Games that you felt were ruined by one game mechanic

Recommended Videos
Jan 27, 2011
3,740
0
0
Durxom said:
aegix drakan said:
You probably aren't going to get anyone else on this, but I'm going to have to agree with you there.

I really REALLY liked Rune Factory Frontier. There was tons to do, there was all the festivals, the beach season, farming, upgrading your house, dungeons, unlocking new dungeons, a main story line, lots of bachelorettes to choose from. It was a pretty dang good Harvest Moon game.

Then, they added in that tedious runey part like you said...why did they have to add that?... =S
Glad I'm not the only one who hated that. That game broke my heart. It was so good....and then they screwed it up with one fatal swoop.

At least they should have let you access the runey map anywhere, and allow you to charge your vacuum to suck up ALL the runeys in an area. If they'd have done that, then babysitting the runeys would have been tolerable.

But noooooo!
 

DudeistBelieve

TellEmSteveDave.com
Sep 9, 2010
4,771
1
0
Mirror's Edge.

Hey you know Parkour? When those guys do impressive flips and shit and they look really cool to watch? Lets make a game like that and make it in first person! >.>
 

alexxcodered

New member
Feb 3, 2011
61
0
0
mireko said:
The time limit in the Dead Rising games.

I don't want to get a bad ending just because I spend all my time exterminating the zombie infestation.
YES the dead rising games are supposedly about the mindless slaughter of thousands of mindless zombies, but when you have to keep an eye on the TIME as well it just becomes console breaking infuriating...
so you start again and take the anger out on hundreds of mindless cannibals
 

PatrickXD

New member
Aug 13, 2009
977
0
0
Enemy accuracy in S.T.A.L.K.E.R. almost kills it for me, because you are completely outmatched, but the ability to lean makes it easier to cope.
On that note, any game that doesn't let you peek out of cover and instead forces you to shoot your enemy and recieve damage hit for hit pisses me off. Specifically games like Doom3 or Quake, where you have a healthbar.
 

Kaanyr Vhok

New member
Mar 8, 2011
209
0
0
varulfic said:
Baldurs Gate would be so much better if it wasn't based on D&D rules. In fact, I'll go on record saying every game based on D&D rules would be better if they were not, because D&D rules translate horribly to video games.
Baldurs Gate is an example of a D&D game that translated well. It can work as long as you set the encounters up like a pen and paper game and not a sidescroller. I can only name two games with better stat systems than 3rd ed D&D. The White Wolf system was great in Bloodlines and Age of Decadence has a very realistic combat system that I loved in the demo.
 

The_Splatterer

Off on a Tangent
May 31, 2009
143
0
0
bjj hero said:
The blimp cam in HAWX. I was really excited for this game until I played the demo and found out that you could not play the game in cockpit view as to do any of the much needed more acrobatic tricks were only available through go awful blimp cam.

I never bought the game.
Just by the way, you can fly first person in it...

OT the QTE in prototype got on my tits but i did still play that...
The movement in Gears of War ruined it for me. felt too sticky and slow
 

DarksideFlame

New member
Feb 9, 2011
221
0
0
The horror in Dead Space...

I played the first F.E.A.R games (First 1 and expansions) when I was 12 years old, I need something more scary than Necromorphs blasting through every fucking vent shaft that the "USS Tasty Humans" had aboard
 

Nuds1000

New member
Aug 2, 2010
17
0
0
the menus in Borderlands, I tried! I really tried but I just can't like the game because its got a shit story and those damn menus.
 

Caligulove

New member
Sep 25, 2008
3,029
0
0
Mercenaries 2: World in Flames had a lot of flaws, especially the graphical bugs and glitches in the AI

But more than anything, I was annoyed that they added the stockpile system, where you actually had to acquire a number of heavy weapons and ordnance to use for your destructive joyriding. Made it a chore, not to mention that you had to get the pilot first to call in the ordnance pickup. Didn't always acknowledge when you would call in the pickup. This is a mechanic that could have worked well or at least been implemented better- but instead it just took a lot of the fun out from the game.

While in the first Mercenaries, it lived up to its subtitle of "Playground of Destruction" by essentially giving you unlimited airstrikes, explosives and ordnance as long as you had the cash for it- acquired more options primarily through missions some in collectibles. Simple. Sequel made it needlessly more complicated.
 

