Rabid Meese said:
MiracleOfSound said:
Well, World of Warcraft obviousy (yes, it's, I know it's an MMORPG, stop throwing your Captain Picard figurines at me)
How is a flexible, balanced MMO, in which the company LISTENS to its fanbase, a danger to gaming? Because its popular, and does MMOs right? If MMO's want to compete; they should come up with original ideas, and get them to work. WoWs idea was accessability, and it worked pretty damn good.
I agree with you. The wow devs listen to its fanbase. The catch here is that most of the WoW fanbase is a whiny mess of entitled casuals. Just look at how horrible Wrath turned out.
I agree with you again on your second point. MMO's should indeed come up with original ideas. Problem is that they dont anymore. Why? Because they look at WoW, see its 10 mill subs and decide that if they does the same things as WoW they'll be just as successful. WoW has singlehandedly stagnated the whole MMO genre and that is why its bad for gaming in general.
Theres a nice post about it here as well:
http://www.wolfsheadonline.com/?p=4221#91a20