Games that you've played that were NOT well-received that you can't help but Lambast.

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Hawki

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slo said:
Nah-ah-ah. I have declared them shit FPS. Which is a different thing.
And you can see if something is a bad FPS fairly easily without playing it.
I HAVE played GoldenEye, and no, I wouldn't call it shit. That level you chose, the facility? The slow pace matches the kind of mission you're on (stealth). You can run through the facility like a maniac if you want, but trust me, that won't end well. Now, if you want fast gameplay, you can choose the Cradle, Runway, or Train missions.

slo said:
The difference is not academic. You would not need aim assist and chest high walls if it was academic.
As someone who HAS played Perfect Dark, GoldenEye, etc., I can play them just fine without aim assist. Likewise, 'chest high walls' is a buzzword without any real inherent meaning (I'll come back to this later).

slo said:
I did not bring the 16 years into the discussion and I won't be responsible for it.
I called you both out on the 16 years figure. Don't play the victim.

slo said:
I've seen this argument and I'm not bying it. Swift and tight controls are directly tied into the experience, be it in single player, or not. The fact that there's no one to punish you for being slow and clunky in single player does not negate you being slow and clunky.
And hey, I own a gamepad. I know what I'm talking about.
And just to clarify, when I say FPS, I mean an actual run and gun FPS, not some dumbed down peek-a-boo game for consoles.
Which kind of further confirms my point. The very fact that FPS for consoles have to be dumbed down proves that the difference is real.
Okay, but where's this "slow and clunky" idea coming into things? Because it's certainly not in GoldenEye or Perfect Dark - certainly not universally, as the pace of missions largely depends on the type of mission in question. If the argument is that a mouse is a better control mechanism for an FPS than a controller, then yes, I agree, but that's about it as far as inherents go.

Secondly, you mention, "when I say FPS, I mean an actual run and gun FPS." So, basically "ye olde school." That's a style of FPS, not FPS in of itself. May have been how the genre started out as, but it doesn't hold a monopoly over said genre. The whole 'chest high walls' thing is a buzzword, and is hardly dependent on platform. I'm quite happy hiding behind chest high walls in the likes of Allied Assault/Pacific Rim, Battlefield, and Call of Duty (original), thank you very much, as readily as I am hiding behind them on Killzone and Frontline. All of these games go for realism to some degree or another - Killzone is the exception, but only in terms of setting rather than gameplay. Running around like the Doomguy wouldn't fit those games at all - even the PC exclusive ones.

At the end of the day, the 'chest high walls = dumbed down' is a fallacy, and it's not exclusive to any platform. If you don't like that style, fine, but calling it "dumbed down" or suggesting it's inherent to a platform is disingenuous.
 

FalloutJack

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Ambient_Malice said:
slo said:
As much as I[footnote]Clarkson, obviously.[/footnote] am glad to find this thread gaining your attention, I feel you may have strayed just a bit off topic. We aren't talking Console VS PC like Lamborghini and Ferrari (even though it really does feel like Top Gear), but the games that are played therein. Unlike cars, neither system's controls are actually rubbish. I've used both, myself, and what I found out is that I'm just better at consoles. Could we focus a bit more on the games?
 

Ambient_Malice

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FalloutJack said:
Ambient_Malice said:
slo said:
As much as I[footnote]Clarkson, obviously.[/footnote] am glad to find this thread gaining your attention, I feel you may have strayed just a bit off topic. We aren't talking Console VS PC like Lamborghini and Ferrari (even though it really does feel like Top Gear), but the games that are played therein. Unlike cars, neither system's controls are actually rubbish. I've used both, myself, and what I found out is that I'm just better at consoles. Could we focus a bit more on the games?
I apologise.

Anyhow, I'm really not one to bash games, but I think one game that deserves every once of bashing it gets is Daikatana N64. A port so bad that John Romero called it an abomination. It's more of a demake than a proper port.

