Games that made you feel Guilty.

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NearLifeExperience

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Oct 21, 2012
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SonicWaffle said:
OT: Completely forgot in my previous post, but I felt pretty bad in Fable 3 when showing a non-gamer friend the freedom options. I was in a town, switched off safe mode, and whammed the nearest person in the face with a hammer, who flew across the square like a ragdoll. Immediately people started screaming that I'd killed my wife, that my daughter was being taken away and placed in a state orphanage, and that I was a terrible person. My friend and I shared a laugh, because apparently we're psychopaths, but then when I went to reload my last save...

So yeah. Turns out Fable 3 will autosave if you murder your wife with a hammer. At that point, I started to feel pretty bad about it, because she'd been with my from my exile days in the Dweller village to time I ascended the throne to rule Albion.

I felt even worse later when I realised I'd forgotten about my daughter, and left her to rot in an ophanage.

I am an awful person :-(
What I don't get is how you can feel emotionally connected to the empty husks that are supposed to represent people in Fable 3. Not even one bit do they feel human, their personalities only go from "yaaay" because you whistled and danced for a bit (which was, might I add, utterly painful to watch), to "boo" because you jacked up their rent too high. And they won't even talk to you until you've done some stupid arbitrary fetch quest. I remember thinking at the time "Haaa. Yeah, like anyone's ever going to take this seriously" and proceeded to bash every NPCs face in, until every one of them fled in terror at the near sight of me, essentially breaking the entire game, and then went playing something worth my time. Apparently I thought wrong. I just don't understand it.
 

SonicWaffle

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Oct 14, 2009
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NearLifeExperience said:
What I don't get is how you can feel emotionally connected to the empty husks that are supposed to represent people in Fable 3.
Familiarity mostly.

NearLifeExperience said:
Not even one bit do they feel human, their personalities only go from "yaaay" because you whistled and danced for a bit (which was, might I add, utterly painful to watch), to "boo" because you jacked up their rent too high. And they won't even talk to you until you've done some stupid arbitrary fetch quest. I remember thinking at the time "Haaa. Yeah, like anyone's ever going to take this seriously" and proceeded to bash every NPCs face in, until every one of them fled in terror at the near sight of me, essentially breaking the entire game, and then went playing something worth my time. Apparently I thought wrong. I just don't understand it.
Well, it wasn't like I was falling head-over-heels in love with them or anything. In the case of my wife it was more like a beloved dog, one who had faithfully followed you for years (and much better than my actual dog, who was a glitchy little ****) and who you'd grown accustomed to having around. Imagine how you'd feel if you had a dog like that and then, for your own amusement, smashed its face in with a sledgehammer. There'd be a slight twinge of guilt, at least, unless you were totally sociopathic.
 

jthm

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Jun 28, 2008
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SonicWaffle said:
jthm said:
They did, in the mars mission. It was a throw away line of dialogue that didn't matter if you gave it to the Illusive man, no line if you blew it up. Of course, who else would you give it to? The alliance? Might as well hand it to cerberus. The council? You really want to broadcast the specs of that place to the whole galaxy? I'm sure the Batarians and the Krogan would love that. Each other option just gets worse. The Quarians? Giant fleet of bitter gypsy types with a weapon that actively indoctrinates you. The Geth? The Krogan? Probably the most direct path to the inevitable result.

Nah, blowing it up or handing it off to the one clandestine organization that could keep it a secret were really the only two options. Not that it mattered in 3, you're right.
I was a full-blown Paragon Shepard, and I believed in the people I was fighting for. You're damn skippy I'd have gone to the Council with it - they have have been obstructive beuraucrats with a bad habit of sticking their heads in the sand, but they were the best we had. There's no reason for them to "broadcast the specs" to everyone either, they'd be perfectly capable of studying it secretly. They do have their own covert teams, such as the SPECTREs, to handle things so it isn't too much of a stretch to imagine they'd have secret facilities and scientists for just such an occasion.

Of course, if the option had been there to give it to absolutely anyone, I'd have handed it straight to the Salarians. Can they keep a secret? We're talking about a race who, if they attack you, have already spent years covertly undermining your entire society to ensure their victory. Covert activity is second nature to them.They're expert scientists and if anyone has a chance at weaponising whatever there was to find on that base, it was them, and yet despite all of this they're considered trustworthy enough to be a primary Council race. Those guys have my vote.
Good point on the Salarians, but even paragon shepard isn't that naive. Everyone watches him, looks at his reports and follows his quests. Coming out of the omega 4 relay would have caught the shadowbroker's eye (assuming you don't have that dlc) along with cerberus who would have quietly used one of their many operatives aboard the citadel to steal the information gleaned from examining the collector base. Still say blowing it was the right call.
 

