Games that made you feel Guilty.

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dragongit

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I'm not referring to a "guilty pleasure". I'm talking about playing a game where your character does something you may not necessarily have chosen, but said actions made you feel really REALLY guilty afterwards? Warning, this thread may contain spoilers about games.

One game in particular comes to mind. Neir. If anyone has played the game at least through the second ending, you know EXACTLY what I mean. Here is the rundown though. During your first play of Neir, things are standard. You are on a quest to save your daughter, you kill enemies, bosses, and eventually have a happy ending. However, you are given the option to play again. When you do... you get a brand new perspective on things. Bosses you previously encountered now have tragic back stories. A small shadow creatures loosing it's mother, befriending a robot, that we eventually kill later.After that particular chapter, I felt like shit. The game really does it's best to constantly punch you in the balls for every thing you do. Even the final ending is a colossal punch to the junk.

Post what you feel are some of your "guiltiest" moments in gaming.
 

BloatedGuppy

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Feb 3, 2010
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The end of the Fallout 3 expansion "The Pitt". Goddam no-win situation, I agonized for about 20 minutes before making a choice I was entirely unhappy with.

Couple of moments in Walking Dead as well, that I won't go into because of spoilers. Ya'll can probably guess which ones. That game was like a vending machine you put time into, and guilt came out.
 

IBlackKiteI

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Mar 12, 2010
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Those assassination quests in Stalker always made me feel like a dick. Sure, the quest giver tells you how much of an evil bastard the targets are, but how do you know for sure?
There was this one particular guy I was tasked with killing who, when I was virtually surrounded by enemies, happened to come along with a bunch of other guys and save my ass. After the firefight was done and everyone finished looting the bodies, I followed the dude to his camp, traded with him and his guys for a bit and hung out around the campfire, then shot him in the head with a suppressed pistol when he went to sleep and ran like hell to collect my reward.

Also, whenever I sacrifice a unit in an RTS game, if that counts, Company of Heroes in particular. You'll hear your units become more and more freaked out as they take losses, usually to the point where they're practically screaming for support, then your announcer will say something like 'We've lost a unit, they're all dead', and those guys who a few minutes ago were casually standing around your base and making fun of stuff get recorded as numbers in the postgame list of casualties.
 

KissmahArceus

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Mar 1, 2011
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When my brother died in XCOM, he died due to a dumb mistake I made on Operation Patient Father, he was up in the air (Archangel armour) and I left him unguarded and out of ammo, long story short he got chewed up by some heavy floaters, went from full health to dead in 2 shots.
I felt so bad I had to text him and tell him.

I did feel guilty any time I lied to Clementine in Walking Dead too but not as much as when my friends and family die in XCOM

A squad wipe in my first Classic playthrough is what stopped me playing it non stop, I just haven't felt the desire to go through it all again :/
 

Zhukov

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Dec 29, 2009
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Recently did a high-chaos playthrough of Dishonored. Those endings were a bit depressing. However, the worst part was where Samuel the boatman, who's an all round decent fellow, tries to warn the guards that you're coming. I tranquilized him before he got the shot off, but then he fell in the water and got eaten by hagfish.
 

KissmahArceus

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Zhukov said:
Recently did a high-chaos playthrough of Dishonored. Those endings were a bit depressing. However, the worst part was where Samuel the boatman, who's an all round decent fellow, tries to warn the guards that you're coming. I tranquilized him before he got the shot off, but then he fell in the water and got eaten by hagfish.
Wow, that is harsh as fuck. Poor guy, anytime Farmers or bards etc get killed by dragons in Skyrim, in an attempt to "help" is pretty harsh.
More comedic guilt than anything though
 

Mr.Squishy

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Obligatory Spec Ops mention.
But also Dark Souls. The fight with Sif (especially if you fight him after going through the DLC),deciding to attack Crossbreed Priscilla because chance to get two unique weapons (so not worth it. She was even reasonable and gave you the option of leaving peacefully) killing Quelaag, killing ceaseless discharge, fighting hollowed npcs who were decent people, siegmeyer questline. And most of that is relatively subtle, and even the most obvious ones aren't spelled out. I appreciate that. I feel excessive dialogue stating that this and that happened and you should feel bad...not as effective.
So yeah, Dark Souls is surprisingly deep and tragic, but not strictly in your face about it.
...
Okay, gushing time's over.
 

