit to being a medic, its an awesome feeling. Like I'm the sole reason the enemy is being held back, saving lives left and right. There are games when I have more than 32 revives, which would mean I revived a shit ton of players more than once.
Youtuber Matimio did a video where he got top of the scoreboard without a single kill. I'll see if I can't track it down...

That should be it. Pretty insane, really.
I watched that long ago. The hackusations... enough salt to start a mine.
 

kasperbbs

New member
Dec 27, 2009
1,855
0
0
Shooting oncoming enemy cars with my grenade launcher while driving in Farcry 4 and seeing their flaming vehicles fly over me while i continue on my way felt pretty bad ass.
And pretty much anything you could do in Saints row 4.
 

Bob_McMillan

Elite Member
Aug 28, 2014
5,512
2,126
118
Country
Philippines
Ezekiel said:
Gore is also cool, and sadly underused and too simplistic.
I can't think of a game that did gore well. In games, I tend to find gore funny, especially when you hunt down the pieces and you see a hand just sitting there on the floor.