Games that doesn´t make any sense.

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ChupathingyX

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Felstaff said:
  • First of all, this is a dystopian future, so the idea of giving birth under the age of 16 would be quite common.
    > Secondly, the caves would have provided a similar level of protection as, say, a vault.
    > Thirdly, people in uncovered towns such as Megaton seem to have been able to survive, and they are exposed to outside radiation and live on the same foodstuffs.
    > Fourthly, weapons, as we all know, are rather easily scavenged (just look in any office filing cabinet, and all travelling salesman sell weapons).
    > Fifthly, seeing as several outsiders know of Little Lamplight and the community they have there, the notion that it's not a secret place and anyone under the age of 16 can go there and live would have been common knowledge. In fact, it would have been a desirable place to live for any child, born outside of Little Lamplight.
    > Sixthly, Super Mutants are big dumb brutes only effective in groups, and don't really attack Little Lamplight (they go for Big Town, which is less fortified and exposed).
    > Seventhly, Super Mutants don't tend to attack heavily fortified places outside of the DC ruins.
    > Eighthly, as it's such a harsh wilderness, trust would have been at an all-time low, and a child would naturally find more trust in other children than adults.
    > Ninthly, the idea of children banding together, borne out of mistrust for adults, and perpetuating a myth that 'a better place awaits when you're 16' (Big Town) is not so unbelievable, given the context of the game (radiation really makes cockroaches 12000% larger? For instance...)
1. Uhhh no, this is the first time in the Fallout series a place like this has appeared. I don't ever recall anyone giving birth to someone while under the age of 16.
2. No they don't, anyone or anything can simply walk right into the cave.
3. Technically such lareg amounts of radiation should be gone by now, and towns like Megaton don't make much sense to begin with.
4. That isn't the part that doesn't make sense.
5. Yes, people like...slavers? Also, what kind of young child would just go on a journey to find some underground society. How do they know where to go and how would they even survive?
6. You don't have to be a genius to know that smashing a stick over someone's head will hurt them. There is a whole vault and valley full of super mutants just next to Littel Lamplight, why they haven't raided the place is beyond me.
7. Little Lamplight is not heavilt fortified. It's guarded by a bunch of little, cowardly children who run at the first sign of trouble.
8. Why? Children can't be assholes? Plus adults provide much better protection. And stemming from that why would they get rid of anyone once they turn 16? If they have been living there their whole life wouldn't they be trustworthy, not to mention more stronger and more useful.
9. It's still stupid and in the end just wouldn't work on any level.
 

repeating integers

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Felstaff said:
genericusername64 said:
klipton said:
BlindTom said:
Fallout 3 was like that.
Why?
-Little Mother Fucking Lamplight

Anyway, the chums who designed the Pillar of Autumn must have had a field day when designing the reactors. "Basically, we need the only exit to the reactor core to be like a giant rollercoaster."
"Sir?"
"That way, if they ever get blown Death-Star style, then whoever does it can make a dramatic escape on a 4x4 vehicle!"
"Genius."
Bungie admitted that there is no conceivable way anybody would ever build a spaceship like this - in fact, the trench wouldn't even fit in the Pillar of Autumn. They just included it for the lulz. So yeah, it revels in its nonsensicalness.
 

Felstaff

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Sep 19, 2011
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So... what age were people giving birth, in the Fallout 3 universe? If there's no evidence for people under sixteen giving birth, where's the evidence that every mother was over 16 in the first place?
Anyone can walk into the cave where Little Lamplight is situated, but as I recall, the front gate was heavily fenced (fortified) as was the rear entrance, where Super Mutants had invaded.
If towns like Megaton don't make sense, then why has Little Lamplight been singled out in this thread...? None of the Fallout universe makes sense! After a nukular holocaust, the next generation of survivors (outside of the vaults) would not be using such eloquent language (see the film 'Threads' [http://www.imdb.com/title/tt0090163] for an idea of what I mean) or even English at all. With the destruction of societal infrastructure such as education and communication, language will end up fragmented and corrupted to a point of incomprehensibility within a single generation. The most likely forms of post-nuclear community will be akin to sprawling refugee camps, rather than tiny pockets of foragers. Technology and weaponry will have all but been eradicated 200 years after global destruction, due to the fact these things take energy, and there would be no energy source (power stations, factories, etc.) in operation. Also, weapons degrade. Even the best-kept musket in your local museum looks completely unusable after 200 years.

