Games that Everyone loves, But you don't.

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Dunc2j said:
B-Cell said:
Yoshi178 said:
GTA. most boring piece of shit out there.

even Uncharted, which is also total crap, is more entertaining than GTA. and anyone who knows me back from the Gametrailers.com forums knows i hate Uncharted.
GTA is indeed most overrated franchise of all time. Also Witcher 3. just average game.
Those are pretty big statements to make without any kind of argument to stand with them.

I mean, taking GTA alone into account its a series that on multiple occasions has pushed the boundaries of what we know possible for a game on a technical level and I would also argue from a story telling standpoint as well.

Its fine to say you don't like those games but the term "Overrated" seems ridiculous here. Those games are much loved for a reason, because they are top quality experiences. Like everything in life they will have some detractors but going by the fact that almost every gamer I know adores the GTA series and have put several hundred hours into the Witcher 3 (Myself included) I would say they are rated just about right.
So first of all, you're talking to b-cell, who never has any reason for the things he says. In fact, this is a relatively mild and unremarkable claim coming from him.

Second, your point actually kind of supports his. The fact that everyone seems to love something he thinks is only mediocre is the very definition of overrated, from his perspective.
 

Dunc2j

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TheVampwizimp said:
Dunc2j said:
B-Cell said:
Yoshi178 said:
GTA. most boring piece of shit out there.

even Uncharted, which is also total crap, is more entertaining than GTA. and anyone who knows me back from the Gametrailers.com forums knows i hate Uncharted.
GTA is indeed most overrated franchise of all time. Also Witcher 3. just average game.
Those are pretty big statements to make without any kind of argument to stand with them.

I mean, taking GTA alone into account its a series that on multiple occasions has pushed the boundaries of what we know possible for a game on a technical level and I would also argue from a story telling standpoint as well.

Its fine to say you don't like those games but the term "Overrated" seems ridiculous here. Those games are much loved for a reason, because they are top quality experiences. Like everything in life they will have some detractors but going by the fact that almost every gamer I know adores the GTA series and have put several hundred hours into the Witcher 3 (Myself included) I would say they are rated just about right.
So first of all, you're talking to b-cell, who never has any reason for the things he says. In fact, this is a relatively mild and unremarkable claim coming from him.

Second, your point actually kind of supports his. The fact that everyone seems to love something he thinks is only mediocre is the very definition of overrated, from his perspective.
I get where you are coming from and can see how my statement could be seen as contradictory. However there is a big difference between claiming to not share the same level of love of something (point of the thread) and claiming something to be overrated which implies everyone else is wrong and you are right. Especially with no arguments being made to support your claim.

Claiming that 'hey DOOM is a pretty good game but I don't seem to get as much out of it as many others' seems fairer than 'GTA is the most overrated series of all time. Because'.
 

Phoenixmgs_v1legacy

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Dunc2j said:
However there is a big difference between claiming to not share the same level of love of something (point of the thread) and claiming something to be overrated which implies everyone else is wrong and you are right. Especially with no arguments being made to support your claim.

Claiming that 'hey DOOM is a pretty good game but I don't seem to get as much out of it as many others' seems fairer than 'GTA is the most overrated series of all time. Because'.
I find pretty much all Rockstar games to be below average games. That doesn't mean I think everyone else is wrong either. I really HATE Dan Houser's writing in any game that isn't GTA: Vice City. The writing is extremely bad IMO and it seems to have this air of importance to it (pretension) while constantly smacking you in the face with how important it thinks it is like how John Marston (or really any character in RDR) starts talking politics with characters they literally just met. Dan Houser is worse than even Kojima in the aspect of telling over showing. Both GTAV reviews on the Escapist, Zero Punctuation and Tito's review, comment on the writing BTW.

I also do not at all enjoy the gameplay of Rockstar's games either. Firstly, open world/sandbox games are supposed allow for open-ended gameplay with numerous ways to complete a mission. Not so with Rockstar games where is basically just travel to Point B to shoot a bunch of spawned enemies with lackluster cover-based shooting. Dishonored games are far better "sandboxes" than anything Rockstar has created yet, just watch one of StealthGamerBR's Dishonored videos and see how much creativity and open-endedness is allowed for in a Dishonored level. It was way back with a PS2 game I realized how bad Rockstar was at making their open world games; it was a game called Mercenaries that allowed for so many different ways to go about every mission that it felt more like a puzzle game trying to do each and every mission without the game's factions knowing it was you. Since then, I basically got that open world "fatigue" that lots of gamers have now because I saw what open world games were capable of while just about every developer not knowing how to make said games, which continues on to this day. Lastly, I don't find the controls and shooting of Rockstar's games to be good at all; the characters control so sluggishly and mechanically and the shooting is very lackluster, it's rather telling that Rockstar games have and even default to enabling a lock-on aiming system while just about no other TPSs even have such a system anymore (not even shooter RPGs like Mass Effect have lock-on aiming). A game like Watch Dogs has much much better controls and gunplay, even Uncharted feels better and it's at best an average TPS.

