Games that make you really feel it when you kill

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The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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I only care when former allies start fighting you

Like Dragonage for instance if you fuck up the Urn of Sacred Ashes (best "let's fuck with religion quest" evar) Leliana just goes WTF and tries to kill you, had to kill my favourite character that day... Probably should have seen it coming though, but i like destroying sacred artifacts so that may have clouded my judgement.
 

The Hive Mind

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Nov 11, 2010
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Judgement101 said:
The Hive Mind said:
Ummmmm......the bonesaw isn't a weapon in Fallout 3...
http://fallout.wikia.com/wiki/Bonesaw

Although in honesty when I said that I wasn't even talking about what the bonesaw actually is; I actually meant the ripper but got the name confused somehow :p
 

DarthAchaeron

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Jan 19, 2010
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I think one of the few games that made me connect emotionally with the game when I had to kill an NPC was Fallout 3. Having to react so quickly to Mr. Burke's deception after I turned him in really made me think of the consequences of letting The Sheriff die or killing Mr. Burke: Obviously I wasn't going to blow up megaton, because I loved the city too much, but at the same time it made me think "will I gain something from defending the sheriff, or will I merely be killing Burke out of loyalty? I know the sheriff is the only real law in the town, so should I let that collapse for a few extra caps?"

The other game that made me actually contemplate my actions in killing NPCs was Fable: The Lost Chapters. Honestly, I did play a good character the first time through, and actually played the character as too good to be true (paladin title, even :p) But it still made me contemplate whether I eat a chicken to please one demon door or kill my wife or a random traveler to please another. Honestly, I'm a sucker for a good moral choice system, in both respects, so to me any NPC that doesn't need to die shouldn't
 

Spark Ignition

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Sep 29, 2010
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Mr House... If there was any other way to ensure personal victory... sorry House!

Oh and the foreman you have to bury in a portaloo in a pit of concrete in San Andreas. I know it's far from the only innocent you have to kill to proceed with the story in that game but damn it's a nasty way to go!
 

General BrEeZy

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Jul 26, 2009
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Elder Scrolls IV Oblivion. only innocents do i feel like i killed a human being. bad guys need to die and thats all i see in it.
other than that, i really felt like I killed the Boss in Metal Gear Solid 3, it made ME press the button to pull the trigger...really quite sad.
 

GiantRaven

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IBlackKiteI said:
Wow...looks like (almost) everyone has no idea what the OP actually means...

For me the closest is Deus Ex, not so much the act of killing people but knowing that the good guys are bad, the bad guys are good, the good guys are mislead and the bad guys don't know wtf they're doin'.
The conversation you can have with the parents of a MJ12 soldier is really effective at making you feel bad about offing what potentially could be their child.
 

Popadoo

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May 17, 2010
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I was playing Demon's Souls, and all is well. Then I come upon a merchant in a dungeon in World 4-1. He mentions how killing the undead (This world's main enemies were skeletons) was much more humane than the insane soulless citizens in the other worlds. After that, I really felt sorry for the soldiers I were impaling in World 1.
 

ImprovizoR

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Dec 6, 2009
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GTA 4. As much as I didn't like the game I have to say that killing innocent NPC's was kinda terrible. I didn't like doing it. Also, Metal Gear Solid 3. Enemies were too smart for the time the game was released so that made them appear more realistic. And you felt it even more once you faced all of the enemies you killed and realized that you probably could have evade most of the kills if you were more stealthy. And of course harvesting little sisters just to see what would happen. It was especially bad in Bioshock 2 because they begged for mercy. I then reloaded the last save game and I always get the good ending. I can't harvest them.
 

Ashcrexl

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May 27, 2009
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heavy rain? does this even count? every single kill you make throughout the game just echoes dully in your skull, driving you mad.
 

Chairman Miaow

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Nov 18, 2009
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No game has ever really made me truly care about killing someone, but I feel that in condemned it really does feel like you are bashing somebody's brain in with a pipe.
 

hermes

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Mar 2, 2009
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Shadow of the Colossus... second to none in making you feel odd about your victories.
 

