Silentpony said:
I guess what I don't like is its the perfect storm of unreasonable, without any indication what went wrong. Like you find a monster. It kills you. Why did you die? Did it get a lucky strike it? Were the controls lagging and you just need to try again? Is it too high level? Does it need a new weapon? Is it immune to X? Do you need a ring? A bow? The Axe of JibberyJoo combined with the Smithed Bronze Ring? Does it have a weakness in its butt, of its chin? Is it really just a peaceful creature, lashing out in anger when all it needs is a hug?! Spend the next 9 hours in trial and error gameplay to find out! Afterwards you'll be rewarded with...a second monster.
As Phoenixmgs mentioned in the post directly after your last one, there is no "right" way or singular weapon or item you'll ever "need;" it's the lesson I had to learn early on in my playthrough. While enemies and bosses may have certain immunities, NONE of them have a singular weakness meaning they're susceptible to some degree to everything else, so any player patient enough to experiment can and will find a way to overcome every obstacle. Basically, everything works, there are just some things that might work better, and it's not unreasonable to expect a player to learn that a fire demon is immune to fire attacks within one or two tries before trying something else and improving from there.
Another thing I didn't know or expect going in was that unlike most RPGs where 100 hours into them, you can have dozens of the same weapon or armor pieces, on rare exception, the most significant, non-consumable items in Dark Souls are unique, i.e.: there's only one Zweihander, so when you encounter the unique (one might read that as the "best") stuff like this, you know immediately whether it fits your build or not, so it takes a fair amount of the guess work or trial-and-error out. Yeah, that Dragon Greatsword I found 50 hours into the game has a lot of big numbers associated with it, but I'm shredding bosses with my +15 Uchigatana which I've been using since 50
minutes into the game. It's a true RPG in that the world is basically static, but who
you choose to be, where
you choose to go and how
you choose to get there within it is what makes the experience.
Silentpony said:
Or check the wiki. But wait, if its an expansive 'play it your way' game, we shouldn't need to check the Wiki, right? Surely the game lets you know all you need to know to fight the most basic of enemies.
The wikis function more as guides to the lore and how the details of the world interconnect. You can still play it however you choose, but should you truly become lost, the community is there as a resource, something the game was designed to encourage, i.e.: messages left in game by other players online can guide you to hidden items or warn you of dangers ahead. Or, should you so choose, you can ignore the messages and wikis and with enough exploring, you'll find yourself... somewhere. (*Shrugs* should have checked the wiki!

)
Silentpony said:
And that's what I don't like. There is no way to know if you're going in the right direction, too low level for this area, have the correct weapons and equipment to fight, all the while wrestling with poor controls and obnoxiously hard enemies. And checking the Wiki feels like you're letting the game off easy. Sure, be obtuse and convoluted, someone made a Wiki!
Believe me, the game is a lot less forgivable and fun to someone like me, who bought and played it before the Wiki was a thing. It really is a poorly designed game, and I think its unfair that it needs a crutch like a Wiki just to stand.
Again, as Phoenixmgs said, the game really is easy once you understand how it works, and I'm saying this as someone who still struggles and is still learning. The enemies aren't obnoxiously hard once you understand that unlike a lot of RPGs that have us trained to think we outgrow threats and can eventually tank damage, Dark Souls teaches us the best lesson is to NOT take damage at all. Yeah, initial enemies can 2-shot you, seems unreasonably hard, until you realize that a good shield negates most-to-all of the incoming damage and provides you a window to deal your own damage which, with the right, upgraded weapon that scales with your stats and you're comfortable using can 1-shot a lot of enemies, take huge chunks from bosses' health and really turns the tables in the players' favor.
But in the end, Dark Souls isn't for everyone, and I'm not trying to sway your opinion; this is after all a thread about "games that everyone loves, but you don't," but as a recent Dark Souls convert, I hate to see anyone missing out on it for the same, unfairly-weighted first impressions biases that caused me to put off playing it for years, much to my regret. If a linear, overtly progressive journey is your bag, Dark Souls will not be that, but as a deep RPG whose pieces can be put together in nearly any way a player sees fit, I don't think you can get much better.