The issue with WoW is likely *because* its done right. It encourages obsessive play to the exclusion of other games, even those of a similar genre, due to the cost of subscribing to multiple MMOs. While it is a GOOD thing for Blizzard and WoW players, it could be very bad for the industry, as it monopolises the game time of people who are clearly avid gamers who would, in a world without MMOs, be buying more games from more publishers, thereby increasing the competition that the industry needs to prevent stagnation.Rabid Meese said:How is a flexible, balanced MMO, in which the company LISTENS to its fanbase, a danger to gaming? Because its popular, and does MMOs right? If MMO's want to compete; they should come up with original ideas, and get them to work. WoWs idea was accessability, and it worked pretty damn good.MiracleOfSound said:Well, World of Warcraft obviousy (yes, it's, I know it's an MMORPG, stop throwing your Captain Picard figurines at me)
Don't take this all as a WoW hate rant, the same can just as easily be said of MW2, or even Farmville or any of popcap's releases.
EDIT= Also madden, NBA etc, anything that releases every year with a new number at the end.