100% agree, especially the part about artsy AND fun. Look at Braid: a fun puzzler that also had some interesting comments on The Human Condition (caps needed there, of courselozfoe444 said:Why can't we just have both types of games? Not all games need to be artsy, fun, or artsy-and-fun. The market is big enough for both Amnesias and Super Mario Galaxys. Silent Hills and Wii Sports. Why does Video Games have to be one thing?
It's very hard to juggle both of those things, but I feel that with the way things are going, we will soon get a game that is extremely thought provoking, with a well fleshed out story, and is actually quite captivating.TheRightToArmBears said:The problem is that many 'art-games' are boring. I have no problem with thought-provoking games, but it has to hold my interest.
Damn people for over-using a word so much that it becomes a punchline.SirBryghtside said:I feel bad nowNetrigan said:Yeah, I just finished playing Heavy Rain and I can't say it was terribly fun in any conventional sense.SirBryghtside said:Well... yes, I agree with you, but there's a definite market for cinematic games.Netrigan said:I would say that video games should be compelling.
I would say the same of all mediums. Fun is one way to achieve this goal. Excitement, fear, titillation, outrage, whimsy, and the full range of human emotion are all equally valid ways of achieving the same goal.
I've watched some truly disturbing documentaries in my life. Stuff that weren't fun or exciting or even uplifting... but they were deeply compelling and only when I'm at low-ebb do I avoid watching similar documentaries, because they are truly compelling works.
But I think it could go beyond simple cinematic games. I consider Call Of Duty 4 to be one of the best single player experiences I've ever had... and the gameplay is more serviceable than fun. While time and time again, "fun" shooters (like Doom and Serious Sam) get dismissed by people because they're un-involving. And if MW had that style of action, the game wouldn't have been so compelling. Obviously, the word fun is being mis-used in some way (hence my quotes), but I'm not sure what word would better fit. Whatever that element that Serious Sam has that CoD or Halo don't? Frivolity, maybe. But whatever that is, that's what people mean when they say "fun".
The whole thing is really subjective, but I think that "fun" is one of those spices in the video game recipe. A puzzle game isn't yippie fun, but they're draw people in. Intellectual stimulation is enjoyable. Competition is compelling, even if you spend three-quarters of the game cursing and end with a rage quit. Even FarmVille has to be scratching some sort of itch, otherwise people wouldn't be spending so much time playing it.
http://www.escapistmagazine.com/videos/view/escapist-news-network/1047-ROJO
I would go out on a limb and say Metal Gear Solid 4 did that, but I'm a raging Metal Gear fanboy, so I wouldn't be suprised if everyone and their dog thought I was wrong.PrimoThePro said:It's very hard to juggle both of those things, but I feel that with the way things are going, we will soon get a game that is extremely thought provoking, with a well fleshed out story, and is actually quite captivating.TheRightToArmBears said:The problem is that many 'art-games' are boring. I have no problem with thought-provoking games, but it has to hold my interest.
This is my issue with the argument. What is fun? Even in a plotless killing game, different people are going to have different views on what's "fun" for them. Some might prefer to sit on a roof and snipe poor unsuspecting sods. Others might prefer to chainsaw their opponents in a gory bloodbath. And still others might prefer to punch through the other person and pull out their spine.Zhukov said:What exactly do you mean when you say that? Isn't there more then one kind of fun? Can a genuinely scary horror game be "fun"? Can something be thought-provoking and still be considered fun? Isn't it fun to observe and interact with interesting characters? Isn't it fun to experience an awesome story? If a game could reliably make players cry, would it still be fun? Can a game be fun because it's scary or thought-provoking or tells a story or makes you cry etc etc?
And if you answered "yes" to all or most of the above, why is it apparently a problem that games, well... some games, are trying to be a wee bit more then high-defintion retreads of Doom or Super Mario?
Now you're making games sound like pornHam_authority95 said:"Fun" has many different definitions. "Stimulating" can cover all those definitions.
So a better way of saying "Games should be fun" would be "Games should be Stimulating".
Sorry, but the fun in Bioshock undermined the point of the entire game, as opposed to System Shock 2, which is not about being fun but about depth and the story and environment.MrMoustaffa said:Bioshock had a beautiful enviornment, a cool story, and most importantly, WAS FUN. By combining all these aspects, it made the game better in every way, and helped draw me in more than if they had been extremely serious and said "Stop having fun guys, we have a story to tell you."
Fixed it. thanks.Assassin Xaero said:All you need it the brackets is this:
youtube=otyXtzLNxoI
Sorry, but I have to repeat this:fealubryne said:[
Frankly, I think the "fun versus art" argument is circular and pretty pointless. On either side you're going to have you narrow-minded extremists, screaming that you can't have fun in an artistic game and you can't have art in a fun game, and then you'll have the level-headed ones in the middle who get the point but don't bother getting into the mess because they realize neither side is really listening anyway. When it comes down to it, the definitions of fun and art are pretty fluid, and I'd say it's very possible to have games that embody both... but it seems most people reject such a possibility right out of the gate. C'est la vie, I suppose.