Games that took you five minutes to realise you hated.

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CheckD3

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Dec 9, 2009
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KZ2, the controls were thick and clunky, cover and ai and path finding fucked and the online a piece of tripe

I couldn't play it...but I wanted to like it going in...but not even 5 minutes in I didn't like
 

DeathChairOfHell

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Dec 31, 2009
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The Shade said:
Resistance: Fall of Man.

Five minutes into the game play, I knew that was one of the few games I would never bother finishing.
i enjoyed R:FOM just because the 50's style of everything. the 2nd game had good gameplay but suck-ass story.
 

Deleted

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Jul 25, 2009
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I would have to say borderlands. It was so boring at first, but then my 14 year old brother LOVED it. So it was a chance to game with him and I decided to play with him for months. Then I couldn't stand it any more and sold it for $35 bucks (which is surprising) considering how long I owned it.
 

Jumplion

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Mar 10, 2008
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Operation Flashpoint: Dragon Rising

Thank god I got it on Gamefly.

Basically, I had absolutely no idea what I was supposed to do in the first mission, the controls were boggy and sluggish especially when you had to select something from your inventory. The health system didn't make much sense to me (and it didn't help that they didn't really explain it) and he voiceacting was terrible.

Long story short, I sent the game back to Gamefly an hour later.
 

AyrSuppli

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Nov 2, 2009
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Sins Of A Solar Empire. I'm not a huge fan of RTS's to begin with, and that was one of the worse ones I've played.
 

Darth Marsden

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Sep 12, 2008
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If I can alter the topic from 'Games that took 5 minutes to realize you hated' to 'Games that you realized you hated halfway through', then I have a few.

I am a single-player gamer and proud of it. As such, my opinions and arguments are from the perspective of someone who doesn't play, or care, about a games multiplayer aspect. If a game is released with both single and multiplayer aspects, then you can't justify a game being 10/10 gold star perfect if the multiplayer is brilliant, but the single player campaign is distinctly average.

A good example is Modern Warfare 2. I've not played it yet (waiting for the PC version to come down in price, so the following is pieced together from various sources), but this is a game where the single player campaign is almost completely dwarfed by the online aspect. However, if you don't care about the online stuff, then all you've got is a 6 hour campaign with a plot that doesn't make a lot of sense. Hardly GOTY worthy.

But anyway. These views are from a single-player viewpoint. If you don't agree with them, then fine. You're entitled to your opinion. But then again, so am I.

For reasons of space, I've put each game inside its own spoiler tag. As an added bonus, this way you can skip over a game I've written about if you happen to think it's the best game ever and can't bear to hear criticism about it. You're welcome.

Halo - About 8 hours in, I encountered the Flood. I also realized that I'd just spent the last hour running through the exact same corridor that had been copy-pasted about 300 times. This was around the time I abandoned the game and moved onto something more fun. Looking back on it after I'd finished painting the cat, I realized that aside from a precious few levels that take place outside, the majority of the time I spent playing the game was me running through corridors, all of which looked extremely similar, fighting exactly the same enemies and using exactly the same tactics - shoot everything that moves, wait until my shields are nearly gone, hide behind cover, wait for shields to regenerate, then rinse and repeat. I also realized just how bored I'd been with the game. The series may have a great story and a thrilling arc, but if the gameplay itself is less fun then an hour-long session of Sudoku, then I couldn't care less.

Tomb Raiders I - V - For obvious reasons, really. Playing the Core Design'd Tomb Raider titles in modern times is very, very boring. The games are very slow paced, and while that works for some titles (stealth games like Splinter Cell, mostly), an action packed 3D platformer should be fast paced. TR was most definitely not faced paced. I skipped the first TR in favour of its Crystal Dynamic'd remake (which I very much enjoyed, PoP-style platforming needs to be done in more games), so I have played through about two-thirds of TR2. But I really couldn't keep going past the ice levels, because my arms had fallen asleep by this point. So yeah.

Timeshift - I've actually finished this. But that was on my old PC, when I could only play games for 15 minutes at a time before my graphics card overheated and my PC switched off. Playing it in small chunks, it's surprisingly manageable. Playing it in larger chunks, which my new PC allows me, lets you realize how little fun the game actually is. The time manipulation mechanics are fun at first, but after the novelty wears off, you're left with a distinctly average shooter with a few fancy 'hey, look how cool we are' gimmicks. Or rather, one fancy gimmick, that isn't really all that fancy, because in order to make it through the game, you will be using slo-mo pretty much all the time. And that gets real old, real fast. Which is a little ironic really, when you think about it.

Exodus From The Earth - Chances are, you've never heard of this. Good. It is quite possibly the most boring, tedious, badly translated attempt at a modern FPS I have ever played. Almost every cliché in the book is here, from fighting through a factory/warehouse to a confrontation with a CEO that turns sour, and the action itself is hopeless because you can never tell if you've actually hit anyone with your shots. There's no response, no blood, no noise, nothing. You just have to keep shooting in the hope that you're actually doing some damage. Add in the fact that I got genuinely stuck at one point in the game and had no idea of where I was supposed to go, and I literally just went 'f**k it' and gave up. And that's not normally a good thing.

