Games That Need Fast Travel But Don't Have It

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Zing

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Oct 22, 2009
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QuickDEMOL1SHER said:
Rational-Delirium said:
pimppeter2 said:
Woem said:
pimppeter2 said:
Morrowind.

I'm pretty sure I've lost some "cool" from my fellow TES fans, but seriously, Oblivion;'s fast travel was fine. I'm tired of walking everywhere on the 18th play through,
During Daggerfall this was considered a feature. If you wanted faster travel, you bought a horse.
Yea, I've played it.

I mean, the Silt Striders (Morrowind) are fine to an extent, but heck I just want to warp places that aren't cities too.
I felt that the fast traveling in Oblivion made things a bit too easy and discouraged actually travelling over all that nice terrain. Then I played Morrowind and missed fast travel desperately. So maybe a compromise? I was thinking of a gameplay mechanic that only allowed you to travel within a certain radius around your character, and that took time to recharge. That way, you wouldn't be stuck hoofing it the entire way, but at the same time not missing all of the places that you wouldn't find otherwise (plus, leveling up in athletics is always good).
I think the Fallout 3 system works pretty well. You have to walk somewhere the first time, and then you can fast travel.
It's so massive, there's just way too much walking.
 

Lotet

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Aug 28, 2009
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Zing said:
QuickDEMOL1SHER said:
Rational-Delirium said:
pimppeter2 said:
Woem said:
pimppeter2 said:
Morrowind.

I'm pretty sure I've lost some "cool" from my fellow TES fans, but seriously, Oblivion;'s fast travel was fine. I'm tired of walking everywhere on the 18th play through,
During Daggerfall this was considered a feature. If you wanted faster travel, you bought a horse.
Yea, I've played it.

I mean, the Silt Striders (Morrowind) are fine to an extent, but heck I just want to warp places that aren't cities too.
I felt that the fast traveling in Oblivion made things a bit too easy and discouraged actually travelling over all that nice terrain. Then I played Morrowind and missed fast travel desperately. So maybe a compromise? I was thinking of a gameplay mechanic that only allowed you to travel within a certain radius around your character, and that took time to recharge. That way, you wouldn't be stuck hoofing it the entire way, but at the same time not missing all of the places that you wouldn't find otherwise (plus, leveling up in athletics is always good).
I think the Fallout 3 system works pretty well. You have to walk somewhere the first time, and then you can fast travel.
It's so massive, there's just way too much walking.
if they made it any easier to travel it would remove the scavenger/danger feel of the game and they worked so hard on that desolate wasteland
 

ElArabDeMagnifico

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Isn't the answer to this pretty much - "open world game that doesn't have fast travel"?

Though, games with a lot of "backtracking" (like metroid prime) could use fast travel, sometimes your ships checkpoints weren't enough.
 

Biosophilogical

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Russian_Assassin said:
Shine-osophical said:
Infamous. Prototype. I cannot think of any others.
o.0

Infamous? PROTOTYPE?! You think these games, that feature superheroes, that parkour their ways through the roofs of their cities and can fucking glide, need fast travel? How odd...
Well I only want like ... one in each city, so that you don't spend 10 minutes just getting to a single area-freeing mission.
 

x0ny

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tellmeimaninja said:
GTA IV.
The closest thing to fast travel is the helicopter, but after crashing three choppers into a Phone line while attempting the same landing, I've given up on helicopters in that game.

Please tell me that there isn't a fast travel function that I missed because I'm oblivious...
Mmmm... it's like a fast travel which you pay for. You can call for taxis, it was sufficient for me.
 

captainkrunch

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Nov 1, 2009
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Zing said:
captainkrunch said:
Zing said:
Fallout 3. Obviously, there's fast travel once you've discovered something, but you could definitely do with a vehicle in that game. =\
it'd be convenient but what is convenient about a post apocalyptic world =/ a vehicle would be nice but just not fit into the game, not to mention the roads are destroyed and who knows how a 200 year old hunk of junk would handle off-road
Doesn't have to be a car, I was thinking a bike or quad would be cooler.
im not saying it wouldn't be cool it just wouldn't fit the setting of the game where most everything is destroyed by a nuclear holocaust
 
Oct 2, 2009
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Hmm, can't really think of something that hasn't already been said, but I DO wish that Dragon Age had a slow travel option as well as a fast travel. It would have opened up so much more room for extra dungeons and side-quests too!
 

MiracleOfSound

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Jan 3, 2009
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Thunderhorse94 said:
Far Cry 2. I thought that it would be the first thing people would say.
Me too. The travel system in Far Cry 2 was terrible.

The fast travel points were far too scarce and the respawning checkpoints were a grind with no reward.
 

e2density

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Shine-osophical said:
Infamous. Prototype. I cannot think of any others.
Not Prototype. It is very easy to get from one side of the town to the other flying around...
 

martin's a madman

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Zing said:
Fallout 3. Obviously, there's fast travel once you've discovered something, but you could definitely do with a vehicle in that game. =\
I like long strolls through radioactive wastelands...
 

steevee

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captainkrunch said:
Zing said:
captainkrunch said:
Zing said:
Fallout 3. Obviously, there's fast travel once you've discovered something, but you could definitely do with a vehicle in that game. =\
it'd be convenient but what is convenient about a post apocalyptic world =/ a vehicle would be nice but just not fit into the game, not to mention the roads are destroyed and who knows how a 200 year old hunk of junk would handle off-road
Doesn't have to be a car, I was thinking a bike or quad would be cooler.
im not saying it wouldn't be cool it just wouldn't fit the setting of the game where most everything is destroyed by a nuclear holocaust
Well, you say that but the Enclave have their Vertibirds.

So surley the Brotherhood could have salvaged a motorbike or a car? I mean if all the weapons that are around managed to survive then it would make sense.
 

Zaydin

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Having some sort of car in Fallout 3 would have ruined the atmosphere of the Capital Wasteland, in my book.
 

Deleted

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QuirkyTambourine said:
Julianking93 said:
Assassin's Creed 1.
God damn ninja.

I'd have to say that I would've liked San Andreas to have some form of fast travel like the taxi system in IV, any open world format like that will make you really want to skip the hours of monotonous running to get to places. Then again, I knew the San Andreas maps way better than IV's
Yeah all the vehicles in the game make it too hard of a choice how to drive in style...
 

MrSpider

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steevee said:
Well, you say that but the Enclave have their Vertibirds.

So surley the Brotherhood could have salvaged a motorbike or a car? I mean if all the weapons that are around managed to survive then it would make sense.
True, and the managed to have a car (Corvega?) in Fallout 2. I think a bike would have been optimal considering the terrain.
 

MurderousToaster

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FarCry 2, damn driving around got tedious. But there were enemies interspersed everywhere for me to blow the nuts off, so it's coo'.