Games that would've been better without Combat.

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Oisin XD

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Oct 15, 2009
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I would say PoP: Sands of Time, given the game's horribly pointless filler combat, but the game would have felt reeeeally weird without any enemies, story-wise.

I mean, the castle couldn't be desolate for no reason. There was an attack, after all.

An interesting gameplay change might be making the prince a complete wuss, and having the monsters being nothing more than something else you had to avoid and jump over, or maybe even sneak by.

Game would have been short without the combat to bulk it up, though.
 

KuwaSanjuro

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Dec 22, 2010
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Might be blasphemy but the Persona series, I for some reason would've had so much fun without any of the dungeon crawling. Then again it would be sort of like a dating-sim then which makes it seem a bit more of a weird game, somehow.
 

Smertnik

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Apr 5, 2010
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ArBeater said:
Sapient Pearwood said:
Mirror's Edge.
I disagree.

While it does make you more vulnerable and more likely to use the free-running to escape, the game would lose a lot of believability. I think what DICE should have done is make the guns so inaccurate that they become worthless and remove advanced fighting techniques (such as jump kicks and slide kicks).
How so? I found it was exactly the option to use guns that broke the immersion for me. Why would a messenger suddenly decide to murder everyone? In my opinion killing is absolutely against her character. And what do you have against CQC fighting?
 

Leole

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Jul 24, 2010
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GrizzlerBorno said:
I'm not surprised to see that Bioshock did not come up, but yeah, What about Bioshock? What if it focused more on "Environmental/plasmid combat" with non-combat options like stealth and Diplomacy(somehow) instead of just being a game where you burn and shoot people, and then listen to some Philosophy? Would it have been more..... meaningful? What if you could befriend the (normal) splicers and Big Daddies and lead them into an all out war against Fontaine's thugs?
Taking off the combat in Bioshock? I'll have disagree with you on this.

Bioshock would've been NOTHING without it crude ways of killing people. I most certainly think that it has one of the cruelest combats of any FPS game I've ever played. You could actually feel Jack's pain when he shoved another plasmid down his blood stream. Not to mention Electroshocking enemies really messed them up, and hitting them with a wrench? Idk about you guys but it felt VERY REAL to me (avoiding the broken physics engine).

You COULD make a game in rapture with diplomacy and stuff, but I can almost assure you, it would've not been even near as good as the original.

OT: Yes, DA:O Combat is tiresome, very tiresome, boring, tedious and repetitive. I just passed it for the fifth time today, and I must say, saving Loghain changes quite a bit.
 

Shameless

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Jun 28, 2010
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The Fable games, the game is just too easy, which makes the combat pointless to begin with.
 

TheBelgianGuy

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Aug 29, 2010
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Honest to god, I would love a non-combat RPG that had the same money and time put in it like Dragon Age or Mass Effect.

There was this one RPG, Rise of the Argonauts, where you play Greek hero Jason (the guy on a quest for the golden fleece). It did had combat, but about 90% of the game was talking to people and exploring.
It also felt very fresh with modern music and touches, and just... damn I'm installing it again, thanks for the thread.

You know what? Minecraft RPG. Seriously.
 

Someone Depressing

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Jan 16, 2011
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Penumbra.

Ok, to swing a Pick-Axe, you move the mouse according to how you want to swing it. To swing a hammer, you have to rumble the mouse. To Throw a projectile, you have to get in very close range, make sure your shot's lined up correctly, and only THEN can you throw it.

It looks good on paper, but in practise, it really, doesn't work.
 

SeriousIssues

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Jan 6, 2010
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Fallout(3 and New Vegas): Combat withdrawn only against death claws. Nothing gets you more jittery than climbing through the underbelly of Old Oney with nothing but a hundred something stimpaks and a stealth boy.
 

GiantRaven

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More Fun To Compute said:
There are not many role playing games about being pacifist hat makers or soft furnishing experts.
Yet it would be a perfectly valid way of playing any P&P RPG. Oh, how times have changed...
 

Leole

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Jul 24, 2010
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stoprequesting said:
Alright, adding neutral splicers and reducing the number of them (specially in Hephaestus Core) would've made the game more immersive. You have a great point.