The deus ex graphic thing catches me every time I sit to play it >.> I do the same thing with FF7.. I remember them quite well when they were new and me and my brother being like awesome 3d graphics -insert obligitory vomit rainbow pic- now I got back to replay once or twice a year between new games( and finally finish ff7 >.> someday...) and I just eye twitch when the game loads up.. in my memories I seem to have replaced those images from the game back when they were new with fake super rereleases with photorealistic graphics.. so to have.... that come on the screen tends to BSOD my brain for a few minutes and makes it hard to keep playing on.. someday I'll be able to sit and do it.. and finally finish ff7.. (and several other good rpgs i'm still sitting on >.>)Master-Jedi said:I get why everyone says Deus Ex, but I think the mechanics still work quite well. I can look past graphics that are dated as long as they don't hinder the gameplay. If the mecanics are bad,however, I just can't get into the game. Like the original Legend of Zelda, not having a map and having link only stab with his sword make it really hard for me.
Well, the scenery textures now look like cardboard painted grey and you can only aim in a horizontal 360 degree arc. My first shooter was 007: Nightfire (PS2 was my first console), and Goldeneye 64 doesn't look too bad either. It set a basic standard for FPS that was evident in Nightfire. Free aim, an aiming arc in all directions, and relatively decent animations. Heck, I played 007 NF multiplayer a few days ago. It aged very well.nikki191 said:im really curious. what did you think was awkward about the interface and mechanics?MammothBlade said:DOOM, I just can't get past what is a completely awkward interface + mechanics for a first person shooter and textures and animations which don't excite or stimulate me in the slightest. Then again, I never played it when I was younger, so I don't have the sort of nostalgia that some hold.
Contrast that with Deus Ex, which I really enjoyed and immersed myself in despite a complete lack of nostalgia. It's all in the details, I think. Very linear, simple games don't age as well as those with more depth and freedom.
i replayed deus ex a couple of months ago. we may be in the minority but its still just as good as i remembered.
i agree with you about the open world vs linear in terms of aging
i tried to play neverwinter nights the other week thats going to take some effort to get into again
Do you mean Fallout 3 because I'm pretty sure it isn't possible to get nostalgically attached to something that's only a couple of years old. If you mean the isometric PC games then yeah, they're pretty damn ugly.malestrithe said:Fallout looks pretty damn ugly nowadays. I did not play this game when it first came out, so I do not have any nostalgic attachment to it.
Also this^Tanis said:FF7 was never terribly good, but it's aged even worse.
-The extended verse isn't helping.
FF8 is still a favorite of mine, but I've been having a hard time playing it as of late.
Maybe I've replayed it too much, or maybe my tastes have changed, but the game just feels like a chore to play anymore.
In-fact, MOST PS1 games don't seem to age very well for me.
Half-Life 1 came out at a time when I regularly played games two or three times. I finished it, thought it was pretty awesome, started over... then realized just how limiting the level design really was. It was also amazing how often I remembered when monsters were about to teleport in behind me. I stopped my second playthrough maybe half way through. Some months later, I attempted a third playthrough and only got about a quarter of the way through.Chunga the Great said:Half-Life 1 has aged pretty well in terms of visuals and gunplay, but the level design is TERRIBLE compared to Half-Life 2.
Dark Forces. It's a great game and I'd love to replay it, but the controls kill it dead for me.LookingGlass said:Any PC FPS made before the advent of mouse-look. I can't stand to play a keyboard-only FPS for more than about 30 minutes.
Having skipped over the N64 (and most consoles), every single video I've seen of Goldeneye just looks painful to me. It's not the graphics (which were pretty laughable for 1997), but it's the awful, stiff controls that are obvious even in game play videos. Gives me Dark Forces flash-backs, where you have to stop moving to aim.MammothBlade said:Well, the scenery textures now look like cardboard painted grey and you can only aim in a horizontal 360 degree arc. My first shooter was 007: Nightfire (PS2 was my first console), and Goldeneye 64 doesn't look too bad either. It set a basic standard for FPS that was evident in Nightfire. Free aim, an aiming arc in all directions, and relatively decent animations. Heck, I played 007 NF multiplayer a few days ago. It aged very well.