Games That Disapointed You

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Kantoken

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Jan 16, 2008
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Disappointment... something every gamer has experienced. Media-hypes, peer-pressure, etc., for me it usually was an unreliable source of new gaming material. Here we go...

I Am Alive - A 'survival after Doomsday' game, I stopped playing after 27 minutes. 27 minutes! I got lured in by the promising trailer and commercials, and the previews were good either. The game didn't deliver on the drama, and for emotions, well, it did pissed me off, but in the wrong way. Unresponsive controls (oh you are not/too close enough for that action, so I'm going to do something else and get you killed), unrealistic reactions (the game tried to bring in some scenario's that looked like you had a choice, but I found out, time and time again, that there really was only one way out).

Recettear: an Item Shop's tale - Being a fan and veteran of RPG-style games, I got excited when I read about this game. Instead of playing a hero, collecting loot and experience, you are a shop owner said hero would encounter on his travels! Very original! However... you don?t have time to take it easy: every part of the day must eventually lead to an increase of your cashflow. Unfortunately, this creates rather frustrating situations. For example, you want some good-selling items, as the deadline for the current chapter is coming up, but cannot buy them from a dealer (not in stock, or too expensive). So you venture into a dungeon, slay enemies, and hope for good drops.

If you?re unlucky, you will only get bad or cheap items. So, you lost time for that day with little or no advantage. Now you need to get lucky in the store while selling the items and hope to haggle in such a way that you gain at least enough money to cover the costs for visiting the dungeon.
This counts more towards having a customer wanting a specific item: he places an order, and you need to get it before he returns. Guess what happens if the item simply won?t drop, or can?t be found somewhere else!

You cannot do anything about this ?luck? factor, or plan ahead or around it. This gets increasingly annoying throughout the game, as you start to feel the game is deliberately taunting you. Speaking of annoyances?

Recette is an non-assertive girl, has no confidence in her abilities and doubts herself every time something bad happens. This translates to annoying remarks, especially during haggling. For example, a customer comes in and wants to sell you an item you don?t want. The only way to not buy the item is to bid a very low price, have the customer disagree, and leave. Recette will always say something along the lines of ?I have no talent? or ?Can I really do this??.
It undermines the action and result of the player?s choice, and I got increasingly agitated with it.

When dungeneering (not a word, get with it), Recette cannot stop asking the hero if he?s all right after he gets hit. Every single time. EVERY. SINGLE. TIME. Why is this necessary? Why does she need to ask?

And boy, are you going to hear it often. The controls in the dungeon feel stiff, and despite seeing your hero hit an enemy, more often than not you will miss the creature, and get hit by it instead. Some enemies have such erratic patterns that it is almost impossible to predict their actions. Some enemies shoot fireballs that track the hero wherever he is, and will almost always result in a hit. Enough hits, and the hero gets incapacitated, you lose the items you collected so far, and you lose the time without getting anything in return.

Recettear is a broken promise, like finding a shiny, round object on the beach the size of a high value coin, but discover it to be a worthless bottlecap.

Endless Space - No tutorial. NO TUTORIAL. In a game with so much choices you have to make, it would have been nice that instead of having to go online and find an answer every time you get stuck, you would have at least gotten an introduction via the game or something. But no.

Symphony - "Symphony is one of the most music-driven games ever made. In this vertical shooter, re-experience each of your songs as it becomes a unique battlefield driven by intensity and tempo." Unfortunately, this statement doesn't agree with reality. It's just a shooter that changes depending on what songs you play in the background. I expected unique levels, based on the songs you chose, but no.
 

Maximum Bert

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Feb 3, 2013
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To many to name the big one I will always remember is GTA3 its GTA in 3D it should be epic right right? no its dull and boring and tedious at least that was my experience I just remember the game crushing all my optimism and desire to enjoy it as its mediocrity set in.

Guitar Hero 2 the first one was amazing and then the second came out and it just wasnt as good mainly due to the songs I reckon but still it was very dissapointing.

Left 4 dead 2 bigger and more varied than the first it should be a winner but it just wasnt as fun it seemed to have lost the spark that made the original so good I just did not enjoy it anywhere near as much.

Mario Galaxy 2 damn I was so hyped for this game I loved galaxy but I did not like the design changes they made to this game I dont know exactly where the fault is the levels are still fantastically designed its just that I always came away frustrated and pissed off after playing it regardless of whether I did well or not oh and why the hell does it not save your lives?

+ countless others.
 

OpticalJunction

Senior Member
Jul 1, 2011
599
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The first assassin's creed disappointed me, because I expected it to be as good as the 2nd (which, btw, is probably the most improved sequel in the history of gaming). It wasn't. Still a decent game though.