Geekosaurus

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Aug 14, 2010
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I have pride rather than grief when I pull of a rather satisfying kill - whether in single player or multi player.
 

rockchild17

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Jan 28, 2008
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Shadow of colussus was cool because it reminded me of a Faulkner story about a legendary bear a boy cannot bring himself to kill, but It actually worked alot better in SOtC. It's probably the most direct comparison I can make of a video game to literature.

Also, I thought that the melodramatic ending to Metal Gear Solid was hilarious. Your mashing the button to blow gray fox to smithereens, and snake just goes "I can't do it!". Great parody moment.
 

Fleaman

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Nov 10, 2010
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The Little Sisters felt too much like emotional manipulation for me to care what happened to them. I was more invested in the Big Daddies from the beginning, for the rush from killing such a worthy enemy.


Got a personal anecdote from Oblivion. That quest with Glarthir, that crazy wood elf who thinks he's playing Paranoia. I was playing for pure greed, breaking into houses and looting their shit; I knew the quest and my plan was to squeeze as much cash out of Glarthir as I could. I used the nights he asked me to stalk his three victims to actually scout their houses and see if they had anything worth taking if I offed them.

One of them was some rich dick, spent a bit of time planning to kill him in his sleep, and there were the wine brothers, who had a lot of food I could turn into potions, but the first was this peasant girl who lived in an outhouse and thought Glarthir was a little cute. I kind of decided to leave her alone since there was no money in it, but then I realized that I had actually told Glarthir that she was part of the conspiracy, so she'd be on the list of death. I hadn't saved in ages, so I couldn't take it back, and I couldn't kill Glarthir instead since I'd be forfeiting the reward, so I went to her house that night and killed her with a broadsword while she was asleep. It shouldn't have mattered, since a week before I'd razed Bravil to test a spell, but it did for some reason.


Anyway, the Boss is a good answer, but I feel worse about killing the end boss in Silent Hill 2. Not worse as in "guilty"; more like worse, "nauseous". "Aghast", perhaps. It wasn't regret for killing her, but regret that I hadn't been fast enough to kill her before she startedJAMES
JAMES
JAMES
JAMES
 

Cheesus333

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Aug 20, 2008
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I felt awful when I killed Ted in Dead Rising 2. For the love of God, he was obviously mentally hadicapped! It was not his fault at all!

And also Jessica, one of the Brotherhood lieutenants in Saints Row 2. Not regret that I had her brutally murdered, regret that she got off so damn lightly.
 

Defense

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Oct 20, 2010
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NieR had me hesitant to kill Shades after I finished NG+. Even the normal shades that don't say anything.
 

The_Blue_Rider

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Father Time said:
The_Blue_Rider said:
TundraWolf said:
Playing through Shadow of the Colossus is an exercise in compassion for the giants you're killing. Especially considering some of them don't even actively fight back against you. I mean, let's face it: one of them is a llama. Since when are llamas aggressive? Really, you're just committing colossus murder. Tie that with the emotional story behind it all and it's a great example of caring when you kill something.

How about BioShock? The Big Daddies are just trying to protect the Little Sisters, and you're out for their blood. How is that justifiable? Everything was going fine until you came along. In all honesty, you're the kind of person that the Big Daddies were designed to fight. They're supposed to protect the Little Sisters against people like you. Monster.

Or how about when you kill Andrew Ryan with a golf club simply because he asked you to? That scene moved me. It was pretty insane, though I don't know if it counts, considering you don't actually do it yourself. Thoughts?

Also, obligatory comment about being forced to kill the Weighted Companion Cube in Portal.

...bastards...
To be fair in Bioshock thats only if you Harvest the little sisters, if you save them your doing a good thing. Remember that the Big Daddies were actually usually Criminals that were forced into becoming a Big Daddy, and killing them and rescuing the little sisters is a good thing, not to mention either way if you remove little sisters then it would take away most of the ADAM production of Rapture meaning that the inhabitants cant splice up anymore
Well yeah but the Big Daddys and the Little Sisters have no way of knowing whether you want to save her or kill her for the ADAM, and they only attack if you attack first.
butterkniferampage said:
The_Blue_Rider said:
TundraWolf said:
Playing through Shadow of the Colossus is an exercise in compassion for the giants you're killing. Especially considering some of them don't even actively fight back against you. I mean, let's face it: one of them is a llama. Since when are llamas aggressive? Really, you're just committing colossus murder. Tie that with the emotional story behind it all and it's a great example of caring when you kill something.

