Games that disappointed you

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SgtFlaman

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Oct 15, 2007
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hooliganyouth said:
I'm 100% with you. I'm not ashamed to admit I'm one of the people who went sideways when "Shadowrun" was released as a multiplayer FPS. A complete and total waste of amazing potential. "Shadowrun" for the SNES holds up as one of my favorite games period and more than deserves a next-gen makeover.
As much as I enjoyed the SNES Shadowrun, I much preferred the Genesis Shadowrun much more.
*cough* ABBACAB *cough*
So when they released the multiplayer demo on Xbox Live, I proceeded to uninstall the demo, turn off my console and proceed to contemplate why they would waste so much time and money in releasing a pile of code such as that. Every comparison as a Counter-Strike wanna-be is spot on.

I have a ginormous library of games that have been sitting around collecting dust because I would rather keep games that I bought and disliked as a tribute to my own stupidity than to trade them for a measly store credit.
 

PurpleRain

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Dec 2, 2007
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Viva Pinata. I don't even really know why I played it. A friend got it with his 360 in the deal and he lent it to me. Seriously, you can't do shit all except name the animals inappropriate names.
 

stoned_cat

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Dec 6, 2007
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Command & Conquer 2 - Tiberian Sun

I'm surprised no one has mentioned it.

Command & Conquer was one of my first PC games, and I loved it instantly. The gameplay was sometimes rough around the edges, but the storyline had me glued to my seat. I loved the way that the GDI CO got increasingly frazzled as the game wore on. I loved the section of the game where you were left high and dry with only the EVA commanding you. I loved the way the game was installed, immersing you even before the title screen. I even loved the cheesy opening FMV with the soap opera sequence.

When I heard C&C 2 was on the way I was ecstatic. I pre-ordered the limited-edition collectors version online several months in advance and waited. Unfortunately my game was late shipping. A week after the release date and I still hadn't played it. Worse, those who had reported a thoroughly lackluster experience on the various fan forums. I tried not to let this sour my enthusiasm as I waited and assumed that perhaps they "didn't get it".

Finally it arrived, I popped it in and hoped for the best. After the second GDI mission, I stopped playing - it was all wrong. The game looked pretty terrible for its time, and the unit design definitely lacked polish. But this might have been OK if the level design didn't suck and the story was worth the effort. Unfortunately, the FMV sequences that made C&C worth playing were a liability for C&C 2. I couldn't take James Earl Jones seriously, mostly because he was trying entirely too hard. Worse still, every time I saw "myself" (Michael McNeil) I wanted to punch myself in the face. McNeil was instantly unlikeable - the character was whiny, arrogant, and stupid all rolled into one. The ridiculous opening with McNeil in the desert reminded me of Star Trek V in the worst way possible ("Chandra, you son of a *****!").

To make a long story short, I never played C&C 2 again. I like to think that C&C 2 was never made and the series jumped straight into C&C 3, which is a much better game and the proper successor to the original Command & Conquer - in my opinion.
 

NickCaligo42

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Oct 7, 2007
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TheLostSkeleton's post covers my feelings on the Sonic franchise, except I didn't go for Sonic '06, period. When I saw screenshots of SHADOW AGAIN, I already knew it was gonna be bad. One of the things gamers CLAMORED for was for the series to renew its focus on Sonic himself and ditch the extra characters and Sega blatantly ignored that.

Other games that disappointed me...

Sonic and the Secret Rings, unfortunately, was the one I DID buy, foolishly placing faith in--of all the reviewers--IGN's remarking that it was the "best 3D Sonic to date," although not without a few problems. Now, to be perfectly honest, I wasn't amazingly enthused about the idea of Secret Rings in the first place. Something about not being able to control what direction Sonic moves in and helplessly waving a Wiimote around begging him to move left and right in what can only be described as over glorified bonus stages just did not pique my hopes for this game. Still, I got it, I played it, and I found out I was more right than I knew. The game is HARD TO PLAY, one of its biggest mistakes being that it forces you to EARN more responsive controls. The developers weren't UNABLE to make the controls responsive, they CHOSE not to. They CHOSE to make it an aggravating, frustrating, broke-a** junk game. I promptly returned it after beating it, thoroughly disenchanted with Sonic even though I did enjoy a few choice bits of the ending where he really socks it to the bad guy. I'll be looking forward to playing him in Brawl, but Sega can forget about obtaining any more of my dollars.