I would rate pretty much any Rockstar game a 5/10 (average) or even less because I literally don't think they are good games. I don't find the gameplay (controls, gunplay, and mission structure) to be enjoyable or on par with other similar games. The writing brings the games down even more for me. I don't see why it's even a thing in gaming to say a game is "good" when you don't enjoy said game. Games aren't objectively good or bad. Movies (or any other art form) is allowed to have critics legitimately say a movie is good while other critics say a movie is bad. You don't see a critic say something along the lines of 'I didn't like the film at all but from a technical standpoint it was solid' and then give it 3 stars. Games are no different.
 

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I remember when GTA V came out and many reviewers and others claimed it was the best thing ever. My then roommate had it, and I watched him play a pretty big chunk of it, and I played it a little bit with my current roommate. I don't get how so many glaring flaws are overlooked. I mean, I somewhat get that you can think that casually referring to real life controversial things and being super cynical and edgy counts as 'social commentary'. It does resemble it. I somewhat get that the linear mission design got a pass because the missions were very scripted to tell a very exact story. I liked it in call of duty and while I think GTA goes well overboard with how restrictive it is during missions, I can see how that might be your cup of tea. What I don't get is how the gameplay and controls got a pass, or the poor tutorials at wrong places in the game.

Metroid Prime. Those controls. Why can't I look up? Why isn't the c-stick used? Why can't I aim for myself without the auto-aim?

Zelda: windwaker was just obtuse and too long for my taste. It also lacked anything to do that was fun enough to do.

Also, the gameplay of dark souls got stale before I got through my first dark souls game. Yeah, dodging, shielding, find the part in the attack sequence where this enemy is vulnerable, rinse and repeat. It was allright, but not all that great. It certainly would have helped if it had been slightly easier and a lot less obtuse.
 

Xprimentyl

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Silentpony said:
The Souls series. I don't get it. Its obtuse, confusing, hard to play, poor control system and obscenely hard to boot. They strike me for all the world like games that don't want to be played, and that mercilessly pad out their game length by making you play the same room over and over and over and over. Its like watching a football replay of a single play over and over got 3 hours and then telling people you watched an entire game. I don't get why its popular, why its critically acclaimed, why people put hundreds of hours into it,
or indeed why the Devs ever thought it'd be a good idea.

I wonder how short they'd be if they tuned down the difficulty and got rid of that monster respawn shit. I'd guess pretty damn short.
I?d grant you those are some fair, quickdraw criticisms, sentiments I might have largely shared with you before I started my current (and first) playthrough of Dark Souls; in 2013 I spent about 4 hours beating my head against the wall of the first mini-boss and quit the game for 3 years because of all the reasons you listed. But for reasons, I popped it back in last October, and after spending +70 hours in Lordran, and with the help of this community and wikis, I can tell you that Dark Souls is genuinely an onion, to borrows Shrek?s analogy; it has layers upon layers and is a LOT deeper than a single, simply endgame-focused playthrough will ever reveal. If one takes Dark Souls as a purely a mechanical exercise, i.e.: press enough of the right buttons at the right times to make enough things die to see the end credits, then yes, it is easily dismissed as a repetitive test of patience that would probably prove painfully short to first-time player skilled enough to manage straight through without dying much (see world record, 100% runs clocking in at just over an hour,) but that same person just missed 90% of the game and basically all of the rich lore that makes the game what it truly can be. Dark Souls is that attractive person eyeballing you from the end of the bar that you think is out of your league, and if you take the chance, risk humiliation and talk to them, you find out they?re just as interested in you, plus they?re rich, single and a recovering nymphomaniac fresh off the wagon.