NeutralDrow

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Well, it's something that really was my fault, but I'd say stealing stuff from peoples' offices in Deus Ex: Human Revolution. I tried to console myself at the time by just taking a book or candy bar or two while getting the hacking experience (leaving the money alone), but even if you do just that, later in the game Adam starts getting emails from his coworkers, who are getting frightened and angry that someone they work with would do such a thing...while giving you their office passcodes and begging you to investigate.

After all, why would they suspect me? I was head of security. I nearly died saving their lives by fighting off a mercenary attack in the prologue. Generally the first words out of their mouths in the beginning of the game where congratulating me on my recovery, and how much safer they felt with me back in action. These were people who didn't worry about riots breaching the building because of the security I'd helped put in place. These were people who, if you explore Adam's apartment, you realize sent you get well cards. And I stole from them.

That was when I started to feel disgusted with myself to the point of wanting to throw up.
 

IllumInaTIma

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Feb 6, 2012
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Persona 4: Golden accomplice ending comes to mind
basically, you cover up Adachi's crime and destroy evidence this way betraying all your friends and all you work for whole year and this possibly result in extinction of whole mankind
 

Ashadowpie

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Hitman Absolution. the first mission you have to ninja your way around a greenhouse onto a cliff ledge and to get into the building you have to go through a window, which of course some dudes chatting on the phone just hearing that he doesnt have prostate cancer and he cant wait to tell his wife, then you have to grab him by the shirt and rip him out the window while he screams " what? wait! Ahhhh!! " crunch.

it happened so fast i actually stopped playing for a moment because i felt bad. that was a totally innocent dude realizing he wasnt going to die of cancer! O_O AND THEN YOU RANDOMLY THROW HIM OUT THE WINDOW!



harsh bro....harsh
 

ramboondiea

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Oct 11, 2010
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games that come to mind would probably be:
specOps: the line. for spoilery reasons everyone probably knows

bioshocks: i cant kill the little sisters, i just cant

bastion: i much prefer the evacuation ending essentially damning civilisation and forcing zulf to live with it. i reckon its the ending music that really got me tho

nier: 2nd playthrough can be described as . main character= heartless bastard
dishonoured- may have lost my temper with my pacifist run and started killing everyone, the ending made me feel guilty.

mass effect 2: the whole robot mind control option thing never sat well with me.
 

BrotherRool

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Hanako storyline of Katawa Shoujo, but I'm not even going to put exactly what into spoilers because it must be experienced. Either you know what I'm talking about or you can take away that KS is a game that knows how to make players feel guilty for what they've done.


There's also a couple of RPGs and Deus Ex style games where I began to feel really bad about stealing stuff from people's offices and killing stuff, and playing darkside KotoR made me feel really bad too.

Alpha Protocol managed to make me feel bad about a lot of the decisions I chose, I'd do something and someone would end up dead. Even in the credits I realised that a terrorist I'd let go went on to kill a lot of people
 

aguspal

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Ashadowpie said:
Hitman Absolution. the first mission you have to ninja your way around a greenhouse onto a cliff ledge and to get into the building you have to go through a window, which of course some dudes chatting on the phone just hearing that he doesnt have prostate cancer and he cant wait to tell his wife, then you have to grab him by the shirt and rip him out the window while he screams " what? wait! Ahhhh!! " crunch.

it happened so fast i actually stopped playing for a moment because i felt bad. that was a totally innocent dude realizing he wasnt going to die of cancer! O_O AND THEN YOU RANDOMLY THROW HIM OUT THE WINDOW!



harsh bro....harsh

well that seems more like a big LOL moment to me.


Of course I havent played the game (yet) but I am pretty sure I would find it pretty hilarious lol XD. I usually just find that kind of stuff so freaking fun! I was laughting the whole time of my playthougt of Bioschock games too (I love those games)
 

Sniper Team 4

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People have mentioned Spec Ops already I see.

Any time I do anything evil/bad/not-the-good-choice. I kid you not. The entire Dark Brotherhood questline in Skyrim? I felt terrible, especially the wedding kill. At least the second-to-last target (assuming you go after the guy that started all of this) made me feel slightly better with his speech.
Siding with the Werewolves in Dragon Age: Origin. Letting Loghain stay alive and join my party and losing my friend because of it. Saving the Forge. Siding with the Templars. Siding with the Templars ANY time in Dragon Age II.
Just WATCHING the bad ending for Infamous 2 on YouTube made me feel bad.
Jamming that omni-tool into the Blue Suns mechanic when his back was turned. I felt so bad I reloaded a save and didn't do it.
There are others, but you get the idea.

