Games that have been ruined by their Fans

Recommended Videos

Owensir

New member
Mar 21, 2008
8
0
0
ert47 said:
Everyone praised the control method in MP:H because it felt natural (whatever the heck that means), but the problem was that I am Left handed so that practically lowered my enjoyness rating some-what, yes I know there was a left handed control method, but try playing your favourite game (lets say Halo for arguments sake) and switching the analogue stick controls and moving all the action buttons to the d-pad. And see how much fun it really is.
I'm glad to see someone else has this problem. I'm sort of bi-dexterous, I kind of have a preffered hand for just about everything I do, mainly left hand for wrist/hand motions and right hand for things that require the whole arm. This has pretty much ruined my chances of getting a Wii since every time I test a game that requires using the remote (pretty much all of them)I have the coordination of a seizing squirrel. Also having hand-twitchy tourettes, though mostly okay with a regular controler, becomes a ***** when sensitive mouse-pointing is involved.
 

Heroic One

New member
Aug 29, 2007
189
0
0
Pretty much any game with a large fanbase, really. People tend to suck.



Good lord, when did I get so cynical? Damn you, Internet!
 

Joeshie

New member
Oct 9, 2007
844
0
0
mspencer82 said:
"Don't walk on the sand or the monsters will kill you", that's from Tremors. Headcrabs, might as well be face huggers from Aliens. Zombies, dear God don't get me started. Alien invasion, that's seen more action than a cheap hooker. That whole post-apocalyptic thing in HL2 was real original too. Silent protagonists that are referenced in-game as being silent, that's been done by Mario and Zelda who I'm sure ripped it off from someone else. The only original thing was the physics engine they beat you over the head with every five minutes.

I'm sorry, you said "one thing" didn't you?

I'd say Halo and Half-Life are even as far as being undeserving of the hype they get.
I think that you need to come to understand that EVERY form of art now rips off each other, be it intentional or not. You can't make a video game that isn't similar in some way to some other artistic piece.

The difference is that some pieces copy more than others. Starcraft is pretty much a blatant ripoff of Aliens, Starship Troopers, and Warhammer 40k. Something like Half-Life takes broad concepts like alien invasions, zombies and the like and modifies them, rather than just copy and pasting from another source.




That being said, I think that most people in this thread are idiots for having other people ruin games for them. Fanbases can be annoying, no question about that, but it have it ruin a game for you...that's just pathetic.
 

Joeshie

New member
Oct 9, 2007
844
0
0
mspencer82 said:
I disagree with you about Half-Life taking broad concepts and modifying them. For me the game felt like it copy and pasted from so many sources and didn't blend those elements together well at all. You say it modifies those concepts but I don't see where they're modified at all other than lumping them all together under the same alien invasion plot.
The alien invasion was tweaked so that rather than the aliens invading through normal means, they invaded through the resonance cascade that Gordon created. This is further enhanced by the fact that we don't know if this was intentional or not. The presence of the G-Man prior to the incidence suggests that the entire event was caused by the G-Man in order to facilitate the invasion. The G-Man however then uses Gordon to lessen the effects of the invasion and use him for his own purposes.

You can try to pull the whole "lol alien invasion same as ever alien invasion ever" card, but it really isn't. Valve added an additional twist that really separates it from other generic alien invasion stories which, most of the time, never even give a reason for the invasion of the aliens at all.

The headcrabs, which you say were stolen from Aliens, are not a direct copy of the "face huggers" from Aliens. The headcrabs and face huggers operate in distinctly different ways. The headcrabs ultimate goal is to attach to the head in order to gain control of the individual, which differs from the face huggers goal of inserting an alien egg. The only thing they have in common is the fact that they attach on to the head.

The zombies are pretty generic, I'll give you that. However, they are only one of many foes that you face along the way in the Half-Life games.

The "post-apocalyptic" world in Half-Life 2 was also different from many post-apocalyptic stories in that the world and cities, for the most part, remained intact. The world didn't have a dark-lingering sky or cities in rubble. It didn't really feel post-apocalyptic in the sense like Gears of War did. It really felt like something that was just right outside your window in real life.

The silent protagonist idea for Gordon Freeman acts in a fundamentally different way than Mario or Zelda. This is actually a common complaint from people who never seem to figure out what the silence enhances. The silence you get from Gordon Freeman is essentially to create more immersion in the game. You feel as if you are Gordon Freeman yourself. You never see his image throughout the entire game. From start to finish, YOU are Gordon Freeman. Whatever Gordon sees, you see. You never hear his voice once through the entire game. This was one of the original Half-Life's greatest innovations of the time: increased immersion in the world around you.

