Games that should have been the next Halo, Super Mario, or Ocarina of Time, but weren't.

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MR T3D

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MrJoyless said:
STALKER Shadow of Chernobyl . . . . this game set the stage / tested the waters for fallout 3 as a first person shooter, seriously check the game out

open world
radiation (hilariously cured with vodka)That's actually somewhat true, people in the chernobyl disaster treater their symptoms with vodka. It's just that the game is a little too short for you develop the cancer, hence the apparent 'curing'
weapon degradation
creepy ass underground / tunnel missions
ammo with weight!! (hardcore)

the only things they added to this game were a leveling/experience system, VATS, and a hell of a better story....oh wait

a story where you are hunting down someone who tried to kill you (new vegas)

dont get me wrong i LOVE the fallout games but i remember waaaaay before fallout 3 game out i played this little game that was AMAZING . . . . that never really got big.
I agree, except I played fallout 3 through, sort of enjoyed it, a while ago. Then last summer decided to get STALKER CoP off of steam, because I heard its actually pretty damn good. Best game I've played, and now the only game I play on steam. hell, because I have STALKER, new vegas's 'hardcore' mode looks like easymode with those weight limits still being absurdly high.

Its really a pity that games like this and metro 2033 (haven't played, because I personally prefer more open worlds) actually do cool things in first person with guns. but hey, maybe STALKER2 on multiple platforms will do well.
 

Jabberwock xeno

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Triarii said:
Jabberwock xeno said:
In other words, games that deserved mass appeal, fans, and deserved to be remembered for years later on...

But weren't.

For me, I'd say Borderlands and Spore.

Spore was one of the most abitmous and interesting games ever, and it hardly gets any attention. it has the best customization and creation tools for a game, no contest, has an ENTIRE, FULLY EXPLORABLE GALAXY, and (had, as of the last time I checked before I lost my saves and played the game *sad*) near endless user base.

Borderlands has over a trillion weapons, literally. It's freaking Fallout X Diablo X Halo!
Boarderlands for sure, Spore though? really? as a player of Civ 2-5, Most RTS, Sins of a solar empire, Galactic civilizations, and simcity and such, spore is a HUGE Letdown. Don't get me wrong, great idea but it failed. everything else is a prologue to the space part really, and once you get there you will find yourself repeating the same sets of quests and what not. It tried to be great but fell short in every aspect, other than the massive ammounts of creations you could make (aside from the fact it was slightly undermined by the fact the would all function in smiler ways). very fun game but hardly lived up to the best.

I'd have to say Zone of enders, Persona 3, sky's of Arcadia, and i must add, The Tales of Series, All of 'em, they did fine but they should have been huge.
The persona series seems to be pretty popular based on what I have seen, so I think it got it's recoconition.

The thing about spore: you can't treat it like a game.

If you just hjudge it by the single player story, then yes, it medicore.

But think of it as, say, an alien version of the sim series. A gaint, galaxy wide set of legos.

Hell, the editors alone would have earned a full price buy from many anyways, they are without a doubt the best content creation tool for games excluding complicated editors in modding kits that require beforehand knowledge.

It's also great for role play, just have multiple saves and have them interact with each other.

In the expansion pack, it has a PLANET EDITOR. And it is AMAZING. And it has a mission creator.

In fact, spore is more of a tool for making works of art, the editors act as a 3d modeling kit, the game it'self and the mission editor for stories.

Look at some of these:




Murais said:
I mistook the purpose of this thread originally. I thought it was about games that should have been earth-shattering, but were flawed or failed to deliver.

And in that vein, I'd like to elect Spore. That game was showcased in front of NASA as an advanced evolution simulator that would carry with it incredible physics and other sciences that would cause the user to strongly consider how they designed a creature, a vehicle, or a building, and in the process perhaps even glean a bit of understanding as to why the universe works the way it does.

Instead, we got... well, whatever the hell Spore is now. The whole thing reeks of EA dicketry, and yes I'm a little bitter that I spent 6 years of my life following and hyping that game for it to be total shit.

... As for what the thread *actually* is about, I elect the Jet Set Radio series. Those games were incredibly fun, and the music was downright infectious. That, or Icewind Dale. It was like Baldur's Gate, except better, and nobody ever showed it any lovin'.
Well, the purpose of the thread is about games that should have been earth-shattering, but for some reason, not the game's own fault, just didn't become uber-popular with the video game community.

And yes, spore was mentioned in the OP. :)

Nomanslander said:
You put those three games up like no one would ever argue that they're the best of the best...lol

-I've never really liked Mario, ever! Even in the 80s when I was nine.