ESPECIALLY after Phantasy Star Universe. Good lord. Phantasy Star Online was okay. Grindtastic and astoundingly repetetive, but it got the job done and got me wanting to play if only for all the hundreds of really colorful weapons and goodies that there were to obtain. PSU promised to deliver what seemed like a more action-packed style of gameplay with special attacks and the like and even more colorful goodie weapons, not to mention a more robust story, something the previous game completely ignored, so you can imagine that when it came out I was there like a dog waiting for another heaping bowl of meat-flavored compresed dirt pellets. As it turned out it was a much less expertly executed game, with the properties that made weapons unique stripped out entirely, leaving really only one or two unique models to hunt for as opposed to PSO's hundreds; a story excreted from the asses of the worst JRPG writers' brains; blatantly recycled level design setpieces, with the same area repeating over four times per each level with different sets of enemies or lighting; glaring balance issues; narcoleptic bosses; invisible walls; and let's not forget the bloody FURRIES.

So yeah. Sega's not getting any more money out of me.

I'm not done yet, though.

Fable. Yahtzee's already said everything for me so I'll just move on.

Super Paper Mario was another huge, outrageous disappointment, the only reason I haven't sold it to Gamestop being that my girlfriend hasn't played it and won't let me. It's Super Mario Bros. 2 but with annoyingly obscure, unintuitive puzzles and an HP system where Mario would normally either lose a powerup, become smaller, or die, rendering it possibly the easiest Mario game to date.

Cripes, the list goes on.

Kingdom Hearts 2 wowed me at first with a few of its snazzy new options but by the end of the game it had lost my enthusiasm. I was a huge fan of the first game, finding it to be just the right mix of RPG, action, and platforming elements and being enchanted by the wonderfully smooth controls. The second game stripped out a lot of the variety in combat by eliminating Sora's suite of special attacks, de-emphasized party members' strength to the point of near-uselessness, and transformed what was a series of dark, fairly imposing inner-demon type antagonists into a bunch of yammering pricks. Organization XIII seems to have quite a few fans but it's incredibly difficult to take them seriously when in the year or two since Chain of Memories occurred they seem to have made no effort to fill the ranks of their fallen comrades, have committed no real acts of villainy or menace and continue not to do so throughout the rest of the game, are constantly at one another's throats, make only two or three appearances as it goes on, and then still have the gall to say "Do you know who you're dealing with? I'M with organization XIII!" as if it actually meant something after you killed half of them in the previous installment without acknowledging them enough to bloody remember who they were. Okay, so that's not really what happened int he story, but that's the way it FEELS. As if it weren't bad enough, the heartless have been neutered and have lost their scary demonic monstrousness in favor of cartoony, cutesyness. To give you an idea, the most menacing regular enemy in Kingdom Hearts 1 was a large, pitch-black, flying, muscular horned demon with a heart-shaped hole clear through its chest and a huge sword that could turn invisible and bitchslap you at a whim. The most menacing heartless in Kingdom Hearts 2 is a cartoon buggy. Meanwhile the Disney villains have given up their pretense of being respectable, powerful, scheming axis of evil--albeit extremely campy and shortsighted--in favor of ineffectual comic relief villainy. Never mind that the game takes place almost entirely on the horizontal axis with no platforming to break up the monotonous "room full of monsters after room full of monsters" style of play, the biggest disappointment to me was that Square-Enix, famous for generating one of the most infamously badass villains ever made and credited with somehow making the preposterous idea of a Disney-Final Fantasy crossover an awesome success, utterly failed to make Pete into a menacing villain. If you don't believe it's possible, watch "A Disney Christmas Carol" this holiday season and witness him as the Ghost of Christmas Future. He scares small children. When I was four I couldn't watch that movie because I'd wet myself every time he said, "Why it's YOUR grave, Scrooge!" cackled maniacally, and relentlessly shoved Scrooge McDuck into the fiery pits of hell, slamming the coffin shut behind him. Why couldn't they have gone with THAT Pete and not the bumbling used car salesman from Goof Troop?

My list just goes on and on; Gears of War and its repetetiveness; Dead or Alive 4 and its terrible balance and indecipherable controls; Super Mario Galaxy--a completely nonsensical game made especially for people with attention spans of less than 30 seconds; Final Fantasy XII and its boring, pieced-together story and a game that couldn't have taken as long as this did to develop; Halo 2 with its shameless recycling of content from the first game; Knights of the Old Republic and its tendency to reward players no matter HOW they try to solve a problem; Prey and its length and inability to make the most of what it DID have, not to mention its fear of letting the player fail; Jedi Outcast and its BEING Jedi Outcast (there's just too much to go into on that one); Bioshock and those stupid vita-chambers; Psychonauts, which just SUCKS, I don't care how telekinetic that bear is; Monkey Island 4, which also just SUCKS, which is ESPECIALLY disappointing to me since MI1-3 were all favorites of mine; the Prince of Persia series, which seemed to think their "climb on walls and perform astonishing acrobatic maneuvers" malarkey was a good excuse for the ENTIRE GAME to take place on the bloody walls; Lost Planet because it SUCKS...

