pimppeter2 said:
Woem said:
pimppeter2 said:
Morrowind.
I'm pretty sure I've lost some "cool" from my fellow TES fans, but seriously, Oblivion;'s fast travel was fine. I'm tired of walking everywhere on the 18th play through,
During Daggerfall this was considered a feature. If you wanted faster travel, you bought a horse.
Yea, I've played it.
I mean, the Silt Striders (Morrowind) are fine to an extent, but heck I just want to warp places that aren't cities too.
I felt that the fast traveling in Oblivion made things a bit too easy and discouraged actually travelling over all that nice terrain. Then I played Morrowind and missed fast travel desperately. So maybe a compromise? I was thinking of a gameplay mechanic that only allowed you to travel within a certain radius around your character, and that took time to recharge. That way, you wouldn't be stuck hoofing it the entire way, but at the same time not missing all of the places that you wouldn't find otherwise (plus, leveling up in athletics is always good).