How about BioShock? The Big Daddies are just trying to protect the Little Sisters, and you're out for their blood. How is that justifiable? Everything was going fine until you came along. In all honesty, you're the kind of person that the Big Daddies were designed to fight. They're supposed to protect the Little Sisters against people like you. Monster.

Or how about when you kill Andrew Ryan with a golf club simply because he asked you to? That scene moved me. It was pretty insane, though I don't know if it counts, considering you don't actually do it yourself. Thoughts?

Also, obligatory comment about being forced to kill the Weighted Companion Cube in Portal.

...bastards...
To be fair in Bioshock thats only if you Harvest the little sisters, if you save them your doing a good thing. Remember that the Big Daddies were actually usually Criminals that were forced into becoming a Big Daddy, and killing them and rescuing the little sisters is a good thing, not to mention either way if you remove little sisters then it would take away most of the ADAM production of Rapture meaning that the inhabitants cant splice up anymore
Is it really a good thing to take away others' desires to splice, while splicing yourself? To fuck up a system you are a newcomer to, and don't know much about? And so what if they were criminals? In Rapture, speaking out against Ryan could probably net you an arrest near the end there.

OT: For some reason, I felt it deeply in Mafia II, when
SPOILER ALERT
Frank got killed by the cleaver-wielding Chinks.
Well yeah but you are doing the right thing for the little sister when you save her, also yes that is a good point that they may not have even committed a crime apart from speaking out against ryan, but when you learn what happens during the Big Daddy-fication, you realise its probably kinder to put them out of their misery. Theyve been forced to protect a small girl, who's had her childhood snatched away from her, they have no sense of self, the only thoughts they have are about protecting this girl, theyve been heavily spliced, and no to mention, theyve been grafted into their suits, that means, skin peeled off and a diving suit welded on.
To answer about whether its right or not to splice while denying others, at the start of Bioshock you pretty much need to splice to survive, if you harvest the little sisters, Jack is no longer wanting to survive, but simply to become more powerful, so yes, in that case it is wrong, but if you save the little sisters, then you are only taking whats necessary to survive, and you are also giving a child a chance to live a normal life, and preventing the citizens of rapture to cause more harm to their bodies than they already have

EDIT: But i will say, I dont feel bad for the Big Daddies when i kill them, i feel bad for them when i think about them, all the horrors theyve been put through. And with little sisters i do feel sorta bad for them when i kill their protectors, but i kinda get over that when i save them. But if i kill them then i feel like a complete bastard
 

MishiSings

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Nov 1, 2010
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I did not want to kill Loghain. I only did it because I wanted a happy ending with Alastair, and he runs off to sulk like a spoiled child if you let Loghain live.

But I think the most traumatizing thing was playing Prince of Persia: Warrior Within directly after Sands of Time.

See, at that point I was used to golden sand monsters being absorbed by a dagger. They couldn't be said to be properly alive, and they weren't human enough that I felt the least bit guilty for killing them.

Of course, next thing I know, the Prince is talking with an american accent and literally the first word out of his mouth is '*****' (when I can't recall him ever swearing in the first game) and sudden there are girls dressed like hookers all over the place... back to the point.

In Warrior Within, the enemies are mostly made of flesh and blood. They make small-talk amongst themselves before they spot you. Their cries of pain sound disturbingly human. They bleed copious amount of blood when you kill them, and you can kill them in so many gruesome ways. Then you encounter the female enemies. The ones who moan as if in the throes of passion and exclaim things like "There's SO much PLEASURE in PAIN!" I felt even more conflicted about killing those, because they apparently wanted me to, and I ALKSDJFLKSJDF. Ew. Just, yuck. No lady, I do not want to think about how the Prince is acting out your snuff fantasies.

To make a long story short, OH GOD THAT'S A LOT OF BLOOD I THOUGHT THESE THINGS WERE SANDMONSTERS GODDAMMIT AND OMIGOD THESE WOMEN WANT ME TO PLUNGE MY BIG SHARP DAGGER INTO THEIR SOFT BELLIES AUGH EW I'M SUCH A PSYCHOPATH. I think the Warrior Within was the first game I ever played which contained realistic-ish violence not directed at a player character, which might explain my reaction to y'all if you think I'm a wuss.