-Halo is probably the blandest shooter I've ever played. I'd play Fear 2 before I'd play Halo or any of its incarnations.

-And as for Zelda:OOT, well, I never played it, and I'm pretty sure it's too late to be blown away by it now...=/

Sorry, but two out of three of those franchises irk the fuck out of me...-_-
I picked those 3 because I needed games to get my point across.

Those are the 3 games that I thought of at the time of the thread's creation that revolutionized the industry. That fact is true without a doubt.

As for Halo, you need to look deeper to enjoy it. The music is, without a doubt, some of the best, if not the best video game music out there, i'd bet that it has the biggest universe out of all video games as well, with all the books and media. Then there's forge, thatre mode, and unless you have played with 16 players on blood gulch or coag in Halo 1 or 2, then go play that.

Now.

Skoldpadda said:
In my opinion the latest Super Mario should've been the next Ocarina Of Time, instead it was merely a Halo.
Okay, that was funny, i'll give you that.

Pirate Kitty said:
If they deserved it, they'd have gotten it.
Not so. Mendel, the person who more or less discovered how alleles and genes work, and his findings didn't get reconcgintion for what, around 75 years?

Do you know how much good art or ideas go entirely unnoticed when placed in a box with 500 bad ones? Finding a needle in a haystack isn't easy, and many people give up before they find it.
 

Triarii

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Well back on the spore subject it WAS a really strong game as far as content because it was editable and seemingly endless. The game still needed more done with it for it to be a run away hit. AFTER user content was added it became a really complex interesting game, but "out of the box" was very underwhelming.

Halo Is a good solid shooter, The problem is that most FPS are doing something "Special" to separate themselves from halo which makes halo seem bland even more so when compared to games like Modern Warfare 2, which has so many awesome features that it seems to outshine halo. Halo is special because of it's story, the characters, and the attachment. If you don't care about he characters (like me) Then the game IS bland. Reach changed things up a bit with the jetpacks and ability's but halo is a very solid game that does a great job at laying down the foundation of what a FPS should be. The online play is what really made halo popular. It was a skill based experience, a noob can get the jump on a solid player and still loose, Which REALLY rewarded players who took the time to get really good. Also it had the mob effect, why go play team fortress when all your buddies are on HALO? not to mention that four people could go live from one system.

Halo was popular because it was a solid game all around and really rewarded the player for taking the time to get good.

Now statements to get bashed for

I never liked Mario games (With the tiny exception of Mario sunshine and Mario kart, i know, the sunshine shocked me too.)

Sonic needs to die or go back to 2D (well, come to think of it, most people agree with that one)
 

Triarii

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Ow gawd, BACKBREAKER! if you're a sports fan or a madden fan you probably HATE this game. If you really played it's probably the closest feeling to getting that helmet back on as your gonna get.
 

Sephychu

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Metro 2033, and the Timesplitters games. All brilliant.
There are more, but I'm far too lazy.
 

ThorUK

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Err I've never really played any of those... SO games that should have failed but didn't? A lot of Valve's post-HL2 stuff...
 

Defense

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NieR. It probably would've been one of the more known Action RPGs if there wasn't so much backtracking and if it looked more polished. The gameplay was cool, the story was spectacular, and the dialogue and voice actors were pretty good too.
 

Whitenail

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manythings said:
Whitenail said:
I'd say Jade Empire.

I see so much love for Mass Effect and Dragon Age yet almost none for the awesomeness that is Jade Empire. It's the old Firefly and Mortal Engines deal, good Eastern and Western hybrid steampunk adventures simply don't get money and recognition.
Because the gameplay was annoying and samey, in places also just plain bullshit (elephant demons). If they made a sequel with a better combat system I would definitely buy it.
While all Bioware gameplay is annoying and repetitive at least this one had the decency to have Kung-Fu and minigames.
 

Asuka Soryu

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I'd name this great game, but I can't remember it well. I got it 8 years ago.

My dad pawned it without my knowledge.

You basically ran around cities fighting in mechs, shooting eachother with anime character icons and the music was great. I had so much fun with that game. Wish I could remember the name. It was for the old Xbox.
 

manythings

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Whitenail said:
manythings said:
Whitenail said:
I'd say Jade Empire.

I see so much love for Mass Effect and Dragon Age yet almost none for the awesomeness that is Jade Empire. It's the old Firefly and Mortal Engines deal, good Eastern and Western hybrid steampunk adventures simply don't get money and recognition.
Because the gameplay was annoying and samey, in places also just plain bullshit (elephant demons). If they made a sequel with a better combat system I would definitely buy it.
While all Bioware gameplay is annoying and repetitive at least this one had the decency to have Kung-Fu and minigames.
The other games involved more than three buttons and jump behind the guy to kill him. That is not an involved system. The plane parts were just plain bullshit too. Jade Empire was built on crummy gameplay.
 

