The problem is, 'boring' is subjective.
My girlfriend loves looking at art and can do it all day. I find a few pieces entertaining, some thought-provoking, but after about half an hour I'm just nodding and playing the Jackie Chan Adventures theme-tune in my head, over and over and over...
Games should grab a general audience in a way that makes them want to continue. If this is through entertainment, fear, curiosity, titillation, whatever: it still achieves this goal. It isn't always about shooting terrorists.
I'd personally disagree that art can't be fun, but then again my definition of art is along the lines of 'something that elicits an emotional or thought-provoking response'. If Bioshock, to use your example, made the player question the relationship between the player and the character, then surely the gameplay and the story art both in harmony in this idea?
My girlfriend loves looking at art and can do it all day. I find a few pieces entertaining, some thought-provoking, but after about half an hour I'm just nodding and playing the Jackie Chan Adventures theme-tune in my head, over and over and over...
Games should grab a general audience in a way that makes them want to continue. If this is through entertainment, fear, curiosity, titillation, whatever: it still achieves this goal. It isn't always about shooting terrorists.
Don't mean to single you out from a crowd there, but I think it's strange that you're telling us in definitive terms what art is and is not. That's been up for debate since the word came about.Astalano said:Bioshock didn't pull it off and you can cry to the moon and back about why Rapture failed and the themes it portrays, but from the moment that the gameplay is a total disconnect from those themes, it fails as both an art game and probably even a fun game; it may have good moments of both, but if they don't mesh, like Inception did, for instance, then it's just mediocre art, if not mediocre fun
I'd personally disagree that art can't be fun, but then again my definition of art is along the lines of 'something that elicits an emotional or thought-provoking response'. If Bioshock, to use your example, made the player question the relationship between the player and the character, then surely the gameplay and the story art both in harmony in this idea?