Yes, Dark Souls is hard, sometimes seemingly impossibly so, but the walls you hit usually serve to bounce you in other directions where you find experiences to aid you when you come back. That, or you can choose to grind yourself against the same wall, spending souls at the same bonfire over and over again until you level enough to finally break through; Dark Souls won?t stop you; it lets you choose which style works best for you; any path is viable if you?ve the patience to learn as you go. You get ambushed by a guy behind the door you walked through. Unfair? No, because the lesson is ?check blind spots before walking through doors;? you won?t make the same mistake twice. The lessons are tough, but what you gain from them after a while is that it IS possible and I CAN do it. It becomes a uniquely rewarding personal challenge, one I personally can?t wait to tackle again and again trying different play styles, weapons, armors, etc; there?s just so much to do and try and always enough challenge that it makes those same areas you ground through a dozen times the first time somehow feel fresh.
 

Silentpony_v1legacy

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Xprimentyl said:
I guess what I don't like is its the perfect storm of unreasonable, without any indication what went wrong. Like you find a monster. It kills you. Why did you die? Did it get a lucky strike it? Were the controls lagging and you just need to try again? Is it too high level? Does it need a new weapon? Is it immune to X? Do you need a ring? A bow? The Axe of JibberyJoo combined with the Smithed Bronze Ring? Does it have a weakness in its butt, of its chin? Is it really just a peaceful creature, lashing out in anger when all it needs is a hug?! Spend the next 9 hours in trial and error gameplay to find out! Afterwards you'll be rewarded with...a second monster.

Or check the wiki. But wait, if its an expansive 'play it your way' game, we shouldn't need to check the Wiki, right? Surely the game lets you know all you need to know to fight the most basic of enemies.

And that's what I don't like. There is no way to know if you're going in the right direction, too low level for this area, have the correct weapons and equipment to fight, all the while wrestling with poor controls and obnoxiously hard enemies. And checking the Wiki feels like you're letting the game off easy. Sure, be obtuse and convoluted, someone made a Wiki!

Believe me, the game is a lot less forgivable and fun to someone like me, who bought and played it before the Wiki was a thing. It really is a poorly designed game, and I think its unfair that it needs a crutch like a Wiki just to stand.
 

Phoenixmgs_v1legacy

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Silentpony said:
I guess what I don't like is its the perfect storm of unreasonable, without any indication what went wrong. Like you find a monster. It kills you. Why did you die? Did it get a lucky strike it? Were the controls lagging and you just need to try again? Is it too high level? Does it need a new weapon? Is it immune to X? Do you need a ring? A bow? The Axe of JibberyJoo combined with the Smithed Bronze Ring? Does it have a weakness in its butt, of its chin? Is it really just a peaceful creature, lashing out in anger when all it needs is a hug?! Spend the next 9 hours in trial and error gameplay to find out! Afterwards you'll be rewarded with...a second monster.

Or check the wiki. But wait, if its an expansive 'play it your way' game, we shouldn't need to check the Wiki, right? Surely the game lets you know all you need to know to fight the most basic of enemies.

And that's what I don't like. There is no way to know if you're going in the right direction, too low level for this area, have the correct weapons and equipment to fight, all the while wrestling with poor controls and obnoxiously hard enemies. And checking the Wiki feels like you're letting the game off easy. Sure, be obtuse and convoluted, someone made a Wiki!

Believe me, the game is a lot less forgivable and fun to someone like me, who bought and played it before the Wiki was a thing. It really is a poorly designed game, and I think its unfair that it needs a crutch like a Wiki just to stand.
The Souls games aren't nearly that obtuse and convoluted as you're saying. I'm not a big fan of the series (the games are OK to fine) so I'm not at all trying to say these are some masterpieces you don't get and must love or anything like that. The games are really very simple. You don't need some weapon or ring or whatever to beat any boss. Sure the right things can make the fight easier, but the fight isn't that hard to begin with. There's a dragon in Dark Souls that's rather weak but can curse you, which straight up kills you. That happens the 1st time, and you know to equip all your best curse resistant gear you have, that's sorta standard RPG logic. For the most part, you face bosses just like other enemies and block/dodge their attacks and then attack yourself, that's it, that's literally the secret. To know if you're doing enough damage through your stats and weapon to face a boss evenly or fairly, you just go by how effectively you're killing normal enemies in the dungeon on your way to the boss. The number of hits it takes to kill enemies should remain the same throughout the game so if it takes 3 hits to kill the standard enemy in the game's starting area (Undead Burg), it should take 3 hits to kill the standard enemy in the next dungeon and even the last dungeon (if you properly leveled yourself and your weapon). Same logic with regards on where to go. The beginning of Dark Souls is a perfect example as if you go anywhere but the right way you'll face enemies that will take way too long to kill, thus you should instantly know that's not the way to go and again, that's really just standard RPG logic. Do games really need to put the enemy's level floating above them to realize you're not supposed to fight said enemy? There's definitely some things that are convoluted for no reason like the weapon upgrade system where you can actually ruin your weapon if you don't know what you're doing. I feel Bloodborne is the best of the series just because it really removes or streamlines just about everything wrong with Dark Souls. It shouldn't be much of an issue to play through any Souls game without using a Wiki of any kind to be honest. The most you really may need to look up for your first time playing is exactly what each stat does and how weapons work (what determines a weapon's damage and how to upgrade them). One thing that is different from your standard RPG is that you sorta pick your weapon to use pretty much throughout the game and upgrade it vs getting new better weapons and discarding the old ones.

