As everyone here has been pointing out, you don't HAVE to pay those prices. I could go to Kohl's right now and buy their brand new summer clothes, paying more than $40 and $50 for shirts and more than $50 and $70 for pants. Or, I could wait a while and get those at a discounted price. Or wait for some sort of sale or special to take advantage of.Ragsnstitches said:Yeah, you may think that, but the reality is people can only spend so much. The higher the price goes the less frequently the customer will depart of their hard earned cash. Excluding kids who live out of their parents wallets and aren't paying out for essentials, anyone who is paying bills/rent/mortgage will just pay for old games rather then new games or stop playing games altogether.Lilani said:Or, even though gamers ***** and moan on forums about wanting lower prices, they still flock by the millions to pay whatever price the publisher offers on release day. Meaning the statistics they have in their meetings all point to most gamers not giving a fuck about what prices they pay.Ragsnstitches said:But don't worry, the industry is hitting a few snags now, and are blatantly getting desperate (look at the controversy of 2nd hand sales). They will have to level out soon, or face fatal losses.
Most people only see games as a past time, or a hobby, which are the first things to go if money is tight.
The industry still wants to expand, but due to problems achieving that goal (global economic crises probably not helping) they have started lashing out at legitimate competitive markets. Second hand sales have been around for a long time and only in the last few years have the Companies looked at it in this way. Lionhead Studios have even said it's "worse then piracy"... that is utter baloney. They want to squash a legitimate practice in order to redirect funds back to them.
If you consider all the Studios being axed, the safe bet development cycles and the attempts at putting bad rep into major retail chains (and a dozen other strange acts) it's obvious the industry is feeling the squeeze.
It doesn't matter how willing people are to spend, especially when that money isn't their. I'm lucky to get 1 brand new major release in a year, which means, after I make a choice, I CAN'T pay for any other game. This is something that affects everyone to some degree.
Unfortunately, this means the industry will probably choke on stale rehashed titles before things fall flat, even worse then we have it now. The innovators and risk takers will leave to do indie productions or maybe, if it lives up to its promise, start crowdfunding projects. The AAA industry will then struggle at maintaining it's ever increasingly weary fanbase and it will start to bleed. God knows what else at this point will be "worse then piracy".
Now, rather than retyping everything I've said in this thread before, I'm just going to quote myself and call it a day.
I'm pretty sure a LOT of people complain about 40-60 hour single player plus unlimited online multiplayer games being $60 at launch. I rarely see anybody around here specifying certain hours of gameplay they are willing to pay $60 for. Syndicate may have been a bit overpriced based on the single player campaign, but most people aren't complaining about games like Syndicate. It's not the number of hours they have an issue with, it's the price itself, regardless of whether it provides 5 hours of fun or infinite in multiplayer.
Again, here's the way I see it. Name brand jeans are always way beyond what reasonable people want to pay when they first hit the racks. After a few months, they get marked down a few times, and eventually end up on clearance. And then there are lots of retail sales and special deals and discounts inbetween you can use to tick off even more dollars. So you end up getting a $80 pair of jeans for $20 or $30, and all you had to do was wait and clip coupons.
Complaining about launch prices is like complaining about ANY sort of price when something first hits the market. Everything is more expensive when it first comes out. We all know that. Yet for some reason, a lot of gamers seem to think the video games market shouldn't be subject to the same phenomenon. While I would agree that games should have more of a trial period for consumers and better return policies for products we aren't satisfied with (or at least some sort of return policy for digitally purchased games), to expect games to be cheap on launch day is just silly.
Of course they cost more than they're worth on launch day, because they know the people who want it regardless of price will pay that ridiculous price. Every other market does it, it's called supply and demand. But as far as I know, every other market isn't filled with people who pay those inflated prices and then fucking whine about how it's breaking their bank and that they deserve better.
All products cost the most when they are first released because manufacturers know the people who want those products sooner rather than cheaper will pay those prices. It's a fact of marketing. For gamers to think the games industry should be impervious to the same functions of a free market is sheer arrogance on their part. If what you value as a consumer is lower prices, then wait for the lower prices. If you don't like the high prices at release, then don't pay the high prices at release. If you think the price is too high, then don't fucking pay the price. Stop telling the publisher you value getting the game sooner over getting the game cheaper. And don't sit here and try to legitimize yourself when publishers aren't answering your prayers for cheaper games, because you are telling them by adding to their sales statistics that you are perfectly fine with whatever price they offer.Exactly. It seems to be a lot easier for people to pass on an awesome pair of jeans for a while than it is to pass on a game for a while.
But either way, if you can't help yourself and buy that pair of jeans at its top price, you can't blame the manufacturer for the decision you made. Had you waited for a better price, you wouldn't have contributed to the manufacturer's numbers for initial sales. Which means you were subtly telling the manufacturer their product wasn't worth that price. That's another thing gamers haven't quite gotten the hang of yet--voting with your wallet, and making what you purchase reflect what you value as a consumer. They claim low prices are what they value, but when they pay $60 on launch day, they are telling the publisher what they value is getting the game ASAP no matter what the cost.
You don't need that game at launch, just as I don't need that cute summer blouse when it first hits the racks. And if you do want it so badly, then spend your money better so that you can pay rent and get the game of your desire. My God. If you're having trouble deciding if you should get the game you want at launch or if you should pay your fucking rent, you need some fucking help.
Could they deal with piracy better? Yes. But that doesn't mean consumers should expect the industry as a whole to exist in a little bubble completely impervious to supply and demand, and perfectly normal and accepted market trends.