A lot of the games people praise the story of are really very traditional stories told well. Not differently, just well. Stuff like Baldur's Gate and the Elder Scrolls are very basic "You are the chosen one" stories with the only difference being the depth of the world and the dozens if not hundreds of sub-plots and side quests it would take years to resolve.
Bioware have very rarely moved away from their favourite plot - a previously unknown peasant is sent on a quest motivated by revenge after the destruction of his/her home town. Yet their games are universally regarded as having the best stories when one could make the argument that the main plot differs very little between their games and indeed many other similar fantasy stories. Mass Effect as well has a very generic plot where aliens invade, you are a war hero and the universe's best hope but you're thwarted at every turn by a ruling body made up exclusively of denial-ridden tossers just for plot convenience.
Shin Megami Tensei is another one, particularly Persona 3. I can sum up the entire series more or less in one single word. "Tower". The plot is minimal in these games until the halfway or three-quarter way mark and before then really the plot is just a way to facilitate gameplay. The same applies to Etrian Odyssey too although I won't talk about that because I couldn't make any bloody sense of the storyline.
The biggest case of this is Portal in my opinion and I think it makes my point best. The plot is paper-thin and relied solely on the quality of the narration to hold up.
So after all that I finally come to my point. There are certainly games that diversify from the typical story archetypes but the ones I most often hear being praised for their plot don't. So with that said what is it that makes a game story good if it isn't originality? Is it the depth, the narration, simply the manner in which the plot is presented? Personally I can forgive a ton of mistakes if the game is written in a charming way. Hyperdimension Neptunia is a good example, to say that game had flaws is quite an understatement but I had fun with it for a good while.
Edit - bolded for emphasis. I know there are only so many stories out there, the point was these don't really mix up the basic story too much. I'm just looking for opinions on what makes a game story good if the plot itself doesn't really matter other than as a means to keep things moving.
Bioware have very rarely moved away from their favourite plot - a previously unknown peasant is sent on a quest motivated by revenge after the destruction of his/her home town. Yet their games are universally regarded as having the best stories when one could make the argument that the main plot differs very little between their games and indeed many other similar fantasy stories. Mass Effect as well has a very generic plot where aliens invade, you are a war hero and the universe's best hope but you're thwarted at every turn by a ruling body made up exclusively of denial-ridden tossers just for plot convenience.
Shin Megami Tensei is another one, particularly Persona 3. I can sum up the entire series more or less in one single word. "Tower". The plot is minimal in these games until the halfway or three-quarter way mark and before then really the plot is just a way to facilitate gameplay. The same applies to Etrian Odyssey too although I won't talk about that because I couldn't make any bloody sense of the storyline.
The biggest case of this is Portal in my opinion and I think it makes my point best. The plot is paper-thin and relied solely on the quality of the narration to hold up.
So after all that I finally come to my point. There are certainly games that diversify from the typical story archetypes but the ones I most often hear being praised for their plot don't. So with that said what is it that makes a game story good if it isn't originality? Is it the depth, the narration, simply the manner in which the plot is presented? Personally I can forgive a ton of mistakes if the game is written in a charming way. Hyperdimension Neptunia is a good example, to say that game had flaws is quite an understatement but I had fun with it for a good while.
Edit - bolded for emphasis. I know there are only so many stories out there, the point was these don't really mix up the basic story too much. I'm just looking for opinions on what makes a game story good if the plot itself doesn't really matter other than as a means to keep things moving.