You're really putting the Souls games on some pedestal that is totally undeserved. I went into Dark Souls thinking the game was going to be so hard and the combat would be hard as hell to master. I was quite disappointed by how simple the games actually are in both difficulty and depth. The AI is so bad that just strafing literally exploits it.
 

Xprimentyl

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Silentpony said:
I guess what I don't like is its the perfect storm of unreasonable, without any indication what went wrong. Like you find a monster. It kills you. Why did you die? Did it get a lucky strike it? Were the controls lagging and you just need to try again? Is it too high level? Does it need a new weapon? Is it immune to X? Do you need a ring? A bow? The Axe of JibberyJoo combined with the Smithed Bronze Ring? Does it have a weakness in its butt, of its chin? Is it really just a peaceful creature, lashing out in anger when all it needs is a hug?! Spend the next 9 hours in trial and error gameplay to find out! Afterwards you'll be rewarded with...a second monster.
As Phoenixmgs mentioned in the post directly after your last one, there is no "right" way or singular weapon or item you'll ever "need;" it's the lesson I had to learn early on in my playthrough. While enemies and bosses may have certain immunities, NONE of them have a singular weakness meaning they're susceptible to some degree to everything else, so any player patient enough to experiment can and will find a way to overcome every obstacle. Basically, everything works, there are just some things that might work better, and it's not unreasonable to expect a player to learn that a fire demon is immune to fire attacks within one or two tries before trying something else and improving from there.

Another thing I didn't know or expect going in was that unlike most RPGs where 100 hours into them, you can have dozens of the same weapon or armor pieces, on rare exception, the most significant, non-consumable items in Dark Souls are unique, i.e.: there's only one Zweihander, so when you encounter the unique (one might read that as the "best") stuff like this, you know immediately whether it fits your build or not, so it takes a fair amount of the guess work or trial-and-error out. Yeah, that Dragon Greatsword I found 50 hours into the game has a lot of big numbers associated with it, but I'm shredding bosses with my +15 Uchigatana which I've been using since 50 minutes into the game. It's a true RPG in that the world is basically static, but who you choose to be, where you choose to go and how you choose to get there within it is what makes the experience.

Silentpony said:
Or check the wiki. But wait, if its an expansive 'play it your way' game, we shouldn't need to check the Wiki, right? Surely the game lets you know all you need to know to fight the most basic of enemies.
The wikis function more as guides to the lore and how the details of the world interconnect. You can still play it however you choose, but should you truly become lost, the community is there as a resource, something the game was designed to encourage, i.e.: messages left in game by other players online can guide you to hidden items or warn you of dangers ahead. Or, should you so choose, you can ignore the messages and wikis and with enough exploring, you'll find yourself... somewhere. (*Shrugs* should have checked the wiki! :p)

Silentpony said:
And that's what I don't like. There is no way to know if you're going in the right direction, too low level for this area, have the correct weapons and equipment to fight, all the while wrestling with poor controls and obnoxiously hard enemies. And checking the Wiki feels like you're letting the game off easy. Sure, be obtuse and convoluted, someone made a Wiki!

