Games that would make crappy movies

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Khazoth

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Sep 4, 2008
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Besides all of them? That have ever been made? Final Fantasy and Metal Gear Solid might make good anime movies though, their mostly cutscenes already. Games and Movies should not breed, the children are almost always deformed.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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Kpt._Rob said:
With exception to some obvious casual game examples (for instance Tetris)
A Tetris movie could totally be made. You just need to do more of this: http://www.youtube.com/watch?v=Alw5hs0chj0
 

Gordon_4_v1legacy

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Aug 22, 2010
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The way to make a Mass Effect movie is, oddly simple. You make it about Captain Anderson and his attempt to get into the Spectre's and the end of the movie you see him get handed a folder which has 'Cmdr J. Shepard' on it.
 

TheScientificIssole

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Jun 9, 2011
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rekabdarb said:
most if not all RPGS. A mass effect movie WITH Shepard would be a bad idea. Unless he's on the outskirts. Like you hear him in passing, or you noticed him at the citadel.
And if he's played by Idris Elba.
Naeras said:
Amnesia: The Dark Descent

Simply because horror movies are almost universally bad
You mean, " Simply because I don't have a preference in the genre"?
OT: I don't know what video game movies would suck, but a Sinistar movie would be pretty badass.
 

flikcbigg

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Dec 3, 2008
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Let's think slightly outside the box for a moment - what if a Metal Gear Solid movie was done in a similar way to the original Tomb Raider film i.e. set in the same universe with the same characters but with a different story to any of the games. That way a new plot, still involving Snake trying to stop Metal Gear, could still happen without making a film 10 hours long.

On the subject of games that wouldn't work

Mario Kart
Angry Birds
Kingsley
Guitar Hero
Rayman
 

Proverbial Jon

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Nov 10, 2009
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Dear Esther would make a pretty rubbish movie. Or should I say that it would be made into a pretty rubbish movie. Probably involving multiple clichéd characters, lots of running with handheld cameras and horrific flashbacks. So it would probably be a teen horror. Urgh.
 

Naeras

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TheScientificIssole said:
Naeras said:
Amnesia: The Dark Descent

Simply because horror movies are almost universally bad
You mean, " Simply because I don't have a preference in the genre"?
You realize that you just cut out the most important part of my post, right? The narrative model is the most important reason why it wouldn't work, the part you quoted was just the flamebait/ranting-part of my post. :V

Also, horror movies are pretty much worse than horror games at horrifying by default, because they're non-interactive.
 

King of Asgaard

Vae Victis, Woe to the Conquered
Oct 31, 2011
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cojo965 said:
King of Asgaard said:
cojo965 said:
Dark Souls, the co-op system, invasion system, and minimalistic story would be a nightmare to translate on a movie screen. Also not helping is a difficulty that revolves around trial and error, resulting in many deaths, which would be hard to portray in a film without having a hatred of main characters not seen outside CoD. Lastly, you just know the slower pace of Dark Souls would be dumped for over choreographed fight scenes resulting in Ornstien and Smough looking far easier to solo than they actually are.
What, can't you imagine the MC of Dark Souls pulling some Matrix-style acrobatics, high kicking Ornstein into Smough, then whipping out a hitherto unnoticed assault rifle and gunning them down, then pouring gasoline on them and chucking Great Chaos Fireball at them while walking away and putting on sunglasses, unimpressed by the explosion behind him?
Tch, some people...
Not quite what I mean. I'm talking more along the lines of the Clash of the Titans remake. There were so many fight scenes so close together that using the toilet at any point caused me to miss out on most of a fight scene. Also I am dead sure there would be shaky cam during them in an attempt to make the fight edgy and force people to watch the dvd because they got motion sickness in the theater.
I know what you mean, I was just being facetious. :)
 

TheScientificIssole

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Naeras said:
TheScientificIssole said:
Naeras said:
Amnesia: The Dark Descent

Simply because horror movies are almost universally bad
You mean, " Simply because I don't have a preference in the genre"?
You realize that you just cut out the most important part of my post, right? The narrative model is the most important reason why it wouldn't work, the part you quoted was just the flamebait/ranting-part of my post. :V

Also, horror movies are pretty much worse than horror games at horrifying by default, because they're non-interactive.
I have the opposite affect. Horror games never worked for me, because I am playing it. I don't know why, but movies have always scarred me much more. Also, are you aware that the part afterward isn't worth responding to, as it is an opinion I have no issues with.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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These kinds of threads make me think of the opposite, so I'm going to say VTMB would be a damn good movie.
 

