Games that should never have had multiplayer

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Halo Fanboy

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rockyoumonkeys said:
Resident Evil 5. For the love of god, RE5. Worst implementation of co-op I've ever seen.
I've wanted to say a piece on RE5 for a while now and I'm glad you gave me the opportunity to say that you are dead wrong.

RE5 is the best Co-op game since L4D. In some ways it's even better. Your limited inventory and the need to share pool your health and ammo makes distributing resources a million times more interesting than almost any other game that isn't an RTS or strat game. The enemy design has the same mechanics that encourage cooperation as L4D (an enemy that grabs you till you partner comes to save you, being knocked over and require a teamate's healing touch) but the game also doesn't totaly punish you for being away from your partner so that you can implement more complex mercenaries strategies.

Speaking of mercenaries, its one of the best minigames of the generation. Decent stuff like FF in ODST and Horde in Gears have completely fail score mechanics. High level mercenaries has a lot going for it, your most valuable resource is time so that instead of trying to live foreverer behind cover you actually have to perform your route as fast as possible. Planning goes into how many time bonus's and score amplifiers you collect between keeping up your combo up and getting time bonuses from melee attacks. The bonuses of melee keep in check OP magnums and Hydra (remember in RE4 where your always throwing away pistol ammo with wesker.) All this doesn't make it much better than RE4, but just having co-op once again makes it a million times better. Distributing health and ammo is once again one of the biggest part of the game, even on high level play dying is a threat so the game is a very intense experience that rewards risk but also rewards knowing your limits and not putting yourself in too much danger.

Campaign has some problems because Capcom mad some horrible decisions, but if you follow rules that capcom was to stupid to implement it plays like dream. Don't use the merchant, don't go back to previous levels and grind in one playthrough, don't join a game with someone that has new game plused like 20 times, don't do new game plus (or at least try simulated true new game by not using any of the weapons you aquired on an old playthrough.) Never use infinite ammo. I had a friend who loved to use infinite ammo and I almost despise him. I did a NG vetran no merchant run once, it was great fun but I had to give up on the part where Sheva pushes the dumpster and there are a bunch of lickers :( :( :(

None of this would important if the game didn't completely adapt the amazing, wonderful, PERFECT combat of RE4 but RE5 manages this exact task with flying colors. The "tank" controls and limited movement are necessary and what makes the RE series the defining game of it genre. When SHMUP/FPS/run n' gun at the time were as much about dodging crap as it was about shooting, RE forced you to pick your shots, sometimes shooting only to disable opponets so you can walk right past them and save ammo. RE5 is a brilliant game and (as said before) co-op makes it 1,000,000x better.
 

Fidelias

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Halo Fanboy said:
rockyoumonkeys said:
Resident Evil 5. For the love of god, RE5. Worst implementation of co-op I've ever seen.
I've wanted to say a piece on RE5 for a while now and I'm glad you gave me the opportunity to say that you are dead wrong.

RE5 is the best Co-op game since L4D. In some ways it's even better. Your limited inventory and the need to share pool your health and ammo makes distributing resources a million times more interesting than almost any other game that isn't an RTS or strat game. The enemy design has the same mechanics that encourage cooperation as L4D (an enemy that grabs you till you partner comes to save you, being knocked over and require a teamate's healing touch) but the game also doesn't totaly punish you for being away from your partner so that you can implement more complex mercenaries strategies.

Speaking of mercenaries, its one of the best minigames of the generation. Decent stuff like FF in ODST and Horde in Gears have completely fail score mechanics. High level mercenaries has a lot going for it, your most valuable resource is time so that instead of trying to live foreverer behind cover you actually have to perform your route as fast as possible. Planning goes into how many time bonus's and score amplifiers you collect between keeping up your combo up and getting time bonuses from melee attacks. The bonuses of melee keep in check OP magnums and Hydra (remember in RE4 where your always throwing away pistol ammo with wesker.) All this doesn't make it much better than RE4, but just having co-op once again makes it a million times better. Distributing health and ammo is once again one of the biggest part of the game, even on high level play dying is a threat so the game is a very intense experience that rewards risk but also rewards knowing your limits and not putting yourself in too much danger.

Campaign has some problems because Capcom mad some horrible decisions, but if you follow rules that capcom was to stupid to implement it plays like dream. Don't use the merchant, don't go back to previous levels and grind in one playthrough, don't join a game with someone that has new game plused like 20 times, don't do new game plus (or at least try simulated true new game by not using any of the weapons you aquired on an old playthrough.) Never use infinite ammo. I had a friend who loved to use infinite ammo and I almost despise him. I did a NG vetran no merchant run once, it was great fun but I had to give up on the part where Sheva pushes the dumpster and there are a bunch of lickers :( :( :(

None of this would important if the game didn't completely adapt the amazing, wonderful, PERFECT combat of RE4 but RE5 manages this exact task with flying colors. The "tank" controls and limited movement are necessary and what makes the RE series the defining game of it genre. When SHMUP/FPS/run n' gun at the time were as much about dodging crap as it was about shooting, RE forced you to pick your shots, sometimes shooting only to disable opponets so you can walk right past them and save ammo. RE5 is a brilliant game and (as said before) co-op makes it 1,000,000x better.
"The best implementation of co-op since Left 4 Dead"? Dude, Left 4 Dead has crappy co-op, the only reason why people mistake it for good co-op is because the game forces you to need another 3 people shooting at the enemy.

I agree that having co-op in RE5 is a great addition, but it's just so poorly made. And the fact that the game forces you to work with an AI partner if you're playing single-player is extremely frustrating. A dumb AI partner who uses all their healing items on paper cuts.