Believe me, the game is a lot less forgivable and fun to someone like me, who bought and played it before the Wiki was a thing. It really is a poorly designed game, and I think its unfair that it needs a crutch like a Wiki just to stand.
Again, as Phoenixmgs said, the game really is easy once you understand how it works, and I'm saying this as someone who still struggles and is still learning. The enemies aren't obnoxiously hard once you understand that unlike a lot of RPGs that have us trained to think we outgrow threats and can eventually tank damage, Dark Souls teaches us the best lesson is to NOT take damage at all. Yeah, initial enemies can 2-shot you, seems unreasonably hard, until you realize that a good shield negates most-to-all of the incoming damage and provides you a window to deal your own damage which, with the right, upgraded weapon that scales with your stats and you're comfortable using can 1-shot a lot of enemies, take huge chunks from bosses' health and really turns the tables in the players' favor.

But in the end, Dark Souls isn't for everyone, and I'm not trying to sway your opinion; this is after all a thread about "games that everyone loves, but you don't," but as a recent Dark Souls convert, I hate to see anyone missing out on it for the same, unfairly-weighted first impressions biases that caused me to put off playing it for years, much to my regret. If a linear, overtly progressive journey is your bag, Dark Souls will not be that, but as a deep RPG whose pieces can be put together in nearly any way a player sees fit, I don't think you can get much better.
 

Neurotic Void Melody

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The elder Scrolls online.

Overlast. Overlord? Nightwatch? Nightlast? Overthink? Overwish? Nightwish?? Wishmaster??? Watchmaster??? Watchover???OVERWATCH!! that's the one! *Pheeeyew*

All final fantasy's ever in the world. Including ones that aren't called final fantasy [small]but I can fucking see through their thin veneer...Try and fool ME!? Hah! Nice try, adventurous me! Why am I still typing this? Stop it! They'll see!! [/small]

Alllll MMOs and MOBAs after I've tried each map once or got bored before way before that point.

Saint's Row.

Megaman. All of them ever in the world and whatever other dimensions you disturbing humans like to lurk in.

Warhammer games. Until a good one is made.

Monster Hunter.

The Sims.

All those asshole Facebook games.

All those asshole tower defense games.

Shovel Knight.

All those asshole point and click adventure games. (Ok, they're not assholes, but I don't need 5000 possible combinations of actions against items to check through to further a story, thankyou very much. Time is draining slowly draining it cannot be wasted pleaase stop killing me, time. I haven't even done the dishes and entropy is nagging at the doorstep).

Minecraft. (Terraria ftw)

Slender? Is that still a thing? Don't care it's shit either way.

Street fighter and pretty much all brawlers (exceeeept latest Mortal Kombats, the good soul caliburs and super smash bros).

Dynasty warriors.

Borderlands.

Dead Island.

Lego games. (Used to like, but something happened, a point was reached where they all looked the same and now it cannot be undone).

The "David Cage experience."

...

Umm

...

I think that's all it. Wow, that sure is a load off my fluffy chest. Hope you understand why defenses of these have been omitted. Other than that, I'm pretty easy to please. Now excuse whilst I scamper and hide under a rock from any retaliation...
 

Zaltys

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Limbo. The first third was okay, but the rest of the game was full of tedious puzzles with obvious but slow solutions.
 

The Madman

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Well since everyone else is jumping on the hate train and it seems to be the popular thing to do:

Fallout 3/NV/4

I don't like em. Loved the original 1 and 2 but have never been able to get into of the 'modern' games for various reasons. Closest I ever came to enjoying one would probably be New Vegas, but even then it was only after liberal use of mods and still didn't last terribly long before I grew bored with and abandoned that too.

In my mind the gameplay just isn't any good and the story and atmosphere aren't solid enough on their own to compensate for it. If I want a post-apocalypse style open worldy game I'll go play the STALKER series (Interestingly not actually post-apocalypse, no matter how much so it feels) and if I want a decent rpg I'll go play something else. Shame as I'm not at all against the idea of a first person Fallout game, I'm no Fallout 'purist', I just don't feel any of the ones released have been all that good. For me anyway, since obviously the series has sold a bajillion copies now so clearly I'm in the minority on this one.
 

RaikuFA

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Any and all MOBA's.

Witcher 2. Though I enjoy 3.

Minecraft.

Mass Effect. The dumpster fire that was over 3's ending didn't help and cemented to me that the series is never worth playing.

Bayonetta. I really tried with this. Never played 2 but I wanted to play one first before it got stolen but holy crap is it boring.

Fallout 1 and 2. Best storys in the franchise, worst gameplay.
 