Anyway, I don't disagree that Little Lamplight is a somewhat unbelievable aspect of the Fallout universe, I just wonder why it was singled out when virtually every other aspect of the game is somewhat more questionable in terms of likelihood.

i.e. You can accept the existence of a race of nine-foot tall green snarling monsters carrying miniguns and taking over parts of a decimated Washington D.C., but you can't envisage a cave full of hiding kids?
 

ChupathingyX

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Felstaff said:
So... what age were people giving birth, in the Fallout 3 universe? If there's no evidence for people under sixteen giving birth, where's the evidence that every mother was over 16 in the first place?
I never said there was "evidence", just that I do not recall under 16 births.

Anyone can walk into the cave where Little Lamplight is situated, but as I recall, the front gate was heavily fenced (fortified) as was the rear entrance, where Super Mutants had invaded.
I'm pretty sure a bunch of super mutants could figure out a way to blow a hole in their defenses, or anyone who owns any kind of explosive...or the ability to climb.

If towns like Megaton don't make sense, then why has Little Lamplight been singled out in this thread...? None of the Fallout universe makes sense!
It's science fiction, no it does not make sense but that does not mean that they can go all out and start making bullshit stuff...that's fantasy. Little Lamplight has been singled out because it is one of the worst examples.

After a nukular holocaust, the next generation of survivors (outside of the vaults) would not be using such eloquent language (see the film 'Threads' [http://www.imdb.com/title/tt0090163] for an idea of what I mean) or even English at all.
Yes, because every single post-apocalyptic game/movie/TV series et cetera, has to follow that TV series...

/sarcasm

Not everyone outside the vaults was killed you know.

With the destruction of societal infrastructure such as education and communication, language will end up fragmented and corrupted to a point of incomprehensibility within a single generation.
Unless people are smart and figure that rebuilding society would be a good idea, including schools and trying to increase communication (which has been achieved). Also, once again not everything was destroyed.

Also what you said has happened in soem areas, such as Utah.

The most likely forms of post-nuclear community will be akin to sprawling refugee camps, rather than tiny pockets of foragers.
Tch, yeah, maybe a couple of decades after the bombs, but after 200 years people (on the west coast at least) have started to form successful societies, just look at the NCR. Also, you're proclaiming these things as if they are fact, the Fallout universe was not created by you, it was created by other people and they created it how they wanted to, you can't say that they're wrong if they made it (I'm referring to the original creators and not Bethesda who took what they made and screwed it up).

Technology and weaponry will have all but been eradicated 200 years after global destruction, due to the fact these things take energy, and there would be no energy source (power stations, factories, etc.) in operation. Also, weapons degrade. Even the best-kept musket in your local museum looks completely unusable after 200 years.
What about the vast majorities of weapons stored in bunkers and armories? What about the weapons stored in Vaults? What about weapons found in areas that were'nt bombed heavily or at all? What if there were people who discovered how to make weapons and began producing them themselves?

Also there are still energy sources and power stations working in the Fallout world, once again I need to point out that not everything was destroyed.

Anyway, I don't disagree that Little Lamplight is a somewhat unbelievable aspect of the Fallout universe, I just wonder why it was singled out when virtually every other aspect of the game is somewhat more questionable in terms of likelihood.
Like I said before, this is science-fiction, no it does not exist in our world, but in Fallout and many other sci-fi universes there are barriers and certain things that are just too stupid if they cannot be explained. That's one important aspect of sci-fi media, things are usually explained as to how they work, and Fallout is an example of this for the most part.

In Fallout 1,2 and New Vegas the societies are explained and we have seen the evolution of the New California Republic for example and in New Vegas, Caesar explains in detail how he managed to build up his legion.

i.e. You can accept the existence of a race of nine-foot tall green snarling monsters carrying miniguns and taking over parts of a decimated Washington D.C., but you can't envisage a cave full of hiding kids?
No I can't accept that because there shouldn't be super mutants in D.C., they were exclusive to the west and Bethesda just shoehorned them into Fallout 3.
 

Ambassador Kosh

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Alpha Protocol. I literaly had absolutly no friggen clue as to what I was doing in that game. At first I'm fighting terrorists in the middle east on the behalf of some US government agency that isn't "really" a US government agency. next thing In know I've gone rogue (Wait,what? since when?) and have to do a bunch of useless shite such as reducing the rate of organised crime in moscow and Taipai for no real coherent reason.