Shadow of the Colossus.
I watched my friends play it on a projector screen in undergrad, and boy was it slow to watch. While I can understand the idea of fighting giants appealing, making the game solely about fighting them just seemed ridiculous. Outside of the fighting was even more boring because the landscape looked the same everywhere with hardly any landmarks or points of interaction (or at least the ones I saw). I like ambiance and watching the passing landscape fly pass me while I'm on a bus or a car, because it's relaxing and I can take it in. But here, all I see is some knight holding his sword up to see where he needs to go next in a plain landscape that you can almost never interact with. Wooo. While perfect for a bus ride, the landscape just seems too expansive for a game and doesn't help appealing to me.
Games appeal to me in either one of two aspects. One is exploration/discovery, and the other is critical thinking/judgement. SotC already bombs at the first one since there's nothing really to look at except the sword telling you where to go. The only way this game could possibly go up on my list is if it actually has some critical thinking to it in its boss fights. And to be fair, I can't make a fair judgement on both parts until I play the game.
I watched my friends play it on a projector screen in undergrad, and boy was it slow to watch. While I can understand the idea of fighting giants appealing, making the game solely about fighting them just seemed ridiculous. Outside of the fighting was even more boring because the landscape looked the same everywhere with hardly any landmarks or points of interaction (or at least the ones I saw). I like ambiance and watching the passing landscape fly pass me while I'm on a bus or a car, because it's relaxing and I can take it in. But here, all I see is some knight holding his sword up to see where he needs to go next in a plain landscape that you can almost never interact with. Wooo. While perfect for a bus ride, the landscape just seems too expansive for a game and doesn't help appealing to me.
Games appeal to me in either one of two aspects. One is exploration/discovery, and the other is critical thinking/judgement. SotC already bombs at the first one since there's nothing really to look at except the sword telling you where to go. The only way this game could possibly go up on my list is if it actually has some critical thinking to it in its boss fights. And to be fair, I can't make a fair judgement on both parts until I play the game.