Games that stopped being fun

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jamesbrown

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Apr 18, 2011
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Recently I was playing Jak 3 on the Playstation 2 and toward the end when you're driving around shooting giant robot legs, I realized I had stopped having fun. I felt I had been driving around for most of the game to the point it lost its novelty and became annoying. The only reason I was continuing was because of the Skinner Box [http://www.escapistmagazine.com/videos/view/extra-credits/2487-The-Skinner-Box] to keep the plot moving. So I turned it off and played something more fun. I was wondering is there any games that stopped being fun. If your feeling talkative explain why.
 

danintexas

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Jul 30, 2010
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warcraft4life said:
Final Fantasy 13.. the 5-20 hour period.. I stuck with it though..

And got a bit more fun out of it >_>
See I was the opposite. Loved it till the 20 hour mark. Then the story stopped and it was grind central.
 

Onyx Oblivion

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Sep 9, 2008
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Dragon Age 2 stopped being fun around the middle of Act 2. And just died at the beginning of Act 3.
 

Casual Shinji

Should've gone before we left.
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Little Big Planet stopped being fun when I realized that creating levels was a thankless job.
 

Joey Wonton

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Jun 12, 2011
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Guitar hero. I was so into when I got it but like 2 weeks later I was like, gawd dayum, I cannot be asked to feel like a world famous rock star anymore.

Also, I hate to say it, but Minecraft, IF you don't have a good server to go on, because its just mining when you're offline and trying not to be creeped out. You can't really build anything big after having a taste of server master tools.
 
Apr 28, 2008
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Mass Effect 2 when you had to mine for stuff. Also the combat. Just boring as shit.
 

Onyx Oblivion

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Casual Shinji said:
Little Big Planet stopped being fun when I realized that creating levels was a thankless job.
If you add me on PSN, I'll play 'em. You'll get ONE thanks, at least.

God knows the built-in levels kinda suck.
 

Fursnake

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Jun 18, 2009
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Dragon Age II; stopped being fun around the start of the second act. I got as far as the last half of act three before I got so bored I am having trouble getting up the desire to finish it off.
 

ReservoirAngel

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Nov 6, 2010
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Fallout: New Vegas died a slow death for me just outside of Primm. Seriously, I just stopped that soon into it and realised "wow, this game holds no redeeming value for me."
 

Casual Shinji

Should've gone before we left.
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Onyx Oblivion said:
Casual Shinji said:
Little Big Planet stopped being fun when I realized that creating levels was a thankless job.
If you add me on PSN, I'll play 'em. You'll get ONE thanks, at least.

God knows the built-in levels kinda suck.
The last time I played it was so long ago that I had a different PSN account. You could try to track them down under the username "CasualShinj" (I forgot to add the "i" to my name back then).

They were pretty good levels if I say so myself, atleast "Glacier'd Away" was.
 

Reishadowen

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Mar 18, 2011
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Legend of Zelda, Twilight princess. About the time I got to the water temple, I stopped, then realized that instead of curiosity and a sense of wonder about this new stage, I was feeling a sense of dread, thinking, "Oh god, what incredibly monotonous, bullsh*t puzzles await me in here?" and just stopped playing. I was no longer exited by the thought of exploring and finding things like heart pieces, but absolutely dreading it.

Don't get me wrong, I love the LoZ series, but despite even changing Link into a bad-ass wolf, and giving him an awesome Navi-replacement, it still, felt, the exact, same. You could have replaced everything with zombies, Hitler, ninjas, and Duke Nukem, and it still would have felt unmistakably like a Zelda game.

Also on that note, Beyond Good and Evil. Why? Well, first off because I got stuck in a dungeon when I had to, you guessed it, find a series of switches and fetch-quests to "solve a puzzle" to activate an elevator and get through the level, despite the fact I had already explored every nook and cranny and killed every enemy I could find. Add that, to the "Pearl orbs" or whatever you have to "find" in just as precarious and downright annoying spots as heart pieces, and you can just slap the "Legend of Zelda approved!" sticker right on there. Though I am still haunted by the thought that maybe I gave up too early...

.

Another runner up would be Starwars: Battlefront II for PS2. I think it was at the point where you take over the rebel ship, reenacted from the beginning of "Episode 4, A new hope." The rebels have, literally, infinite guys, on their tiny ass ship, and you only have about 30 before the mission is failed. That's about where I called BS on the whole thing, but somehow stuck with it until I got to Hoth stage. Oh...my...god...You know, I don't exactly recall having ten million guys on my side when I was the rebels in EVERY OTHER STAR WARS GAME EVER...
 

newwiseman

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Aug 27, 2010
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Minecraft stopped being fun when I realized that I was working not gaming. It's fun to build but oh so tedious and not fun to mine resources. Being a server OP is the only way to build.
 

CleverNickname

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Sep 19, 2010
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Joey Wonton said:
Minecraft, because its just mining when you're offline and trying not to be creeped out. You can't really build anything big after having a taste of server master tools.
I felt the same way, then I discovered Too Many Items [http://www.minecraftforum.net/topic/140684-166-toomanyitems-in-game-invedit-may-28/].
I promptly TNT'd me a huge moat/canyon for a ginourmous tower (glimpse [http://www.youtube.com/watch?v=THLWUZEDsyg]). That mod single-handedly saved the game for me.
 

OakTable

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May 10, 2011
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ReservoirAngel said:
Fallout: New Vegas died a slow death for me just outside of Primm. Seriously, I just stopped that soon into it and realised "wow, this game holds no redeeming value for me."
I swear to God if you didn't like it because you couldn't hike around like a lost New Yorker in Yellowstone Park like so many other people who got into Fallout by playing Fallout 3 first, I will attempt to hate you to death.
 

Not-here-anymore

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Nov 18, 2009
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LA Noire. Once I started homicide, it just started to feel like work, rather than a game... And it really didn't need a sandbox map the size it has.