the end of red dead, when you know what happened and the song "bury me not on the lone prairie" played, it invoked sadness on me. FFX was sad, that nwas a well made games and you got to know the characters so well it was sad at the end. also, mass effect 2, when the normandy was blown up, Sheperd evacuated Joker and Shepard was blown up and his body floated off towards the planet and the sad piano music played. also I was upset when I got to the last dot in pacman and the ghosts closed in on me...
I recently played through Persona 4 for the first time, and my god that game has so many.
Yukiko made it blatantly obvious that she was going to ask me out, but I already had a girlfriend and I wanted to be faithful, so I had to turn her down. For about ten minutes, I felt pure awkwardness over disappointing her.
But the big one was letting Nanako die. I kept thinking how I must have missed something, and how I should've been able to save her. Then I killed her killer, got my vengeance, and this is where the game really shows its genius for me. It gave me a hollow victory. I got revenge, ended the killer's rampage, and that was it. Skip to the end, got on a train and it was done.
I got no real closure, I didn't feel any better about her death. The empty house was still depressing even knowing I had avenged her. Revenge didn't make me feel better. That connection between my feelings as the player - a 60 hour gaming session cut short, with nothing but a brief ending to it all - and my feelings as the character has never been matched in any other game for me.
Ico and Shadow of the Colossus mainly. Silent Hill 2 for scaring the shit out of me and making me confused and both Portal games for making me laugh.
An old game PC game, I Have No Mouth and I Must Scream, made me go through an existential crisis was I was 13, so there's that.
EDIT: Oh I forgot Beyond Good & Evil, that game made me go through a multitude of emotions. Assassin's Creed 2 because that was one beautiful game and I really cared for the characters.
Does Turok count where I played a drinking game every time one of my supporting muscled men got unexpectedly killed? It left me with warm fuzzy feelings.
Not counting the start because then i'd pass out before it even began, but about 40 seconds after you end up on the planet is where it begins
Ico and Shadow of the Colossus really got to me and so did Dragon Age 2 at some moments, but not all (Shepherding wolves really made me think and All That Remains brought a tear to my eye). Halo: Reach got to me at some points as well, mostly when the Spartans I liked got killed (Kat, Carter).
(I don't feel the need to spoiler that because anyone who was unable to figure out what happens to the Spartans probably won't be able to grasp the concept of games).
I recently played through Persona 4 for the first time, and my god that game has so many.
Yukiko made it blatantly obvious that she was going to ask me out, but I already had a girlfriend and I wanted to be faithful, so I had to turn her down. For about ten minutes, I felt pure awkwardness over disappointing her.
But the big one was letting Nanako die. I kept thinking how I must have missed something, and how I should've been able to save her. Then I killed her killer, got my vengeance, and this is where the game really shows its genius for me. It gave me a hollow victory. I got revenge, ended the killer's rampage, and that was it. Skip to the end, got on a train and it was done.
I got no real closure, I didn't feel any better about her death. The empty house was still depressing even knowing I had avenged her. Revenge didn't make me feel better. That connection between my feelings as the player - a 60 hour gaming session cut short, with nothing but a brief ending to it all - and my feelings as the character has never been matched in any other game for me.
You probably already know this, but that's the bad ending. There are others. The "true" ending is notoriously difficult to get, whereas the "good" ending is pretty simple.
Fortunately, the important decisions are in the endgame, so it shouldn't be that hard if you go by trial and error.
I recently played through Persona 4 for the first time, and my god that game has so many.
Yukiko made it blatantly obvious that she was going to ask me out, but I already had a girlfriend and I wanted to be faithful, so I had to turn her down. For about ten minutes, I felt pure awkwardness over disappointing her.
But the big one was letting Nanako die. I kept thinking how I must have missed something, and how I should've been able to save her. Then I killed her killer, got my vengeance, and this is where the game really shows its genius for me. It gave me a hollow victory. I got revenge, ended the killer's rampage, and that was it. Skip to the end, got on a train and it was done.
I got no real closure, I didn't feel any better about her death. The empty house was still depressing even knowing I had avenged her. Revenge didn't make me feel better. That connection between my feelings as the player - a 60 hour gaming session cut short, with nothing but a brief ending to it all - and my feelings as the character has never been matched in any other game for me.
You probably already know this, but that's the bad ending. There are others. The "true" ending is notoriously difficult to get, whereas the "good" ending is pretty simple.
Fortunately, the important decisions are in the endgame, so it shouldn't be that hard if you go by trial and error.
Yeah I've started again because I knew that wasn't how it was meant to go. It's one of the only times where what is effectively failure has given me a satisfying experience. The way it's so smart meant I didn't mind. There's no way I'm letting it happen again though.
I know a lot of people probably have said this already, but Silent Hill 2's ending was the only game that made me cry. Hearing the last bit just... I could feel the emotion and sadness in Mary's words.
I also felt a little sad watching the ending of Shadow Hearts, the canon ending. T-T Then in Shadow Hearts 2, you get to revive her for a short time, and that was really sad and touching as well.
I have [http://www.escapistmagazine.com/forums/jump/9.226212.7718808] already discussed [http://www.escapistmagazine.com/forums/read/9.257801-Majoras-mask-one-of-the-best-and-creepiest-games-of-the-decade#9693835] this subject [http://www.escapistmagazine.com/forums/read/9.247343-Majoras-Mask?page=3#9087568] extensively before. [http://www.escapistmagazine.com/forums/read/9.240120-Creepiest-Scariest-Video-Game-Character-Ever#8655918]
[sub]Mods, I realize that this may count as a short post or self advertising, but please understand that I have discussed this topic so many times with such long and thought out posts that I feel at this point it'd be better for me to link to my orginal posts on the matter instead of typing another whole half a page thesis on Majora's mask.[/sub]
EDIT: And cortana in halo 3, is creepy as fuck if you read the books.
in portal 1 i fell in love with GlaDOS
in portal 2 there was this:
"I AM NOT A MORON!" "Yes you are! you were designed to be a moron to turn me into an idiot!" CRASH!! "Well who´se the moron now?!" "could a moron do this!!?"
I'd say the strongest emotion a game has evoked from me due to the story was in Half Life 2 Episode 2 when Eli Vance died. That was depressing.
The strongest emotion from gameplay was actually from the Mafia II demo. All you can do is drive around for ten minutes and maybe do a mediocre mission if you wanted to. But holding up a gun store and then running from the cops was exhilarating. I'm gonna have to download that again...
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