Athennesi

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Xprimentyl said:
Silentpony said:
I guess what I don't like is its the perfect storm of unreasonable, without any indication what went wrong. Like you find a monster. It kills you. Why did you die? Did it get a lucky strike it? Were the controls lagging and you just need to try again? Is it too high level? Does it need a new weapon? Is it immune to X? Do you need a ring? A bow? The Axe of JibberyJoo combined with the Smithed Bronze Ring? Does it have a weakness in its butt, of its chin? Is it really just a peaceful creature, lashing out in anger when all it needs is a hug?! Spend the next 9 hours in trial and error gameplay to find out! Afterwards you'll be rewarded with...a second monster.
As Phoenixmgs mentioned in the post directly after your last one, there is no "right" way or singular weapon or item you'll ever "need;" it's the lesson I had to learn early on in my playthrough. While enemies and bosses may have certain immunities, NONE of them have a singular weakness meaning they're susceptible to some degree to everything else, so any player patient enough to experiment can and will find a way to overcome every obstacle. Basically, everything works, there are just some things that might work better, and it's not unreasonable to expect a player to learn that a fire demon is immune to fire attacks within one or two tries before trying something else and improving from there.

Another thing I didn't know or expect going in was that unlike most RPGs where 100 hours into them, you can have dozens of the same weapon or armor pieces, on rare exception, the most significant, non-consumable items in Dark Souls are unique, i.e.: there's only one Zweihander, so when you encounter the unique (one might read that as the "best") stuff like this, you know immediately whether it fits your build or not, so it takes a fair amount of the guess work or trial-and-error out. Yeah, that Dragon Greatsword I found 50 hours into the game has a lot of big numbers associated with it, but I'm shredding bosses with my +15 Uchigatana which I've been using since 50 minutes into the game. It's a true RPG in that the world is basically static, but who you choose to be, where you choose to go and how you choose to get there within it is what makes the experience.

Silentpony said:
Or check the wiki. But wait, if its an expansive 'play it your way' game, we shouldn't need to check the Wiki, right? Surely the game lets you know all you need to know to fight the most basic of enemies.
The wikis function more as guides to the lore and how the details of the world interconnect. You can still play it however you choose, but should you truly become lost, the community is there as a resource, something the game was designed to encourage, i.e.: messages left in game by other players online can guide you to hidden items or warn you of dangers ahead. Or, should you so choose, you can ignore the messages and wikis and with enough exploring, you'll find yourself... somewhere. (*Shrugs* should have checked the wiki! :p)

Silentpony said:
And that's what I don't like. There is no way to know if you're going in the right direction, too low level for this area, have the correct weapons and equipment to fight, all the while wrestling with poor controls and obnoxiously hard enemies. And checking the Wiki feels like you're letting the game off easy. Sure, be obtuse and convoluted, someone made a Wiki!

Believe me, the game is a lot less forgivable and fun to someone like me, who bought and played it before the Wiki was a thing. It really is a poorly designed game, and I think its unfair that it needs a crutch like a Wiki just to stand.
Again, as Phoenixmgs said, the game really is easy once you understand how it works, and I'm saying this as someone who still struggles and is still learning. The enemies aren't obnoxiously hard once you understand that unlike a lot of RPGs that have us trained to think we outgrow threats and can eventually tank damage, Dark Souls teaches us the best lesson is to NOT take damage at all. Yeah, initial enemies can 2-shot you, seems unreasonably hard, until you realize that a good shield negates most-to-all of the incoming damage and provides you a window to deal your own damage which, with the right, upgraded weapon that scales with your stats and you're comfortable using can 1-shot a lot of enemies, take huge chunks from bosses' health and really turns the tables in the players' favor.

But in the end, Dark Souls isn't for everyone, and I'm not trying to sway your opinion; this is after all a thread about "games that everyone loves, but you don't," but as a recent Dark Souls convert, I hate to see anyone missing out on it for the same, unfairly-weighted first impressions biases that caused me to put off playing it for years, much to my regret. If a linear, overtly progressive journey is your bag, Dark Souls will not be that, but as a deep RPG whose pieces can be put together in nearly any way a player sees fit, I don't think you can get much better.
Phoenixmgs said:
Silentpony said:
I guess what I don't like is its the perfect storm of unreasonable, without any indication what went wrong. Like you find a monster. It kills you. Why did you die? Did it get a lucky strike it? Were the controls lagging and you just need to try again? Is it too high level? Does it need a new weapon? Is it immune to X? Do you need a ring? A bow? The Axe of JibberyJoo combined with the Smithed Bronze Ring? Does it have a weakness in its butt, of its chin? Is it really just a peaceful creature, lashing out in anger when all it needs is a hug?! Spend the next 9 hours in trial and error gameplay to find out! Afterwards you'll be rewarded with...a second monster.

