I would say PoP: Sands of Time, given the game's horribly pointless filler combat, but the game would have felt reeeeally weird without any enemies, story-wise.
I mean, the castle couldn't be desolate for no reason. There was an attack, after all.
An interesting gameplay change might be making the prince a complete wuss, and having the monsters being nothing more than something else you had to avoid and jump over, or maybe even sneak by.
Game would have been short without the combat to bulk it up, though.
I mean, the castle couldn't be desolate for no reason. There was an attack, after all.
An interesting gameplay change might be making the prince a complete wuss, and having the monsters being nothing more than something else you had to avoid and jump over, or maybe even sneak by.
Game would have been short without the combat to bulk it up, though.