The only games that HAVEN'T disappointed me lately are Ratchet and Clank 3, the Half-Life series (although admittedly I've only played HL1 and HL2 and not the episodes, thinking them to be a bloody stupid idea), Portal, Beyond Good and Evil, Assassin's Creed--which exceeded my low expectations of it given how much I hated PoP: Warrior Within--and... you know, it's at this point that I wonder why I play video games in the first place...
 

PurpleRain

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Dec 2, 2007
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You sure do hate a lot of games. Most of them I feel compeled to hit you for, and then rip out your heart.
 

Cynopt

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Sep 10, 2007
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Hellgate.
A perfectly good game with a bright future crippled because some f**king genius decided it just had to be out by Halloween.
 

stevesan

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Oct 31, 2006
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Shenmue. Anyone who thinks it was even a decent game is just saying so because they need to justify wasting hours of their life willingly suffering through this 'game'. It is pretentious crap, and I would urge anyone with an ounce of self-respect to never play it and to be highly suspicious of anyone who recommends it.
 

PiotrSkut

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Oct 6, 2007
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Deus Ex: Invisible War.

What's funny is I'd heard all the horrible stories about it when it came out and so didn't bother playing it for three years. However, when I finally did play it, even with my rock bottom expectations I was STILL disappointed. It was like the developers didn't understand what it was that made their OWN first game so good, and so cut all that stuff out.

Also, XIII

I had seen screenshots before it came out and thought it looked pretty cool, but when I played it, it just seemed so incredibly generic and dull. The voice-acting also sucked big time - especially Adam West and David Duchovny who were completely miscast.
 

stevesan

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Oct 31, 2006
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Dreamfall. I get sad when I think about this game. Everything, except the gameplay, is amazing. The writing, art, environments, atmosphere, voice acting - it's all outstanding. Walking around the levels is a very immersive experience. But, the puzzles are stupid and often pretty random, and the combat is pathetic. What a damn shame.
 

stevesan

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Oct 31, 2006
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BioShock. I've played through System Shock 1 and Deus Ex, so there was nothing new in BioShock for me. And actually, there is less, because compared to those 2 games, BioShock is a linear game. The whole little sister moral choice crap Ken Levine was spewing sounded interesting, but in reality, it's pretty stupid and pointless and adds nothing to the game whatsoever. Here, I'll save you the pain of making that gut wrenching "decision": Save the girls. You'll get rewarded anyway, and you probably don't even need the extra ADAM to get through the game.
 

PurpleRain

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Dec 2, 2007
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stevesan said:
Here, I'll save you the pain of making that gut wrenching "decision": Save the girls. You'll get rewarded anyway, and you probably don't even need the extra ADAM to get through the game.
But it's always nice to have.
 

big daddy

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Dec 5, 2007
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red steel had by far the most hyped game ever but when it came out to all the consumers it failed....badly.It had awful controls that were very unresponsive,some generally ps2 esc graphics,and an awful mario style storyline i put it down in the first half hour and i've never played it since
 

BPLlama

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Nov 26, 2007
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MoO3. Oh GOD MoO3.

I love MoO2, and still play it today. I was reading about MoO3's development online, and it sounded like they had great things planned.

Then I bought the game.
Then I tried to play it.

Many people compare MoO3 to an Excel spreadsheet. That's not really very fair, as I've had FAR more fun in Excel than I had with MoO3.
 

Leblanc_phil

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Dec 7, 2007
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I must begin by saying that I am an entertainment junkie. My only drugs consist of the television shows, movies, cds, and more importantly, video games that I take every day. The only thing that I need from my games, movies and books are this: A good story. A good story no matter what the style is, no matter what the gameplay might be. I loved Kotor and dead rising and will praised them for eternity form their good storytelling. I liked the gameplay of Gears of War, but the story was just horrible. Then a new game was annouced, Assassin's creed. A game during the crusades, can you believe that? A game that would explore the great cities of the crusade, with actual targets to kill that not only existed, but all died the same year. It was a wonderful idea, and I was ready to accept that as an assassin I took out all those guys in Jerusalem. I was ready to be blown away.


I waited months for it to came out, pre-ordered it(like the short Halo3 but that's another story) and wished for it to be the ultimate thrill in video game entertainment.