Starik20X6

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Oct 28, 2009
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All of them. At least nearly all of them. A big part of what makes a game great is that it's a great game. I can't think of a single game I've played where I thought "Gee, this is amazing! The only way to make this better would be if you took control away from me and I was watching someone else having fun."
 

Lord Quirk

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Aug 15, 2011
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Imagine if they made an Animal Crossing movie. It would essentially be a story of a man with a massive head blatantly ignoring the massive debt he was given by an athropomorphic racoon because he was chopping trees down and shooting down UFOs with a slingshot. Riveting.
 

Deadyawn

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Jan 25, 2011
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Ok so, theoritically I think that any videogame franchise could be made into a decent movie.

BUT. It would have to be a different story to that depicted in the game or at least from a different point of view.

The problem that I have with movies based off games is that they are simply retelling the story from the game but as a movie. What is the point of that? We've already seen this story because we PLAYED THE GAME. The thinking behind this sort of thing just baffles me.

I'm alright with movies about stuff surrounding the events of a game though or even just set in that same universe with only tagential relations to the original story. That way they can explore more of the setting and that sort of thing.
 

Tranquility

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Starik20X6 said:
I can't think of a single game I've played where I thought "Gee, this is amazing! The only way to make this better would be if you took control away from me and I was watching someone else having fun."
I've very much enjoyed a LOT of games from a second hand perspective. Some are, admittedly, painstakingly boring to watch other people play, while other more skill based games are painful to watch people play because they aren't doing what you would do.

Off the top of my head, Red Dead Redemption had a lot of second hand playtime. I took turns playing with my cousin, then I moved to another state, and took turns playing with my roommate (though most of the time, just sitting on the couch watching).

That said, the only games that could truly be worked into a movie are games that want to be movies. Heavy Rain, Alan Wake, Final Fantasy XIII, etc.
 

Arqus_Zed

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Aug 12, 2009
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Any JRPG ever, unless you're willing to turn the game into a septology (length) and throw a 4 billion dollar budget against it (SFX).

Also, "experience" games like ICO, Shadow of the Colossus and Rez.
 

Naeras

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TheScientificIssole said:
I have the opposite affect. Horror games never worked for me, because I am playing it. I don't know why, but movies have always scarred me much more. Also, are you aware that the part afterward isn't worth responding to, as it is an opinion I have no issues with.
Huh. Interesting. That point of view isn't too common.

The reason I consider games a better medium for horror is that the build-up to the inevitable "there's probably a monster behind the door/around the corner/RIGHT BEHIND THE PROTAGONIST OMG" hasn't ever worked on me in a movie, because I see what's coming every single time. Either it jumps right at them, or it appears three seconds after the scary music stops. Doing anything else would waste the build-up, and when it's so predictable, it just isn't scary. The result is that I generally end up with a smug "hah, told you"-grin on my face as some unlikable teenager gets his ass full of tentacles and dies, and this tends to happen even in horror movies that are considered both good and nail-bitingly scary.

Doing the same build-up, but forcing me to open the door/turn the corner/turn around is way more effective because, it even if there's actually nothing dangerous present, I do not want to make my character to die. The result is that if I can't see the monster, but I still think it's there, the timing for when to reveal the monster (if it's there at all) isn't set. The rest is just to make sure to fuck with my head enough times throughout the game.
 

Starik20X6

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Tranquility said:
Fair point, though I'd argue that watching someone else play is different to just statically watching a film. When it's a game, you can give tips, point out things the player hasn't seen, laugh together at the dumb things you or they do...

My first exposure to Zelda was watching my older brother play through Ocarina of Time. I still enjoyed it immensely though, because we'd talk about how to solve the puzzles and what to do/where to go next, so even when I'm not playing I'm still involved on some level. Watching Link stand in the dungeons staring at the walls trying to solve the puzzle in a film is a whole different experience to trying to nut out the solution with a friend.
 

Lord Quirk

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Aug 15, 2011
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Arqus_Zed said:
Any JRPG ever, unless you're willing to turn the game into a septology (length) and throw a 4 billion dollar budget against it (SFX).

Also, "experience" games like ICO, Shadow of the Colossus and Rez.
They made a movie of Final Fantasy VII, although A. It was technically a sequel, and B. I thought it was rubbish. FFVII was a very good game, but it made a lousy film.