Or check the wiki. But wait, if its an expansive 'play it your way' game, we shouldn't need to check the Wiki, right? Surely the game lets you know all you need to know to fight the most basic of enemies.

And that's what I don't like. There is no way to know if you're going in the right direction, too low level for this area, have the correct weapons and equipment to fight, all the while wrestling with poor controls and obnoxiously hard enemies. And checking the Wiki feels like you're letting the game off easy. Sure, be obtuse and convoluted, someone made a Wiki!

Believe me, the game is a lot less forgivable and fun to someone like me, who bought and played it before the Wiki was a thing. It really is a poorly designed game, and I think its unfair that it needs a crutch like a Wiki just to stand.
The Souls games aren't nearly that obtuse and convoluted as you're saying. I'm not a big fan of the series (the games are OK to fine) so I'm not at all trying to say these are some masterpieces you don't get and must love or anything like that. The games are really very simple. You don't need some weapon or ring or whatever to beat any boss. Sure the right things can make the fight easier, but the fight isn't that hard to begin with. There's a dragon in Dark Souls that's rather weak but can curse you, which straight up kills you. That happens the 1st time, and you know to equip all your best curse resistant gear you have, that's sorta standard RPG logic. For the most part, you face bosses just like other enemies and block/dodge their attacks and then attack yourself, that's it, that's literally the secret. To know if you're doing enough damage through your stats and weapon to face a boss evenly or fairly, you just go by how effectively you're killing normal enemies in the dungeon on your way to the boss. The number of hits it takes to kill enemies should remain the same throughout the game so if it takes 3 hits to kill the standard enemy in the game's starting area (Undead Burg), it should take hits to kill the standard enemy in the next dungeon and even the last dungeon (if you properly leveled yourself and your weapon). Same logic with regards on where to go. The beginning of Dark Souls is a perfect example as if you go anywhere but the right way you'll face enemies that will take way too long to kill, thus you should instantly know that's not the way to go and again, that's really just standard RPG logic. Do games really need to put the enemy's level floating above them to realize you're not supposed to fight said enemy? There's definitely some things that are convoluted for no reason like the weapon upgrade system where you can actually ruin your weapon if you don't know what you're doing. I feel Bloodborne is the best of the series just because it really removes or streamlines just about everything wrong with Dark Souls. It shouldn't be much of an issue to play through any Souls game without using a Wiki of any kind to be honest. The most you really may need to look up for your first time playing is exactly what each stat does and how weapons work (what determines a weapon's damage and how to upgrade them). One thing that is different from your standard RPG is that you sorta pick your weapon to use pretty much throughout the game and upgrade it vs getting new better weapons and discarding the old ones.

You're really putting the Souls games on some pedestal that is totally undeserved. I went into Dark Souls thinking the game was going to be so hard and the combat would be hard as hell to master. I was quite disappointed by how simple the games actually are in both difficulty and depth. The AI is so bad that just strafing literally exploits it.
Yes, this. I discussed this, in topic about it, but still think DS "difficulty" is one of most hyperbolic claims I've ever heard of, gaming related.
I can remember plenty of times I would yell at my monitor from dying in "hard" games... whether we're talking of very fast paced shooters or more complex strategy games.
Dark Souls is neither...it is far too slow, clumsy and imprecise for an action game and far too simplistic of what it asks of the player when it comes to employing actual tactics.
Circle strafe around enemies, memorize their position and patterns, hit them after their longest combo, back away, repeat.
There is no unpredictability or dynamic interaction in combat, for most part result of extremely simple and flawed enemy AI, which turns it into endless "memorization/cheese" repetition...the game gives you plenty of tools to use, but the process is extremely simple.

Playing through F.E.A.R right now and can easily say that in some of it's encounters I would see more responsive/dynamic AI behavior than in the entirety of Dark Souls.
 