The cutscenes and dialogue were all ripped apart and replaced by clunky versions with Engrish subtitles. There are levels missing. A boss is introduced, only to be suddenly skipped over at the end of the cutscene. The game removed the AI companions. A key puzzle had part of its hint broken, meaning you have to blunder through using pure guesswork or look up the solution on the internet.

These developers, presumably Japanese, took a controversial, extremely difficult FPS game and basically injected it full of pure shit.
 

Ambient_Malice

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Bob_McMillan said:
Every CoD game since Ghosts.
Advanced Warfare was well received, and to be honest, I'm not sure I should have mentioned Black Ops 3 because despite its abysmal campaign design, it has sold mindblowing numbers and has a huge MP population. It wasn't "not well received" on the whole.
 

Bob_McMillan

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Ambient_Malice said:
Bob_McMillan said:
Every CoD game since Ghosts.
Advanced Warfare was well received, and to be honest, I'm not sure I should have mentioned Black Ops 3 because despite its abysmal campaign design, it has sold mindblowing numbers and has a huge MP population. It wasn't "not well received" on the whole.
I'm just going by the current general reaction of the CoD community. The initial reaction to CoD games are worthless, because Activision and whichever dev it is that year just loovvveeee to fuck up the game a couple of months after release. Looking at the Metacritic as well as the Steam scores of AW and BO3, the community doesn't think much of the two. All sub-6s.
 

Shoggoth2588

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*golf clap* I can still see myself playing Final Fantasy VIII in the future but I can't fault you on any of your points. I guess I could just refer to it as my "'The Room' of Gaming".

I don't know if I can construct a wall of that magnitude about even my most hated games but I've got to try! I've simply got to try!!

I'm going to fail this thread right off the bat because Fable 3 was given 4 stars out of 5 by X-Play, 8.5 out of 10 by IGN, and a freaking 5/5 by Hardcore Gamer...The thing is, Fable 3 is the worst entry in a series that was never really good to begin with. In Fable 3, you must overthrow your EVIL brother and replace him on the throne! It's a thing that you do by the mid-point of the game but when that happens you're given about a year or so to gather money so as to stop an evil monster from beyond time and space thus proving that your brother was being a dick for good reasons. The twist is, your year is broken down into about 4 missions or so and if you can't earn enough money by the time you've completed them than you might find yourself screwed over when the invasion happens. Depending on how much money you raise, you might lose your family, you might lose your Dog or, you might lose half of the population of Albion, none of which is a huge lose since your family is useless, popularity is useless and, your dog is a constant annoyance.

So how do you play the game? You can focus on one of three attack types! You could focus on swashbuckling melee action but that's stupid since enemies constantly parry and block your attacks. You could focus on ranged attacks but that too is stupid since there are few long-range enemies to use this weapon-type against: most enemies will bum-rush you. Finally there's magic which is utterly broken and the best possible thing to use since MP management is a joke and every enemy is weak to most magic types. If you DO encounter an enemy who is resistant to say Fire that's OK because you can combine magic with other magic thus negating their resistance and making you seem like the most powerful sorcerer since He-Who-Must-Not-Be-Named.

Fable has always had a system in place whereby you can make your character appeal to NPCs! The only benefits to this are people saying nice things to you, people cheering for you and, people wanting to have sex with/marry you! In past games you could use taunt-animations to make yourself appeal to the gormless fuckwits who inhabit towns but this is Fable 3! This is a game made of innovation and good things so in THIS game, you can only appeal to NPCs one at a time. You can also hold NPC's hands because it will make you feel emotions about the NPCs and stop saying that's a stupid idea because it's totally not a stupid idea! Who cares if it takes hundreds of times longer to become popular and find a spouse.