Dungeon siege 3 also disappointed me. Holy hell, the controls for PC on that game are horrendous.
 

Tropicaz

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Aug 7, 2012
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TizzytheTormentor said:

The soul crushing disappointment...after years of waiting...*sobs*

There was stuff to like, like the production values, the music, the mythology and the world itself, but the main cast was pretty weak (with he exception of Sazh, who is one of the best characters in the series for me) the story makes little sense (why doesn't the Fal'Cie just not tell the L'cie what they want done, giving them a blurry vision of nothing isn't going to help) The combat was cool at first, but it alienates the player by having auto attack choose the absolute best action for the situation.
I'd agree entirely with this. I was buzzing because it came out just as I bought my 360 (swapped from ps3). I was so, so dissapointed. I might give it another go this summer but in all honesty I'll probably just play Ix or X again. The fact that you end up just clicking auto attack half the time is so rubbish.
 

DanielBrown

Dangerzone!
Dec 3, 2010
3,838
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The obvious one would be Diablo 3. Waited so many years, went through so much hype and the final product was... awful.
Gameplay was fun at first, but it lacked everything that makes hack n slash games fun. Played it really heavily for the first week after release and haven't touched it since. :(
 

Dragonbums

Indulge in it's whiffy sensation
May 9, 2013
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I really wanted to like Pokemon Mystery Dungeon: Gates to Infinitey...but it was just so empty compared to the previous installments.
Only 200 Pokemon- most coming from 5th generation
No end game plots...I can go on, but yeah. Good game...just...lacking.
 

WhyBotherToTry

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Jun 22, 2011
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El Shaddai.
I heard it talked up in reviews and went out and got it and just really didn't like it. The visuals were gorgeous and the soundtrack was nice but the gameplay was just so unforgivingly repetitive. The platforming was horrible because it's done with a fixed camera angle, the combat was just hitting the same button over and over, smacking around enemies who just obstinately refused to die.
My biggest problem though, was the story and characters. The main character, Enoch, was a complete nonentity and the only person who underwent any kind of character development was one of the bad guys, Armaros, who you play as for one level. Armaros puts himself in great danger to rescue Enoch at one point and then pretty much gets abandoned after he does it. Also, nothing was ever properly explained. Characters are introduced and then we're never told anything about them, only that they're important, but not why they're important. Overall, I felt like it was a bit too whimsical for its own good. It's one of the few games I seriously considered stopping and taking back to the shop, but I persevered nontheless.
 

Miyenne

New member
May 16, 2013
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I'd have to say Skyrim. Even though we're playing it at this very moment; Sam has it running on her PC hooked up to the tv.

I wanted more, honestly. It's a great world, but I have never felt invested in it. No storyline has ever fully captured my attention, I have never 'cared' about any person or thing in the game. And only after 100+ mods do we have a game we enjoy playing, but still can't get attached to. We just keep playing because we really really want to enjoy it.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,334
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LoZ: Skyward Sword, but not because of the controls. I didn't mind the controls at all. Actually I liked the controls. What irritated me was the bloody shield degradation and the bloody bird. The first shield you get can only take a measly 4 or 5 hits before it breaks necessitating that you go back up to the starting village to buy a new one before going back down where upon all the enemies you already killed have respawned. Also in the initial forest area you're dealing with a lot of deku scrubs so your shield is going to break a lot so progression is nearly impossible. As for the stupid bird, flying the damn thing is immensely frustrating. Constantly diving and climbing just to maintain a decent speed. It would've been so much better if the bird controlled more like the bird from that bird racing galaxy in Super Mario Galaxy 2.

Metroid: Other M - I did like the gameplay for the most part except that the first person missile thing was pain during boss fights since most of them wouldn't really give you much time to aim esp. Ridley. Another problem I had with the gameplay is the lack of the health and ammo drops from previous Metroid games so the only way to restore health and ammo was at save points which were few and far between. Well aside from that stupid health chargey thing which again bosses rarely gave you enough time to actually use. Esp. the Queen Metroid which constantly spawned metroids to zerg rush you, at least in the first stage of that fight; I'm told there's 3 but I could never get past the first one.
And not to flog a dead horse, but the story was terrible. Even if we ignore the fact that they turned Samus, who was previously at least implied to be a hardened bad ass Bounty Hunter, and turned her into a gibbering daddy's girl. Even if we ignore that fact the story is still atrocious. Like why the fuck would Adam shoot Samus while there was a metroid hovering nearby ready to snack on her and then claim that he needed to "save" her by blowing up the metroid wing of the ship which didn't do any good anyway. Also what was the point of the murder mystery subplot if it was never going to be resolved. My guess is that the murderer was Adam all along, but Samus was too wrapped up in her daddy issues to accept it.