TheLastFeeder

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Oct 29, 2012
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Let's see...

I burned down a diner and came back to the scene of the crime and found this

 

Full

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Sep 3, 2012
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SonicWaffle said:
Full said:
So in Fallout 3 outside of Megaton there's a homeless guy who asks for water. I decided I'd be a nice guy and go out on a self-imposed quest to get him some water. I then got distracted by a few innocent animals (had the animal-friendly perk) on my way back, and started to punch those animals and chase after them. I was having a lot of fun. I come back to the homeless guy almost a day later and he's dead of thirst.

Not the brightest of moments.
...that's odd. Were you using mods? Because I'm pretty sure that in my game (a very, very long one) that guy - and his identical double asking for water outside of Rivet City - never actually die from their thirst. Even if you give them water, they keep asking for more. It's basically an exploit; I was playing as a Messianic figure of purest light, but I'm also a dirty sticky-fingered **** who robs everything that isn't nailed down. So I'd stockpile purified water and whenever my karma started to take a serious knock, I'd go to one of those guys and just keep giving him bottles into I was a bastion of purity and charity again.
I dunno man. I just came back and he was, dead. Just not alive anymore. I'm presuming it was thirst, because there wasn't any blood.
 

Marcus Kehoe

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Mar 18, 2011
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dragongit said:
I'm not referring to a "guilty pleasure". I'm talking about playing a game where your character does something you may not necessarily have chosen, but said actions made you feel really REALLY guilty afterwards? Warning, this thread may contain spoilers about games.

One game in particular comes to mind. Neir. If anyone has played the game at least through the second ending, you know EXACTLY what I mean. Here is the rundown though. During your first play of Neir, things are standard. You are on a quest to save your daughter, you kill enemies, bosses, and eventually have a happy ending. However, you are given the option to play again. When you do... you get a brand new perspective on things. Bosses you previously encountered now have tragic back stories. A small shadow creatures loosing it's mother, befriending a robot, that we eventually kill later.After that particular chapter, I felt like shit. The game really does it's best to constantly punch you in the balls for every thing you do. Even the final ending is a colossal punch to the junk.

Post what you feel are some of your "guiltiest" moments in gaming.
Nier is single handily the most depressing game I've ever played, luckily i couldn't finish it all the way through, but my friend gave me vivid descriptor of all the ending's so it still hurts.
 

CleverCover

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Nov 17, 2010
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Last game I ever played, besides the Walking Dead because
telling clemintine we wouldn't be able to go meet her parents made me feel like a horrible, horrible person
, that made me feel really really guilty were KotOR1 and KotOR2. Having Carth berate me about anything made me feel horrible but it was Kreia's infamous berate of
me giving money to that poor man
that made me not want to do that ever again...which was her intent. Of course I did it again to spite her/thinking she could be giving me a false vision.
 

Loonyyy

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Jul 10, 2009
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Killing the mentally disabled guy in Skyrim. He's part of an earlier quest, and his sister died, and it's just really sad. He's also harrassed by some people from the village, and I didn't feel right after killing him. Still, I murdered the guy who was harrassing him (He probably put out the hit I figure), which made me feel a little better.

Dishonored: Poisoning the still. The game doesn't condemn it, in fact, it's meant to seem like a good option. Until you realise that the game has already mentioned that the gang are selling their diluted potion to citizens to treat the plague. So by poisoning it, you've infected and killed a bunch of people, and made a bunch of innocents into Weepers. Doesn't even hurt your chaos rating. Moral compass: You are broken.

A few people mentioned it a few times, but Spec Ops: The Line didn't make me feel guilty at all. The big points where they're trying to force-feed you guilt and tell you how horrible you are, are poorly constructed and made me more angry at the creators of the game than I was with myself. The few moments where you actually have choice are kind of vicious, but the whole thing was too meta for me to care.
 

GB-1025

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Jul 30, 2012
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AgentLampshade said:
InFamous 2's bad ending made you hate yourself. I still can't replay it after that.

You know I have to try? Yeah. Half as long. Twice as bright.

Captcha: do it now! No Captcha, I will not go through that again.
Agreed. Especially since they made him a more likable character in the second one. Whenever I choose the evil option in either Infamous game, for the most part it really doesn't get to me because it's so cartoonishly evil. But that was just too much, and I applaud that game for it.
 

jis4tsu

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Mar 16, 2013
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When I choose to kill my sister Theresa in Fable: The Lost Chapters for the Sword of Aeons, and then realized later that I didn't have to and could've obtained Avo's Tear instead. I felt so bad.
 

King Aragorn

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Mar 15, 2013
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In Skyrim, when I killed the Mage for the Nightmare staff.
I felt guilty, or maybe more regretting than guilty, because it sucked.