Phoenixmgs_v1legacy

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Athennesi said:
Yes, this. I discussed this, in topic about it, but still think DS "difficulty" is one of most hyperbolic claims I've ever heard of, gaming related.
I can remember plenty of times I would yell at my monitor from dying in "hard" games... whether we're talking of very fast paced shooters or more complex strategy games.
Dark Souls is neither...it is far too slow, clumsy and imprecise for an action game and far too simplistic of what it asks of the player when it comes to employing actual tactics.
Circle strafe around enemies, memorize their position and patterns, hit them after their longest combo, back away, repeat.
There is no unpredictability or dynamic interaction in combat, for most part result of extremely simple and flawed enemy AI, which turns it into endless "memorization/cheese" repetition...the game gives you plenty of tools to use, but the process is extremely simple.

Playing through F.E.A.R right now and can easily say that in some of it's encounters I would see more responsive/dynamic AI behavior than in the entirety of Dark Souls.
Totally agree. People literally describe Dark Souls as the hardest game ever. Did they not play any game before last-gen? Hell, I'll contend games like Uncharted and the Tomb Raider reboot are much harder if they just had checkpoints as far apart as Dark Souls. The Dark Souls community took "git gud" from the MGO community (an actual really hard game) when they should've just coined the phrase "git careful".
 

beyondbrainmatter

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-MOBAs. Not my cup of tea.
-MMORPGs. Same.
-Crimzon Clover. So, let me get this straight. I have to throw bombs all the time? Yeah, no. That's the opposite of how I like my shmups. Give me my bonus points for bombless runs, kthnxbai.
-Radiant Silvergun, Ikaruga... Do you like memorization over twitch reflexes in your shmups? No? Neither do I.
-Xcom: Enemy Unknown/Within. It's not that I particularly dislike the game, but as a seasoned TBS player, it just feels simplistic and overhyped. Jagged Alliance 2 is better imho.
-Any open world Bethesda game after Morrowind. So, it's the same game, same world, same writing, same immersion breaking, only with better graphics? Pass.
-Anything Rock Star puts out. Basically GTA 3 with a lick of paint. And/or horses.
 

aozgolo

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It typically applies more to genres than specific games, but within the types of genres I really like there's probably a few I have little interest in. I typically do a lot of research on games before I buy, watching gameplay trailers, reading reviews, etc. so most of the games that I have no interest in I haven't actually played either, so it's not like I tried it and didn't like it, I'm a picky eater and I won't put it on my plate.

I love RPGs and I enjoy visual novels, and dating sims... yet for whatever reason, the Persona series never really looked all that appealing to me. The visuals, the setting, the strange mechanics of how the world operates... just none of it came together for me.
 

distortedreality

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Dark Souls - because the PC port was terrible at launch and I haven't gotten around to trying it again. I will when I have the time, but for now, it sits in the "I'm sure I'd like this if I could be bothered" basket.

Undertale - loved the story, loved the meta, absolutely detested the gameplay. Got quite a way through it but gave up after a few hours, haven't looked back.

Bioshock series - I kind of enjoyed Infinite, and that remains the only Bioshock game that I've played through. I loved the atmosphere of the first game, but didn't really enjoy the gameplay for some reason.
 

Dalisclock

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A Barrel In the Marketplace
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So I'm gonna throw out Bioshock.

Don't get me wrong. I liked it. I liked the atmosphere, the concept and a lot of things about it. However, I don't enjoy the actual gameplay nearly as much as a lot of people seemed to, the "underwater" feeling seemed very superficial most of the time(after the intro level) and the "Atlas=Fontaine" twist felt fairly obvious for a large portion of the game.

Also, the entire game goes downhill after the meeting with Ryan.
 

Canadamus Prime

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MOBAs - Because I generally suck at multiplayer gamer and from what I've heard the community is quite toxic.

Undertale - Don't like the colour palette. Yes I'm petty.

Dark Souls - Tried it, got impatient, gave up. And anyone who says "Get Gud" can STFU.

Rockstar games - because they are boring. I'm never sure what I'm supposed to be doing. It took me forever to figure out the breaking horses for Bonnie McFarland in Red Dead Redemption was actually story mission.
 

sXeth

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GTA. All the polish in the world does nothing for the tiny ball of prettymuch garbage gameplay underneath it. And the writing is just their parody/humor that doesn't engage me at all, or generally a copy-paste-change-the-names of movies I'd rather be watching. Pretty looking, maybe technically impressive world, awful game.

Elder Scrolls. Yeah we're all familiar with why Skyrim and Oblivion are often considered mediocre, but even Morrowind, while it had narrative strength and better world design, is just horribly crippled by its weird combination of mechanics straddling the fence between real-time player-skill based and RPG dice rolling stuff.