Kroxile

New member
Oct 14, 2010
543
0
0
Final Fantasy Tactics Advance. The judge system ruined it for me.

Just about every "modern" shooter due to regenerating health. Its the dumbest idea to ever grace a genre.
 

KingofallCosmos

New member
Nov 15, 2010
742
0
0
How about Brutal legend's RTS elements? I liked the atmosphere, music and characters so much I gathered almost every collectible in the game because it felt like such a disappointment, but I just couldn't play like the last 3 or 4 major battle missions.
 

AngryPuppy

New member
Feb 18, 2010
262
0
0
Dead Space and Boarderlands. The interface in both ruined them for me. Played a few times, got annoyed, stopped playing, never looked back.
 

Arqus_Zed

New member
Aug 12, 2009
1,181
0
0
Tetris, every time I get a straight line, it gets deleted, WHO THE FUCK CAME UP WITH THIS SHIT?

Seriously though, I'd have to go for Final Fantasy XII's queuing in the battle system. Granted, FF XII isn't exactly my most favorite of the series, but it isn't the worst one either. However, the queuing messed up so much. When you finally get into the more challenging battles with 6+ enemies rushing towards you, it seems like the perfect time to take advantage of your Scathe and Curaja spells. But guess what, no dice, because everyone just keeps queuing their spells, using them one at a time. It's not an 'Active Dimension Battle' system, it's turn based - no it's not even that, because the physical attacks just keep on coming! It's just... broken.

It breaks the flow, messes up the tactical factor and makes larger battles pretty damn tedious.
 

Kukakkau

New member
Feb 9, 2008
1,898
0
0
BoredDragon said:
Halo: Reach because of the fan-base. Yes I know its not a game mechanic, but it pisses me off that I can't just go online and have fun without having to play with at least 3 douche bags who spend 10 hours every day memorizing every FUCKING pixel of every FUCKING map just so they be can stay in be good at a video game.
Really? I picked up a copy of that recently and found the players on it to be terrible and run around like headless chickens.

OT Medieval II Total War: Stainless Steel Mod (it's pretty much a game in itself) - you can make a unit then have to wait three turns to make another of that unit. Meaning at the start of the game you can make a unit then have to sit and wait for more troops to become available. And it seems the other factions aren't bound by this rule and pump out troops
 

Kukakkau

New member
Feb 9, 2008
1,898
0
0
Caligulove said:
Mercenaries 2: World in Flames had a lot of flaws, especially the graphical bugs and glitches in the AI

But more than anything, I was annoyed that they added the stockpile system, where you actually had to acquire a number of heavy weapons and ordnance to use for your destructive joyriding. Made it a chore, not to mention that you had to get the pilot first to call in the ordnance pickup. Didn't always acknowledge when you would call in the pickup. This is a mechanic that could have worked well or at least been implemented better- but instead it just took a lot of the fun out from the game.

While in the first Mercenaries, it lived up to its subtitle of "Playground of Destruction" by essentially giving you unlimited airstrikes, explosives and ordnance as long as you had the cash for it- acquired more options primarily through missions some in collectibles. Simple. Sequel made it needlessly more complicated.
Oh shit I forgot about this - compared to the first game where you could buy an airstrike from the menu shop and have it in your inventory right after.
 

Jeremy Meadows

New member
Mar 10, 2011
79
0
0
I haven't had a game completely ruined to the point that I don't enjoy them but I gotta that the magic system in FF8 was just a horrible idea all around. I had to draw magic from every single monster for every single character every time I wanted to use magic or equip it to me or a summon. It just made the battles soooo much longer then they should have cuz I had to spend at least 5 minutes in every fight drawing magic triple that for boss fights since you could only draw about 1 use of a magic spell instead of like 5 or 6.
 

funguy2121

New member
Oct 20, 2009
3,407
0
0
Metroid Prime 2: Echoes. Having an ammo system for missiles, power bombs, and the only 2 guns you have for most of the game that can do any damage, plus the constant health drain while in the dark world, ruined much of the atmosphere and enjoyability of the game.

Prince of Persia (the newer one): Inability to die. Ubisoft's unwillingness to present a challenging game makes me die a little on the inside