The Halo sequels.
- The first game was all right, I admit enjoying it. But fanboys became completely insufferable after that.
Team Fortress 2.
- If you haven't already been playing hundreds of hours a month since the beginning, there's no point in trying anymore. You won't survive more than ten seconds in any match. Ever. Oh, and let's not forget Valve's endless updates, making it bigger, and laggier, and more bloated, and more unbalanced. Every. Time. You. Start. Steam.
Warhammer 40,000.
- It's a complete clusterfuck even by tabletop standards. The only one more crufteriffic was FATAL, which was at least notable for its blatant and lulzy racism.
BioShock
- Overrated piece of shit. Seriously, people, pointing out the flaws in Objectivism is like starving a limbless Ethiopian man--no challenge whatsoever. It's not deep. It's not groundbreaking (System Shock did everything BioShock did first). The name sounds like a venereal disease a woman gets from keeping the same tampon in too long. And I want people to shut the fuck up about it already.
Kingdom Hearts
- DIE. DIE ALREADY. WHY WON'T YOU FUCKING DIE.
The .Hack series.
- It's a long, tedious, boring-as-fuck grindfest with an ugly and obtrusive UI, terrible voice acting, countless dungeons filled with the same 10 species of enemy, and tons of sidequests that don't feel at all rewarding for the amount of time you have to invest in them. So, I must say, Bandai did a great job capturing that MMORPG feel.
Aggressive Inline.
- As a game, it's decent enough--but who actually gives a fuck about inline skating?
Dungeon Lords.
- Complete piece of shit. You die once in the early stages of the game and you might as well just start over, because respawning permanently reduces your stats.
Final Fantasy X
- The gameplay was good. But the story sucked in every possible respect, only one or two characters were even likeable, and the most powerful weapon was a fucking rubber ball. WTF.
Minecraft.
- There's no fucking documentation, there's no tutorial level (and let's not kid ourselves, there's never going to be one). You have to go on the wiki to figure out how to do anything whatsoever. Playing Minecraft is like trying to learn a foreign language by copying the dictionary. And once you die, you'll never find anything you built ever again, unless you put it right next to your spawn point. (Besides that, it's been fully implemented in GMod now, so you might as well just buy that.)
SecondLife.
- Do I even need to say anything here?
Robot Unicorn Attack
- It's the Flash game equivalent of "HEY EVERYONE I'M LOOKING AT GAY PORNO!!!"...and I can't stop playing it once I start ;~;
Rossiar said:
The game industry wouldn't be what it is today if any single game had not been made as I believe all have had an impact; from the most controversial, the most popular, the most ground breaking - down to the downright awful clones that make up part of the large statistic of "bad games". For that reason no game should ever have not been made.
Your personal belief does not constitute an actual reason for any conclusion.