I could go on, but I figure that I've countered enough of your points. Now, I'm not going to say that the environment and ideas that Half-Life used were 100% original, but most stories and settings aren't original anymore. The good stories and settings will take a basic concept that's already been used and try to finely craft it into something relatively new, like Half-Life did. I really think you should go back to the Half-Life series and look deeper instead of just blowing everything off as a "ripoff".

mspencer82 said:
The only thing fanbases can really accomplish is raising expectations on a game that later turns out to be pure crap and allowing their blind devotion to lead them to writing misleading reviews.
Misleading reviews? Half-Life and Half-Life 2 were pretty much universally praised by critics and fans at the time of their release. Are you saying that people who played Half-Life when it first came out went in thinking "teehee, i'm going to give this game an overabundance of praise so that i can fool people into thinking this game is great."? If you do, I think you seriously need to reconsider your views on the reviewing and critiquing process.
 

ComradeJim270

New member
Nov 24, 2007
581
0
0
I still maintain than fans cannot ruin a single-player game once it has been released. If your opinion of a single-player game is affected by whiny fanboys, you're letting them get the better of you, and that's pretty damn sad.
 

Sixties Spidey

Elite Member
Jan 24, 2008
3,299
0
41
TheNecroswanson said:
Though I agree Teh Haloz, it wan't the fans that ruined those franchises. It was the owners who did it.
Well, while its the owners, it can be the fans too. Take Halo for instance. When you play online, what do you mostly hear? Trash talk. Swearing, mothers being insulted, racial slurs, profanity, and screaming. Its competitveness at its worst, and does enough to form a stereotype for those kinds of people. Saaaay.. online shooters. When a game is ruined, essentially all what that means is a shitty and derogatory stereotype. I agree with TheNecroswanson about the owners, but in some cases like Halo, it can be pointed at fans.
 

Bobkat1252

The Psychotic Psyker
Mar 18, 2008
317
0
0
Despite enjoying the game, I'd have to put Halo down as well... just cant play a single game with out a pre-pubescent kid whining or some retard babbling about how we are all a bunch of(insert minority here) and that we should all die because we ran him over with a warthog that he was too stupid to get out of the way of. It's gotten to the point where it its almost embarrassing to say "I'm a fan of Halo" for fear of instantly being labeled as one of the nuts who play the game.
 

Blind0bserver

Blatant Narcissist
Mar 31, 2008
1,454
0
0
The worst example I've ever seen of fans (more accurately in this context referred to as "a**holes") ruining a game was Red Faction for the PC. People began to hack and cheat at game online to such an extent that it became unplayable. It's bad enough with the usual gimmicks like no-clip and rapid fire rocket launchers and that kind of nonsense, but Red Faction allowed for environment destruction. People could make it so that one shot from a pistol into a wall destroyed the entire map! Again, just made it unplayable...
 
Mar 26, 2008
3,429
0
0
Zephyr618 said:
EittilDratsab said:
Super Smash Brothers

Those damn tournament fanatics keep limiting the game. No items, more than half of the levels banned from tournaments, I'd rather play Super Smash the way it was meant to be played. With items, and a good amount of unpredictability. Good thing Sakurai doesn't listen to his fans. Otherwise the only map in Brawl would be Final Destination v.2.
The reason that tournaments involve simple levels with no items is because items and large annoying levels give people who have no skill at all a good advantage. Rather than fight, they run around a huge map like a pussy until an item pops up. Which they then throw at the skilled player...
That pretty much sums up my experience of the SSB games right there. Which is why I think it is overhyped.

Other notable inclusions:

Halo series: I still have much love for the first one but as much as I tried to avoid the sirenlike call that Halo 3 was going to be God's gift to gaming, it still coloured my opinion of it and left me slightly disappointed. Bungie got a bit ahead of themselves and as a result H3 collapsed under the weight of its overblown story.
I've said it once and I'll say it again, I've met plenty of cool gamers during H3 deathmatches but they are eclipsed by the sheer number of immature tossers.

