Games that were a "complete fail"

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Riobux

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Apr 15, 2009
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I would say a "complete fail" not only requires a game that shows absolutely no sign of the developers trying, but also promised so much. "Complete fail" is a term that, personally, should be used in the same way "colossal disappointment" would be used. There's not many games that, personally, fit that bill, especially when it has to go beyond subjectivity, which means games like "Kane And Lynch: Dog Days" (which personally, was a colossal disappointment) don't fit the bill.

Off the top of my head, I'd say Grand Theft Auto IV was a "complete fail", since it was a game that forgot it's roots and promised so much. Comparing Grand Theft Auto: San Andres to Grand Theft Auto IV is like comparing Far Cry to Far Cry 2, yes the realism was turned up by quite a bit, but realism doesn't make a game good on it's own. GTA IV's story was bland, the characters were plain and everything just felt too normal considering it was GTA, at least compared to the previous game. I'd go as far as to say Saints Row is what GTA IV should of been, a game that's not trying to go for a compelling narrative or realistic gun fights, but a game just trying to have fun. Hell, you can even tell the developers had fun making the game.
 

Atmos Duality

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Mar 3, 2010
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Golem239 said:
not to mention it was also on a game cartridge that cost $200 with 50 other games that were glitchy pile of mess and some of the games didn't even work
Oh, I was trying to be "fair" to Cheetahmen by keeping it in a vacuum and judging it purely on its own merits. Regardless, you are correct: Action 52 was one of the weirdest colossal failures in early gaming history.

I get the feeling that nobody remembers the Action 52 fiasco because of another, far more infamous disaster from around that era...
 

BSCCollateral

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Jul 9, 2011
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X-Blades is the one which pops to mind.

It was trying so hard to be the first game of a franchise, and it failed so miserably it hurt. I mean, seriously: how do you make a game with a half naked chick crawling through dungeons and fail?

Playing that game just made me appreciate silly, mindless entertainment more. It's harder than it looks.
 

The Breadcrab

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Mar 20, 2011
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I'm tempted to say Homefront as a recent example, but it actually did quite well in terms of sales, and reviews were decent.

Too Human was a game that failed due to long development and generally disappointing gameplay. Some would say PoP: Warrior Within failed because of universal hate for the game's style, and Sonic 2006 definitely failed. No question about it.

Basically any game that is hyped up in the least and turns out be mediocre or worse and/or is disappointing in some way can be categorized as a fail. You can't really call, say... Dead to Rights: Retribution a fail because no one was really looking forward to it. (I enjoyed it, surprisingly.)

That's my two cents.