If object player collides with portal X then destroy object and set variable portal to 1Tharwen said:This, but with better hardware. My first thought was: "How the fuck do they do that?", in reference to the portals. I then spent the next two days trying to work out how you could possibly program portal technology in a game.Chamale said:Portal, on a crappy laptop, in the dark, with bad earphones and a sticky mousepad. Absolutely incredibly good game.
If variable portal is equal to 1 create object player at portal Y and set variable portal to 0
Just a guess off the top of my head from my games lol
Or instead of destroying just if object collides with portal X move position of object to portal Y