Has a game ever had a feature that was so good that it somewhat ruined similar games for you due to its absence?
For example:
Playing GTA after Assassin's Creed 2 or Crackdown feels a little empty to me now due to not being able to climb and jump all over everything.
Playing any military shooter since MW2 has felt a bit dull to me as nothing has matched its amazing set-pieces and OTT action.
Playing any RPG after Fallout 3 can feel a little limiting due to narrow, small areas and less physical interaction with the world.
And Red Faction: Guerrilla ruins every other game due to not being able to DESTROY EVERYTHING.
For example:
Playing GTA after Assassin's Creed 2 or Crackdown feels a little empty to me now due to not being able to climb and jump all over everything.
Playing any military shooter since MW2 has felt a bit dull to me as nothing has matched its amazing set-pieces and OTT action.
Playing any RPG after Fallout 3 can feel a little limiting due to narrow, small areas and less physical interaction with the world.
And Red Faction: Guerrilla ruins every other game due to not being able to DESTROY EVERYTHING.