Half Life 2: I played the original with no preconceptions and absolutely adored it, one of the best FPS ever. But every time I play HL2, while I think it is really good, I feel like I am missing something. I'm not having the spiritual orgasm that other HL2 players are having when playing it. I can't figure out what it is. The only thing I have noticed is that weapons don't feel meaty enough or the combat as visceral as other games. I mean if I shoot someone point blank in the head with a magnum it should take their whole goddamn head off, not just have them slump to the ground! Anyway, the hype has lessened the otherwise brilliant experience for me.


The Final Fantasy Series: I just don't get it. My brother has thrown each and every one of them at me saying they are pinacle of RPG excellence and I just HAVE to play them. I do and every time I'm disappointed. I've come to the conclusion that maybe it's just me. Then again I thought Vagrant Story was utterly spellbinding until I got up to the boss that could kill you with one attack, forcing you to reload back to a position miles away. That broke the spell rather quickly.
 

irrelevantnugget

New member
Mar 25, 2008
807
0
0
The Unreal Tournament series.

Sure, UT99 was fun. But nowadays it's only instagib, which, on 32-people servers, basically means hopping around, holding down your left mouse button.

Same with UT2k4 (didn't play UT2k3, it was only out on DVD and I didn't have a drive that could read it, thankfully UT2k4 came out with cd's, 6 of them o.o).
There, the speed got bumped up a notch, making instagib an even worse spamfest. Though the Assault racing levels were fun as heck, I have to admit; but those are gone now. It's back to small corridor assault levels, where everybody gets a damn rocket launcher and/or flak cannon. Sure, chaotic can be fun, but this is just retarded.

UT3, I found better than anything I had played. Unfortunately, people didn't like the slower pace, the fact that they can't hop around, and that even the 'weaker' guns could kill you in a few shots. It promoted skillful play... but the fans apparantly don't want that. They just want chaotic spamfest in which blood and chunks of meat flies everywhere. So very sad.

Why was instagib ever created? What happened to changing guns in different situations, like, you know... tactical play, even in the fast-paced game that is called UT. It once had its place, but it's long lost now :(


Geez. Now that I read it all over again, I'm sounding quite melodramatic... but still. -.-
 
Feb 13, 2008
19,430
0
0
Fans don't kill games, Hype kills games.

Look at Dai-Katana, Black and White, Duke Nukem Forever...

Although bad programming, not listening to Q/A & half a dozen patches to make it playable help immensely.

Windows Vista, I'm looking at YOU!
 

Bodb

New member
Mar 16, 2008
64
0
0
Second Life. It would have actually been kinda fun, if it weren't for all the deviants and idiots filling the game with transsexual furry BDSM dungeons. God damnit, that was a wasted opportunity to make something wonderful. There's always Baku, I guess.
 

Bodb

New member
Mar 16, 2008
64
0
0
TheNecroswanson said:
Mr Wednesday said:
GenHellspawn said:
which just rips off LOTR, which just rips off english folklore.
European folklore :p

Awful lot of non-english stuff in there. Then again, awful lot of anlo-saxon stuff in there too.
One literary critic described Rohan as "The Anglo-Saxons with horses".

Sounds about right.
Rips a great deal off of Norse. Elves, gnomes, and dwarves anyone?
Rips off human thought patterns. YAWN.
 
Apr 3, 2008
11
0
0
Final Fantasy 7 . Seriously , I don't have any ill will against the game , but its hard to take a game seriously when it has a MASSIVE amount of fanboys that all claim that any other RPG is utter rubbish .
And Halo series . Its a fun game (see co-op for defination of fun) , but once again , when you have 10 year olds running around , imitating gangsters , all the feelings of enjoyment are dashed .
 

RedSigma

New member
Mar 7, 2008
71
0
0
Joeshie said:
I could go on, but I figure that I've countered enough of your points. Now, I'm not going to say that the environment and ideas that Half-Life used were 100% original, but most stories and settings aren't original anymore. The good stories and settings will take a basic concept that's already been used and try to finely craft it into something relatively new, like Half-Life did. I really think you should go back to the Half-Life series and look deeper instead of just blowing everything off as a "ripoff".
Everything you said couldn't of been said better. Well done sir!
 

Tanthalos

New member
Mar 25, 2008
203
0
0
Devil May Cry series, there is such rabid sometimes violent fanboy and fangirlism that it turns other people that haven't tried it off of the game line by association.

To understand what I mean by violent you have to know I sell manga, and toys from japan. When the Devil May Cry manga came out I had two girls get into a violent fight on my store floor over who would get the last copy on the shelf.