Once you do find a spouse you're going to need to buy a house and if you're going to buy a house you might as well buy every single dwelling in the nation so to do that you're going to need a job. If I recall there are four jobs: bar-tending, letter sorting, black smithing and, busking. As you do the job (which are all simple color-matching, button tapping mini-games) you level up in that job until you find yourself earning thousands of gold for each drink served or each note played on your lute. Don't get complacent though since doing these jobs causes your soul to die (represented here as the frame rate of the game plummeting to the single digits, tearing the screen all the way). Funny enough, this is the most reliable way to earn all of the money in the world: Sure you could rent out your properties but your renters will pay you at strange moments in time (IN-GAME TIME NOT REAL TIME) thus making it unreliable if you're trying to save up to stop the alien menace.

What's a role-playing game without its menu system and UI? Well it's not much of one and Fable 3 innovates by axing the entire inventory/pause/status screen trap by sending you to an extra-dimensional pocket universe where you keep your stuff. This greatly improves the game apparently in ways that are so hard to find you may be mistaking for thinking it's causing the constant frame-rate drops you've been enjoying since you started playing the fucking game. If you want to equip an item you must hit the start button to be warped to your otherworldly wardrobe, walk to the weapons room, find the weapon on a pedestal, hold A at it (hold, not tap), then hope that was what you wanted. You must do this for all equipment you want to equip. It's similar if you want to use simple items like food or potions too. Fun fact! If you eat anything other than tofu and celery you will absolutely become fat in no time whatsoever!

Fable 3 is a fucking mess and at times it feels like it doesn't want to be played. There are features promised for Fable 1 that still have yet to be realized here. This game feels utterly unfinished and the fact that it was given 7's, 8's, and even perfect scores proves to me that a chunk of the budget went into paying off review sites and magazines instead of QA testing this garbage fire. Perhaps the best thing is how at the end, it proudly teases a fourth installment which we never got because Microsoft demanded sacrificial software for the ill-fated Kinect. There are two kinds of broken games out there: There are games like Sonic 06 and Ride to Hell: Retribution which are so shattered and broken that they become entertaining in some morbid sort of way. Then there are games like Fable 3 and Alien: Colonial Marines which are just rotten to the core and made by publishers more interested in paying off reviewers than paying off the people trying to build something that works out of corrugated cardboard and congealed fart.
 

Glongpre

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Ambient_Malice said:
slo said:
Just who... decided that it would be "too bouncy" for a thief to be able to jump?
Rareware once argued that jumping in FPS games is stupid, and since they made the best FPS game of all time, I'm included to agree with them.
Rareware didn't make Doom, and Doom has jumping sooooo....and Goldeneye is nowhere near the best FPS of all time, influential maybe.

Also, FF6 has limit breaks???!!!!?
 

FalloutJack

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Glongpre said:
Also, FF6 has limit breaks???!!!!?
You had to be nearly dead for one to activate, so if you were very well supported, you never saw them. I had a few off-beat goof-ups and ended up with a few HP and then things happened...
 

FalloutJack

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Smithnikov said:
Glongpre said:
Rareware didn't make Doom, and Doom has jumping sooooo....and Goldeneye is nowhere near the best FPS of all time, influential maybe.
Doom 1993, or the recent Doom?
Or other Doom ports since then, because while the original had no jump, Later versions did. For instance, Doom for Playstation, which I have.
 

Smithnikov_v1legacy

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FalloutJack said:
Smithnikov said:
Glongpre said:
Rareware didn't make Doom, and Doom has jumping sooooo....and Goldeneye is nowhere near the best FPS of all time, influential maybe.
Doom 1993, or the recent Doom?
Or other Doom ports since then, because while the original had no jump, Later versions did. For instance, Doom for Playstation, which I have.
Or once the source code got released.
 

DefunctTheory

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FalloutJack said:
Glongpre said:
Also, FF6 has limit breaks???!!!!?
You had to be nearly dead for one to activate, so if you were very well supported, you never saw them. I had a few off-beat goof-ups and ended up with a few HP and then things happened...
I had beaten FF6 at least 5 times, and been playing it for 10 years or so, before a character of mine ever did a near death move (Terra). Scared the shit out of me - I thought that I had either broken the game, or was having a stroke.