Yeah...I'm not good at being evil. The Skyrim and Dragon Age thing I did only so I could get the trophies. And during the Dragon Age ones, I would constantly mash the 'skip-dialogue' button so the game characters didn't stand there and make me feel like a jerk. After I got the trophy, I would reload and go back and do the quest right. I will never be able to get the platinum trophies for either InFamous game because I just can't play a game where I am constantly evil.
 

lechat

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aguspal said:
Ashadowpie said:
Hitman Absolution. the first mission you have to ninja your way around a greenhouse onto a cliff ledge and to get into the building you have to go through a window, which of course some dudes chatting on the phone just hearing that he doesnt have prostate cancer and he cant wait to tell his wife, then you have to grab him by the shirt and rip him out the window while he screams " what? wait! Ahhhh!! " crunch.

it happened so fast i actually stopped playing for a moment because i felt bad. that was a totally innocent dude realizing he wasnt going to die of cancer! O_O AND THEN YOU RANDOMLY THROW HIM OUT THE WINDOW!



harsh bro....harsh

well that seems more like a big LOL moment to me.


Of course I havent played the game (yet) but I am pretty sure I would find it pretty hilarious lol XD. I usually just find that kind of stuff so freaking fun! I was laughting the whole time of my playthougt of Bioschock games too (I love those games)
yeah the problem was they play it for laughs but it does sorta come off as a serious moment.
pretty sure the dude says "thanks doc this is the best day of my life" and then stands there forever waiting for you to throw him to his doom
 

AgentLampshade

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InFamous 2's bad ending made you hate yourself. I still can't replay it after that.

You know I have to try? Yeah. Half as long. Twice as bright.

Captcha: do it now! No Captcha, I will not go through that again.
 

Darquenaut

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Feb 22, 2010
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I'll have to echo a few choices already listed here, although for slightly different reasons.

The first being Hitman: Absolution - namely the first target you have to kill is Diana, aka the only real human contact Agent 47 has ever had. For me, having to kill Diana was the gaming equivalent of having to kill a family member. The entire mission leading up to her, I was literally looking of any other way to maybe just incapacitate her or something. I really, really, didn't want to successfully finish that mission.

Also with Skyrim... was I the only one who noticed outside of the main storyline mission and the Stormcloak/ Imperial conflict (which was just a moral grey area), nearly all of the side storylines (sans the college of Winterhold and the Bards College (if you even want to count that) were essentially ways the game promoted you to be a bastard? The Dark Brotherhood was about going around killing anyone a vengeful corpse deemed suitable for death. The Thieves Guild was elaborate corporate sabotage. The Companions were essentially murderers/ werewolves for hire.

By far though, the game that I felt the most guilty for in recent memory was Far Cry 3 and the animal hunting portions. Now, I'm not a bleeding heart animal rights activist or anything of the sort, but the fact is the game forces you to hunt down exotic animals for their skins so you can make holsters and pouches and whatever. As for the guns, you get those for free as long as you "free" radio towers. But like hell they'll throw in a holster for your trouble. No, son. You have to go shoot that tiger in the face.

And then there are the hunting missions. I can understand "go hunt down the rabid dogs" because it makes sense and it is the humane thing to do. However, when I get a mission about killing jaguars with a goddamn flamethrower, that just dumb, sorry.
 

Ryan Minns

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AgentLampshade said:
InFamous 2's bad ending made you hate yourself. I still can't replay it after that.

You know I have to try? Yeah. Half as long. Twice as bright.

Captcha: do it now! No Captcha, I will not go through that again.
I got lazy and youtubed the bad ending because the PS3 was in use when I wanted to do it and even just watching it made me feel guilty as hell. I'll stick with only completing the good ending thank you!!! :(
 

DeadlyYellow

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Honest Hearts in New Vegas. Apparently fighting so a group of tribals can stay in their home was a bad thing and taught them bad habits.

But then again the expansions are so poorly set-up that you can't really make the choices you'd prefer. Dead Money for instance. I didn't want to kill Dean, but there is literally no way to progress without doing so unless you chose the singular dialogue choice that averts it when you first meet the guy an hour or two earlier.