You want good co-op, try Gears of War or the Halo games or Arma 2.
 

Fidelias

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I'd have to say Red Dead Redemption. Not that it was a bad idea, just that it kind of sucks.
 

orangecharger

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burntheartist said:
Super Mario Bros.

I always had to put 2 player on so my uncoordinated little sister would run, stand, try to run from a turtle, then hand me the remote and cry if I didn't finish the level she wanted to play.

Then oh joy it was my turn.
Took a scan through to see if someone had already mentioned my pick. Here it is! A color swapped Mario probably wasn't a huge amount of development time -- but I too suffered the same annoyances of playing the hard parts of the other player's turn -- under the parental guidance that we should play a game we can both play. Oh and the waterworks... try missing the hard jump coming in cold to the level...
 

radioactive lemur

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NameIsRobertPaulson said:
Casual Shinji said:
Every game that's not an FPS, RTS or MMO.
You forgot fighting and sports.

OT: Ninja Gaiden 2. Online mutliplayer was garbage. If they had done split/screen it would have been awesome, but NOOOOO gotta cater to the online only crowd.
That was a massive disappointment. What I want to know is why wasn't SS at least an option?
 

The Real Sandman

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Oct 12, 2009
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Rock Band

Kane and Lynch 2.

Simply because the devs would've had to only focus on the single player campaign and actually do the duo some justice.

Seriously, while K&L1 wasn't that good of a game (clunky controls, sloppy AI, repetitive gameplay) it had a soul. The story, while a bit inconsistant, was pretty damn good and the characters of Kane and Lynch were interesting, flawed, engaging, deep, thought provoking, scary, :puts down thesaurus so everyone can get on with their lives: and are easily two of the best protagonists ever to star in a game.

In K&L2, they were boiled down to conciousless, shouting slabs of wood that like to shoot people. While the game itself played better, the whole experience was robbed of what made it so unique in the first place, and the game suffered for it.
 

Axeli

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rockyoumonkeys said:
Axeli said:
rockyoumonkeys said:
Axeli said:
rockyoumonkeys said:
Resident Evil 5. For the love of god, RE5. Worst implementation of co-op I've ever seen.
...Are you serious? The fault of the game is not the co-op, which is great, but the fact that you are forced to play it like that or with AI.
That's kind of what I meant. Let me clarify: one of Resident Evil's greatest strengths has always been the solitude of your character. All alone wandering hallways or alleys. Throw in a partner, and so much is lost. Scare factor plummets. The atmosphere is wrecked.

Maybe it's fun to partner up and shoot zombies, but it shouldn't have happened in a Resident Evil game. So while the co-op is functional, it's completely inappropriate for the game itself.
Taking away the co-op would not have made RE5 substantially scarier. It would jus just have made it a more boring action game.
I get it, you're an RE5 fan. Enough. I'm sorry I hated your stupid game.
Don't even try to view me as whatever straw-man you have pictured in your head.

I like RE4 and RE5 for their gameplay, but dislike them for assuming they needed to scrap everything else about the old series with it. I kind of compare it to a situation where, let's say, Mass Effect 3 turned out to be the best RTS game ever. It'd still be an awesome RTS no matter how you looked at it, but it'd also be a kick in the face of the fans of ME and ME2.

That is not to say series should not evolve. RE4 definitely had a good idea of what to do about the controls. I'm not huge fan of the "It's not scary anymore!" argument either. The old games had a bleak atmosphere but they hadn't been scary in a long time.
 

monkey_man

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why the hate on bioshock 2 multiplayer? from what i've heard it can be a lot of fun! don't you guys think this "BS 2 MP is bad thing" is like the "left4dead2 is bad thing?" i really like l4d2, and if i ever get to buying BS2, i think i might enjoy it.
but slightly more OT
COD MW2 it causes rage beyond normal levels. and it isn't that realistic. it just looks realistic.
 

Jharry5

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Fidelias said:
I'd have to say Red Dead Redemption. Not that it was a bad idea, just that it kind of sucks.
I totally agree. I quite like the free-roaming, but the competitve mode just doesn't work.
 

Cazza

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GTA IV. Terrible how they did it. Should have been Co-op not muiltiplayer.
 

Halo Fanboy

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Fidelias said:
You want good co-op, try Gears of War or the Halo games or Arma 2.
Halo's co-op outside of Firefight and 2's legendary is actually really bad. Infinite respawns is just ridiculous :(
 

mattttherman3

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MiracleOfSound said:
I heard a nasty rumour that Bioware are thinking of multiplayer for Mass Effect 3.

Please don't let it be true :(
Frankly, as long as it doesn't take away from a 40 hour single player, I don't care.

Now as for a game that shouldn't have multiplayer, Bioshock 2 comes to mind.
 

teh_Canape

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monkey_man said:
why the hate on bioshock 2 multiplayer? from what i've heard it can be a lot of fun! don't you guys think this "BS 2 MP is bad thing" is like the "left4dead2 is bad thing?" i really like l4d2, and if i ever get to buying BS2, i think i might enjoy it.
but slightly more OT
COD MW2 it causes rage beyond normal levels. and it isn't that realistic. it just looks realistic.
I'll back you up on that bro

true, BioShock 2's multiplayer may have been unnecessary, but by all means it is bad or unbalanced

sure, a level 43 reborn may have better weapons and plasmids than you, but it isnt important if you know how to use your plasmids properly

as for MW2, I still dont know why the hell does it causes so much hate, of course it's not CoD4, that game almost made a separate FPS genre, but it is not a bad game at all