On topic... now that I think about it, I got nothing. I've played panned games, but none that I hate so much I bring them up more then any other game. And I've hated gamed with the passion of a thousand suns and can't help but share that hate, but most of them were well received (DS3 being the most recent, I think).

Probably the closest game to the mark would be FF13, which I do hate, and which many other people hate. But it's got a rabid (And in my opinion, insane) enough fanbase that Square was able to pull off several sequels (That FF13 was the game that was determined to deserve to be serialized... the fuck), so I don't think I would call it poorly received to the entire gaming community (7.4 metacritic too, it seems).

EDIT: Also, I see I don't have to put my PC Master Race costume on for this thread. Someone else has taken up the hilarious mantle. Thank God - It plays havoc on my nipples.

 

FalloutJack

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AccursedTheory said:
I wouldn't really worry about a rabid fanbase. I'm not against FF13, but alot of people are. I ramble on about FF8, but it has fans as well. It's weird.
 

DefunctTheory

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FalloutJack said:
AccursedTheory said:
I wouldn't really worry about a rabid fanbase. I'm not against FF13, but alot of people are. I ramble on about FF8, but it has fans as well. It's weird.
I don't think I've ever met anyone who liked FF13 who wasn't absolutely fanatical about it. My best friend is low key about it, but he's bought me a copy of every single FF13 game in an effort to get me to play them, and he's the most level headed person I know on the subject. Most everyone else I've talked to about the game, who had something positive to say, ranged from initiating a preemptive rant against the 'haters' anytime something even remotely related to the game comes up (Like JRPGs in general, or FF games from the SNES era), to literally getting teary eyed while explaining why the emotional brick that is Lightning is the best female protagonist in gaming history.
 

FalloutJack

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AccursedTheory said:
FalloutJack said:
AccursedTheory said:
I wouldn't really worry about a rabid fanbase. I'm not against FF13, but alot of people are. I ramble on about FF8, but it has fans as well. It's weird.
I don't think I've ever met anyone who liked FF13 who wasn't absolutely fanatical about it. My best friend is low key about it, but he's bought me a copy of every single FF13 game in an effort to get me to play them, and he's the most level headed person I know on the subject. Most everyone else I've talked to about the game, who had something positive to say, ranged from initiating a preemptive rant against the 'haters' anytime something even remotely related to the game comes up (Like JRPGs in general, or FF games from the SNES era), to literally getting teary eyed while explaining why the emotional brick that is Lightning is the best female protagonist in gaming history.
I think the rabid behavior is in response to the criticism, and that if the criticism were not so strong that they'd be NORMAL overactive fans. Maybe.
 

FalloutJack

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slo said:
FalloutJack said:
Smithnikov said:
Glongpre said:
Rareware didn't make Doom, and Doom has jumping sooooo....and Goldeneye is nowhere near the best FPS of all time, influential maybe.
Doom 1993, or the recent Doom?
Or other Doom ports since then, because while the original had no jump, Later versions did. For instance, Doom for Playstation, which I have.
The original Doom is a weird one too. It did not have a button for jumping, but it did require you to jump in certain places. At least Doom 2 did. I don't remember the first one as well.
Run off of platforms at top speed, really. That's like jumping, but without actually performing a real jump.
 

DefunctTheory

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slo said:
FalloutJack said:
Smithnikov said:
Glongpre said:
Rareware didn't make Doom, and Doom has jumping sooooo....and Goldeneye is nowhere near the best FPS of all time, influential maybe.
Doom 1993, or the recent Doom?
Or other Doom ports since then, because while the original had no jump, Later versions did. For instance, Doom for Playstation, which I have.
The original Doom is a weird one too. It did not have a button for jumping, but it did require you to jump in certain places. At least Doom 2 did. I don't remember the first one as well.
You cannot jump in the original Doom or Doom 2 without enabling it with mods. Doom 2 had some sprinting 'jumps,' but that was just running fast enough to not fall through some cracks.