The thing is, I was experiencing the ultimate thrill, the visuals, the gameplay, and the story, Oh my God it was so awesome. For the first few hours at least. Then, everything got fucked up. At some point towards the end, the game takes a dramatic turn to something that has completely nothing to do with the real-life story it began to tell. I don't wish to spoil the ending for those who haven't finished it yet, but the seemingly "realistic setting" get replaced by "fictionnal bullcrap". Not only does the story of Altair doesn't end, it doesn't leave a door open so it could continue. And even worse, the other storyline doesn't get an ending too. The games simply isn't finished and you can't do anything about it. Beside spending your last hour of gameplay praying it doesn't end in that room where you can do nothing but read a few useless e-mails, watch the longest end credits ever, then walk around looking at thing...But there is nothing more...it's over

It was one of the worst ending I ever saw in any story ever told. It was the biggest dissapointment in my gaming life and since there is no word out for an "Assassin's creed 2: Assassinate some more" then I will stay sad for eternity.
 

Leblanc_phil

New member
Dec 7, 2007
2
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I must begin by saying that I am an entertainment junkie. My only drugs consist of the television shows, movies, cds, and more importantly, video games that I take every day. The only thing that I need from my games, movies and books are this: A good story. A good story no matter what the style is, no matter what the gameplay might be. I loved Kotor and dead rising and will praised them for eternity form their good storytelling. I liked the gameplay of Gears of War, but the story was just horrible. Then a new game was annouced, Assassin's creed. A game during the crusades, can you believe that? A game that would explore the great cities of the crusade, with actual targets to kill that not only existed, but all died the same year. It was a wonderful idea, and I was ready to accept that as an assassin I took out all those guys in Jerusalem. I was ready to be blown away.


I waited months for it to came out, pre-ordered it(like the short Halo3 but that's another story) and wished for it to be the ultimate thrill in video game entertainment.


The thing is, I was experiencing the ultimate thrill, the visuals, the gameplay, and the story, Oh my God it was so awesome. For the first few hours at least. Then, everything got fucked up. At some point towards the end, the game takes a dramatic turn to something that has completely nothing to do with the real-life story it began to tell. I don't wish to spoil the ending for those who haven't finished it yet, but the seemingly "realistic setting" get replaced by "fictionnal bullcrap". Not only does the story of Altair doesn't end, it doesn't leave a door open so it could continue. And even worse, the other storyline doesn't get an ending too. The games simply isn't finished and you can't do anything about it. Beside spending your last hour of gameplay praying it doesn't end in that room where you can do nothing but read a few useless e-mails, watch the longest end credits ever, then walk around looking at thing...But there is nothing more...it's over

It was one of the worst ending I ever saw in any story ever told. It was the biggest dissapointment in my gaming life and since there is no word out for an "Assassin's creed 2: Assassinate some more" then I will stay sad for eternity.
 

alexhayter86

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Feb 13, 2007
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Deus Ex 2 - Like a 'lite' version of the original, containing half the cool and twice the crapness.

Zelda: Phantom Hourglass - Seemed wicked cool for the first couple hours... but when I had to make it through the Sea-***** temple, or whatever, for the third time, I gave up on it.

Kane & Lynch - Just kidding, it was obvious that this was going to be an average game with a half-decent plot... I was more disapointed with the amount of attention this got pre-release from the press.

Forza 2 - Racing minus excitement plus porn cars equals crap

Oblivion - Have to agree with many of the above posts. Felt like Morrowind without the interesting mythology and history... didn't bring anything particularily new to the table.
 

ComradeJim270

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Nov 24, 2007
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soladrin said:
halo 3, flame me if you will, its the worst in the series, the campaign was a piece of shit even compared to 2...
Wait... are you saying Halo CE had the best campaign? The level design was atrociously repetitive. I agree that CE had the best story, but everything else was improved in the sequels.

Back on topic, another vote for Invisible War. They took out or toned down everything that made the first game great (I don't believe the game was dumbed down for consoles, though, it was dumbed down because the people doing so were dumb). To top it off, the endings are so miserable and depressing that if you didn't already wish you hadn't played, that feeling will immediately hit you without even giving you the courtesy of building up to it right in front of you.
 

Chiggins

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Dec 1, 2007
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Wow. Tough crowd here.

I will toss out Hellgate - I bought the hype, but it just wasn't anything very amazing it turned out.

I've seen some people offer up Mass Effect though - and man, I will go 26 rounds to defend *that* game. *Such* an incredible game. Only game in years and years that I've bothered to play through multiple times.