Painkiller/Serious Sam - I've lumped the two together because they're extremely similar, but you can also include pretty much any FPS to come out of Germany in with them. Apologies to Yahtzee, but the reason he likes these games is the same reason I don't - they're all about killing. And I don;t know about you, but when a game does nothing but throw wave after wave of enemies at you, it doesn't take long for you to get tired of it. Especially when there's little to no variation in the enemies or their attacks. At least Doom had the odd keycard-fetch-quest.

Dead Space - Initially the game got off to a good start. Then my machine needed reformatting and I had to restart the game. To my utter indifference, I realized this game does did not match up to how good my mind thought it was. Although the game has its moments (any time you enter a zero-g or de-pressurized area, mainly), the vast majority of the time you do exactly the same thing. Wander around with your gun drawn shooting at stuff. And while that describes about 95% of games out there, Dead Space somehow manages to make it incredibly repetitive, unexciting and routine. The second you see an enemy, you inwardly sign and start whacking its limbs off, and that's why I gave up. Also, those little insect-like creatures? F**k them. F**k them all.

XIII - I put this solely down to the controls. The game is an utterly horrific console port which, aside from mouse look, completely fails to grasp how a PC FPS should work. As well as the movement feeling sticky and unrefined, you don't select weapons with the number keys, you cycle through them with the PageUp and PageDown keys (or Z and X, if you're feeling fruity). This means that it takes far too long to change weapons, and the same goes for your inventory. The game has a great story and I went with it for a good long while, but those controls just killed it. Shame, really.

The Nomad Soul - Again, this is down to the controls. The Nomad Soul, also known as Omikron, was by roughly the same guys who made Indigo Prophecy (aka Fahrenheit) and Heavy Rain. It attempted to mix different styles of gameplay, such as a 2.5D fighting section, an FPS section and (IIRC) a driving section, all connected by a third person bridge that served as the main part of the game. Unfortunately, the fighting section is absurdly difficult to control, the FPS section is woefully bad, the driving section lackluster and the third person very clunky indeed. There's a brilliant story here, and there's a body-swapping mechanic that works fairly well, but the overamibitous attempt to combine so many genres into one just doesn't work. Another shame, but if a game constantly kicks your ass purely because it won't let you play it properly then it's no wonder most people never bought it.
 

SpireOfFire

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Dec 4, 2009
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risen (xbox 360).

terrible graphics, boring gameplay, unimaginative overall. thank god i only rented it.
 

ReziSt

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Jun 27, 2010
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Metro 2033

Worst mouse input ever, x-axis faster than y-axis and no way to change it. Also had frame rate issues (no it's not my PC I get better frame rates with Crysis full blast), I only killed 2 things before I lost my shit hard. Then when I tried to quit the game it restarted 3 times. wtf gtfo my hard drive.
 

Dango

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Feb 11, 2010
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I don't tend to hate games in five minutes, but also, Counter-Strike, I guess I 'm just not pro enough...
 

The Hairminator

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Mar 17, 2009
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99 Nights. Popped in, completed training level, played 5 minutes on first level, turned it off, sold it, never looked back.

And I hear they are making a sequel
 

The Warden

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Oct 6, 2009
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God of War 3, it was five minutes before I thought "Fuck, this shit is boring, I hate it."
Kratos is a bland character who I don't give two shit's about who needs to cheer the fuck up. If he has ever smiled once ever, it has probably made a planet explode from the sheer impossibility of it. I'm willing to bet when he was born, he had a scowl on his face and immediately ripped off the Doctor's head before he could say "It's an abomination!". Add to that he's a total dickhead, constantly threatening allies and making absolutely sure that everyone knew that he didn't give two fucks about them and only cared about what they could do for him. How this man managed to marry someone is beyond me.
I do have to say in the short while I played, my favorite characters were probably either Poseidons's Princess or Gaia, and the reasons for those are that I'm almost 14 and Wood/Rock Boobies make me giggle.
Luckily I rent games before I buy them.
 

RoyalSorceress

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Jun 15, 2010
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Valkyrie Profile 2 was sooo boring, thankfully I managed to return it (it was a Christmas Gift) and get Super Paper Mario instead.
 

godofallu

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Jun 8, 2010
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FinalDream said:
inFamous - what a steamy pile of dog turds. It looked nice but was far too repetitive and annoying. Especially since every enemy weapon seems like a sniper rifle.

Halo 3/ODST - I think there has been enough discussion on this here :D

MW2 - horrible, just horrible. Rubbish single player and the multiplayer was ruined by overkill perks.

Assassins Creed 2 - way too repetitive, I just lost interest about half way through.

Fable 2 - dull, dull, dull.
Well I disagree with everything you just said.

Mine was the game Stalker, I just downloaded it today to see if I would like the series and it is garbage. The graphics suck, there is no voice acting, and you don't recharge health.