Jabberwock xeno

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Asuka Soryu said:
I'd name this great game, but I can't remember it well. I got it 8 years ago.

My dad pawned it without my knowledge.

You basically ran around cities fighting in mechs, shooting eachother with anime character icons and the music was great. I had so much fun with that game. Wish I could remember the name. It was for the old Xbox.
Was it robotech?
 

Grufflenark

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Spore would deserve it only if they didn't screw it up like that, it WAS awesome before they directed it at children and ruined alot of it, even with that the customization is great though.

I would think Populous.

Also Team Fortress 2 is already quite popular pyrosaw ;P
 

ManaAdvent

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As old as it is, Streets of Rage. It needs to come back esp. when this retro revival era and all. Such a fun beat 'em up game it was. Heck, I enjoyed it more than Sonic games which Sega milks to death to a point where I have to say 'Kill it already'.

Also, Rival Schools and PowerStone are great underrated fighting games as well. Shame they don't produce them as much anymore.
 

ayuri

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psyconauts it was a pretty big game but i think it could have been bigger
raving rabbids would be a fun approachable title for nintendo (and awesome for ssb)
 

Atmos Duality

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s0m3th1ng said:
Uh...it was a pretty big deal when it came out and it had thousands of players. Hell..people still play the original and thousands more play the free tribes 2.
Halo took a lot from that series.
Sigh. That's kind of my point.
The Tribes series deserved better; Tribe 2 is probably my favorite shooter of all time (if not that, then it's damn close. #2 at least).
It's the only game that features hands-on base management/tactics and quite possibly the best squad-tactical interface ever designed for an action game (Command Circuit).

Of course, Halo was more accessible, and it was on a console which was much cheaper (for the average schmuck) than a good PC.

Once the sales figures shifted away from PC, I think the gaming market was ready to stop focusing on interesting titles, and enter the cookie-cutter-megahits-only formula in use today.

I theorize that Vivendi's acquisition of Blizzard World of Warcraft had something to do with them pulling support entirely for Tribes. They must have known how WoW was going to destroy multi-player figures for PC gaming across the board.

And they were correct. I recall how in 2005, everybody was migrating to WoW and Halo 2.
 

aspen28570

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Sword of the Stars should have gotten a lot more coverage. its a turn-based 4D strategy game with RTS elements. it sort of has a Civ-Homeworld-Masters of Orion feel to it. 6 races (with all the add ons, 4 with the vinella version) decent graphics and doesn't require that much PC muscle (can play it at the highest graphis settings while i can barely play Company of Heros at the lowest) its battle system is fairly unique its RTS with everys shot is individualy simed, moves on a 2d plane but with the ability to move in a 3d enivoment to avoid other ships .ect (i did mention that this is in space right) a randomized research tree so that every game is differnt ( you may get shields in one game but not in another) a multiplayer jump in- jump out system where players can jump into a game thats already underway and alows players the dropout of games (both replaceing and being replaced with computer bots) the ability to save a game in multiplayer and play it in single player (and Vise-versa) fairly customisable experience a multitude of map types(Galaxies) with any where from 25 Star/Planets to 650 (i think may be 450) at difering settings (i.e. planet size adverage distance form each other ect.) and other things. each race has a diferent way of travel (the humans use nodedrives alowing them to jump to other stars faster then other races but through fixed lanes, the hivers use sublight engines to get to other stars but can set up gates allow nexed turn moves to anywhere in there empire .ect) it is availible in a complete collection at Stardock (Maybe even steam)
 

Asuka Soryu

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Jabberwock xeno said:
Asuka Soryu said:
I'd name this great game, but I can't remember it well. I got it 8 years ago.

My dad pawned it without my knowledge.

You basically ran around cities fighting in mechs, shooting eachother with anime character icons and the music was great. I had so much fun with that game. Wish I could remember the name. It was for the old Xbox.
Was it robotech?
Nope. It was a more upbeat game and the fighting was in tournament's and stuff, never for anything serious like defending the world.
 

Jabberwock xeno

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Asuka Soryu said:
Jabberwock xeno said:
Asuka Soryu said:
I'd name this great game, but I can't remember it well. I got it 8 years ago.

My dad pawned it without my knowledge.

You basically ran around cities fighting in mechs, shooting eachother with anime character icons and the music was great. I had so much fun with that game. Wish I could remember the name. It was for the old Xbox.
Was it robotech?
Nope. It was a more upbeat game and the fighting was in tournament's and stuff, never for anything serious like defending the world.
G gundam maybe?